Unstable 0.17.3.0
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@@ -48,11 +48,11 @@ namespace Barotrauma
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{
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if (!subs.Any()) yield return CoroutineStatus.Success;
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Character.Controlled = null;
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cam.TargetPos = Vector2.Zero;
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#if CLIENT
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Character.Controlled = null;
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GameMain.LightManager.LosEnabled = false;
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#endif
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cam.TargetPos = Vector2.Zero;
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Level.Loaded.TopBarrier.Enabled = false;
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