END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling
This commit is contained in:
@@ -314,6 +314,13 @@
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Characters\Endworm\endworm.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Characters\Endworm\endworm.xml">
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Characters\Human\damagedhead.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -881,6 +888,15 @@
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<None Include="Content\Characters\Crawler\idle2.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Characters\Endworm\endwormattack1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Characters\Endworm\endwormattack2.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Characters\Endworm\endwormidle.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Characters\Moloch\attack1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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After Width: | Height: | Size: 1005 KiB |
@@ -0,0 +1,80 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="endworm" humanoid="false" health="10000.0">
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<sound file="Content/Characters/Endworm/endwormidle.ogg" state="None" range="8000" />
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<sound file="Content/Characters/Endworm/endwormattack1.ogg" state="Attack" range="8000" />
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<sound file="Content/Characters/Endworm/endwormattack2.ogg" state="Attack" range="8000" />
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="1.5" scale ="2.0">
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<!-- head -->
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<limb id = "0" width="600" height="450" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,478,720,546" depth="0.05"/>
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</limb>
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<!-- body -->
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<limb id = "1" width="600" height="400" type="Torso">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.01" origin="0.5,0.5"/>
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</limb>
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<!-- body -->
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<limb id = "2" width="600" height="400" type="Torso">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.02" origin="0.5,0.5"/>
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</limb>
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<limb id = "3" width="600" height="400" type="Torso">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" width="600" height="400" type="Tail">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.04" origin="0.5,0.5"/>
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</limb>
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<limb id = "5" width="600" height="400" type="Tail">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.05" origin="0.5,0.5"/>
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</limb>
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<limb id = "6" width="600" height="400" type="Tail">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="0,0,702,448" depth="0.06" origin="0.5,0.5"/>
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</limb>
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<limb id = "7" width="300" height="400" type="Tail">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="704,0,320,400" depth="0.07" origin="0.5,0.5"/>
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</limb>
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<limb id = "8" width="100" height="450">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="755,552,137,470" depth="0.08" origin="0.5,0.5"/>
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</limb>
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<limb id = "9" width="100" height="450">
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<sprite texture="Content/Characters/Endworm/endworm.png" sourcerect="892,552,137,470" depth="0.08" origin="0.6,0.5"/>
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="0,-80" limb2="1" limb2anchor="0,170" lowerlimit="-10" upperlimit="10"/>
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<joint limb1="1" limb1anchor="0,-160" limb2="2" limb2anchor="0,160" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="2" limb1anchor="0,-160" limb2="3" limb2anchor="0,160" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="3" limb1anchor="0,-160" limb2="4" limb2anchor="0,160" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="4" limb1anchor="0,-160" limb2="5" limb2anchor="0,160" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="5" limb1anchor="0,-160" limb2="6" limb2anchor="0,160" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="6" limb1anchor="0,-160" limb2="7" limb2anchor="100,0" lowerlimit="80" upperlimit="100"/>
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<joint limb1="0" limb1anchor="-160,50" limb2="8" limb2anchor="0,-200" lowerlimit="-20" upperlimit="50"/>
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<joint limb1="0" limb1anchor="160,50" limb2="9" limb2anchor="0,-200" lowerlimit="-50" upperlimit="20"/>
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s
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</ragdoll>
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<ai attackhumans="100" attackrooms="50.0" attackweaker="50" attackstronger="-30" sight="0.5" hearing="1.0"/>
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</Character>
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@@ -117,7 +117,11 @@ namespace Barotrauma
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public Vector2 TargetPos
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{
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get { return targetPos; }
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set { targetPos = value; }
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set {
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targetPos = value;
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System.Diagnostics.Debug.WriteLine(value);
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}
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}
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// Auxiliary function to move the camera
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@@ -29,6 +29,7 @@ namespace Barotrauma
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protected override void Act(float deltaTime)
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{
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if (character.AnimController.CurrentHull == null) return;
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currenthullSafety = OverrideCurrentHullSafety == null ?
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GetHullSafety(character.AnimController.CurrentHull) : (float)OverrideCurrentHullSafety;
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@@ -36,7 +37,6 @@ namespace Barotrauma
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if (character.AnimController.CurrentHull == null || currenthullSafety > MinSafety)
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{
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character.AIController.SteeringManager.SteeringSeek(character.AnimController.CurrentHull.SimPosition);
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character.AIController.SelectTarget(null);
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goToObjective = null;
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@@ -42,7 +42,7 @@ namespace Barotrauma
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public AICharacter(string file, Vector2 position, CharacterInfo characterInfo = null, bool isNetworkPlayer = false)
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: base(file, position, characterInfo, isNetworkPlayer)
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{
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soundInterval = Rand.Range(0.0f, soundInterval);
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soundTimer = Rand.Range(0.0f, soundInterval);
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}
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public void SetAI(AIController aiController)
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@@ -196,6 +196,8 @@ namespace Barotrauma
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this.character = character;
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dir = Direction.Right;
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float scale = ToolBox.GetAttributeFloat(element, "scale", 1.0f);
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//int limbAmount = ;
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Limbs = new Limb[element.Elements("limb").Count()];
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@@ -217,7 +219,7 @@ namespace Barotrauma
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case "limb":
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byte ID = Convert.ToByte(subElement.Attribute("id").Value);
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Limb limb = new Limb(character, subElement);
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Limb limb = new Limb(character, subElement, scale);
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limb.body.FarseerBody.OnCollision += OnLimbCollision;
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@@ -229,10 +231,10 @@ namespace Barotrauma
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Byte limb1ID = Convert.ToByte(subElement.Attribute("limb1").Value);
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Byte limb2ID = Convert.ToByte(subElement.Attribute("limb2").Value);
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Vector2 limb1Pos = ToolBox.GetAttributeVector2(subElement, "limb1anchor", Vector2.Zero);
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Vector2 limb1Pos = ToolBox.GetAttributeVector2(subElement, "limb1anchor", Vector2.Zero) * scale;
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limb1Pos = ConvertUnits.ToSimUnits(limb1Pos);
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Vector2 limb2Pos = ToolBox.GetAttributeVector2(subElement, "limb2anchor", Vector2.Zero);
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Vector2 limb2Pos = ToolBox.GetAttributeVector2(subElement, "limb2anchor", Vector2.Zero) * scale;
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limb2Pos = ConvertUnits.ToSimUnits(limb2Pos);
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RevoluteJoint joint = new RevoluteJoint(Limbs[limb1ID].body.FarseerBody, Limbs[limb2ID].body.FarseerBody, limb1Pos, limb2Pos);
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@@ -296,6 +298,8 @@ namespace Barotrauma
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public bool OnLimbCollision(Fixture f1, Fixture f2, Contact contact)
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{
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Structure structure = f2.Body.UserData as Structure;
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if (f2.Body.UserData as SubmarineBody != null) return true;
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//always collides with bodies other than structures
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if (structure == null)
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@@ -869,8 +869,16 @@ namespace Barotrauma
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Submarine = AnimController.CurrentHull == null ? null : Submarine.Loaded;
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obstructVisionAmount = Math.Max(obstructVisionAmount - deltaTime, 0.0f);
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AnimController.SimplePhysicsEnabled = (Character.controlled != this && Vector2.Distance(cam.WorldViewCenter, WorldPosition) > 5000.0f);
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float dist = Vector2.Distance(cam.WorldViewCenter, WorldPosition);
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if (dist > 8000.0f)
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{
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AnimController.SimplePhysicsEnabled = true;
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}
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else if (dist < 7000.0f)
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{
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AnimController.SimplePhysicsEnabled = false;
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}
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if (isDead) return;
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@@ -149,6 +149,8 @@ namespace Barotrauma
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set { burnt = MathHelper.Clamp(value,0.0f,100.0f); }
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}
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private float scale;
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//public float Damage
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//{
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// get { return damage; }
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@@ -182,7 +184,7 @@ namespace Barotrauma
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set { wearingItemSprite = value; }
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}
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public Limb (Character character, XElement element)
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public Limb (Character character, XElement element, float scale = 1.0f)
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{
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this.character = character;
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@@ -190,7 +192,9 @@ namespace Barotrauma
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doesFlip = ToolBox.GetAttributeBool(element, "flip", false);
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body = new PhysicsBody(element);
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this.scale = scale;
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body = new PhysicsBody(element, scale);
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if (ToolBox.GetAttributeBool(element, "ignorecollisions", false))
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{
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@@ -225,10 +229,10 @@ namespace Barotrauma
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}
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Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero);
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Vector2 jointPos = ToolBox.GetAttributeVector2(element, "pullpos", Vector2.Zero) * scale;
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jointPos = ConvertUnits.ToSimUnits(jointPos);
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stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero);
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stepOffset = ToolBox.GetAttributeVector2(element, "stepoffset", Vector2.Zero) * scale;
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stepOffset = ConvertUnits.ToSimUnits(stepOffset);
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refJointIndex = ToolBox.GetAttributeInt(element, "refjoint", -1);
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@@ -455,7 +459,7 @@ namespace Barotrauma
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if (wearingItem == null || !wearingItemSprite.HideLimb)
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{
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body.Draw(spriteBatch, sprite, color);
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body.Draw(spriteBatch, sprite, color, null, scale);
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}
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else
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{
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@@ -484,7 +488,7 @@ namespace Barotrauma
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new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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color, origin,
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-body.DrawRotation,
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1.0f, spriteEffect, depth);
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scale, spriteEffect, depth);
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}
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if (damage>0.0f && damagedSprite!=null)
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@@ -178,8 +178,8 @@ namespace Barotrauma
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set { body.CollidesWith = value; }
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}
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public PhysicsBody(XElement element)
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: this(element, Vector2.Zero)
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public PhysicsBody(XElement element, float scale = 1.0f)
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: this(element, Vector2.Zero, scale)
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{
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}
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@@ -194,11 +194,11 @@ namespace Barotrauma
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list.Add(this);
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}
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public PhysicsBody(XElement element, Vector2 position)
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public PhysicsBody(XElement element, Vector2 position, float scale=1.0f)
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{
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float radius = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "radius", 0.0f));
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float height = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "height", 0.0f));
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float width = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "width", 0.0f));
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float radius = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "radius", 0.0f)) * scale;
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float height = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "height", 0.0f)) * scale;
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float width = ConvertUnits.ToSimUnits(ToolBox.GetAttributeFloat(element, "width", 0.0f)) * scale;
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density = ToolBox.GetAttributeFloat(element, "density", 10.0f);
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@@ -307,7 +307,7 @@ namespace Barotrauma
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drawRotation = Physics.Interpolate(prevRotation, body.Rotation);
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}
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public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null)
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public void Draw(SpriteBatch spriteBatch, Sprite sprite, Color color, float? depth = null, float scale = 1.0f)
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{
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if (!body.Enabled) return;
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@@ -320,7 +320,7 @@ namespace Barotrauma
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color = Color.Blue;
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}
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sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, -drawRotation, 1.0f, spriteEffect, depth);
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sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, -drawRotation, scale, spriteEffect, depth);
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}
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@@ -74,7 +74,7 @@ namespace Barotrauma
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if (PlayerInput.KeyDown(Keys.J)) targetMovement.X -= 1.0f;
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if (PlayerInput.KeyDown(Keys.L)) targetMovement.X += 1.0f;
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GameMain.GameSession.Submarine.ApplyForce(targetMovement * 1000000.0f);
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GameMain.GameSession.Submarine.ApplyForce(targetMovement * 100000.0f);
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}
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#endif
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@@ -134,10 +134,10 @@ namespace Barotrauma
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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if (Character.Controlled != null)
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{
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cam.TargetPos = Character.Controlled.WorldPosition;
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}
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//if (Character.Controlled != null)
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//{
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// cam.TargetPos = Character.Controlled.WorldPosition;
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//}
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cam.UpdateTransform();
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@@ -228,7 +228,7 @@ namespace Barotrauma
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}
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List<BackgroundMusic> suitableMusic = null;
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if (Submarine.Loaded!=null && Submarine.Loaded.Position.Y<0.0f)
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if (Submarine.Loaded!=null && Submarine.Loaded.Position.Y<SubmarineBody.DamageDepth+10000.0f)
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{
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suitableMusic = musicClips.Where(x => x != null && x.type == "deep").ToList();
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}
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Block a user