Unstable 0.17.3.0
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@@ -1677,12 +1677,17 @@ namespace Barotrauma
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if (!(GameMain.NetworkMember is { IsServer: true })) { return; }
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if (!conditionUpdatePending) { return; }
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GameMain.NetworkMember.CreateEntityEvent(this, new StatusEventData());
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CreateStatusEvent();
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lastSentCondition = condition;
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sendConditionUpdateTimer = NetConfig.ItemConditionUpdateInterval;
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conditionUpdatePending = false;
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}
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public void CreateStatusEvent()
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{
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GameMain.NetworkMember.CreateEntityEvent(this, new ItemStatusEventData());
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}
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private bool isActive = true;
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public override void Update(float deltaTime, Camera cam)
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