Unstable 0.17.3.0

This commit is contained in:
Juan Pablo Arce
2022-03-22 14:44:12 -03:00
parent cefac171f5
commit 4206f6db42
100 changed files with 1380 additions and 655 deletions
@@ -419,17 +419,17 @@ namespace Barotrauma
public static int DistributeRewardsToCrew(IEnumerable<Character> crew, int totalReward)
{
int remainingRewards = totalReward;
HashSet<Character> nonBotCrew = crew.Where(c => !c.IsBot).ToHashSet();
float sum = nonBotCrew.Sum(c => c.Wallet.RewardDistribution);
if (sum == 0) { return remainingRewards; }
foreach (Character character in nonBotCrew)
float sum = GetRewardDistibutionSum(crew);
if (MathUtils.NearlyEqual(sum, 0)) { return remainingRewards; }
foreach (Character character in crew)
{
float rewardWeight = character.Wallet.RewardDistribution / sum;
int reward = (int)Math.Floor(totalReward * rewardWeight);
reward = Math.Max(remainingRewards, reward);
int rewardDistribution = character.Wallet.RewardDistribution;
float rewardWeight = sum > 100 ? rewardDistribution / sum : rewardDistribution / 100f;
int reward = (int)(totalReward * rewardWeight);
reward = Math.Min(remainingRewards, reward);
character.Wallet.Give(reward);
remainingRewards -= reward;
if (0 >= remainingRewards) { break; }
if (remainingRewards <= 0) { break; }
}
return remainingRewards;
@@ -442,26 +442,27 @@ namespace Barotrauma
IEnumerable<Character> characters = crewManager.GetCharacters();
#if SERVER
return GameMain.Server.ConnectedClients.Select(c => c.Character).Where(IsAlive).Concat(characters);
return GameMain.Server.ConnectedClients.Select(c => c.Character).Where(c => c?.Info != null && !c.IsDead).Concat(characters);
#elif CLIENT
return characters;
#endif
static bool IsAlive(Character c) { return c?.Info != null && !c.IsDead; }
}
public static int GetRewardDistibutionSum(IEnumerable<Character> crew, int rewardDistribution = 0) => crew.Sum(c => c.Wallet.RewardDistribution) + rewardDistribution;
public static (int Amount, int Percentage) GetRewardShare(int rewardDistribution, IEnumerable<Character> crew, Option<int> reward)
public static (int Amount, int Percentage, float Sum) GetRewardShare(int rewardDistribution, IEnumerable<Character> crew, Option<int> reward)
{
float sum = crew.Sum(c => c.Wallet.RewardDistribution) + rewardDistribution;
if (sum == 0) { return (0, 0); }
float sum = GetRewardDistibutionSum(crew, rewardDistribution);
if (MathUtils.NearlyEqual(sum, 0)) { return (0, 0, sum); }
float rewardWeight = rewardDistribution / sum;
float rewardWeight = sum > 100 ? rewardDistribution / sum : rewardDistribution / 100f;
int rewardPercentage = (int)(rewardWeight * 100);
return reward switch
{
Some<int> { Value: var amount } => ((int)(amount * rewardWeight), rewardPercentage),
None<int> _ => (0, rewardPercentage),
Some<int> { Value: var amount } => ((int)(amount * rewardWeight), rewardPercentage, sum),
None<int> _ => (0, rewardPercentage, sum),
_ => throw new ArgumentOutOfRangeException()
};
}