Unstable 0.17.3.0
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@@ -228,7 +228,7 @@ namespace Barotrauma
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}
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GiveReward();
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completed = true;
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if (level?.LevelData != null && Prefab.Tags.Any(t => t.Equals("huntinggrounds", StringComparison.OrdinalIgnoreCase) || t.Equals("huntinggroundsnoreward", StringComparison.OrdinalIgnoreCase)))
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if (level?.LevelData != null && Prefab.Tags.Any(t => t.Equals("huntinggrounds", StringComparison.OrdinalIgnoreCase)))
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{
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level.LevelData.HasHuntingGrounds = false;
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}
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