Unstable 0.17.3.0
This commit is contained in:
@@ -104,6 +104,9 @@ namespace Barotrauma
|
||||
[Serialize(10f, IsPropertySaveable.Yes, "How frequent the recurring idle and attack sounds are?"), Editable(MinValueFloat = 1f, MaxValueFloat = 100f)]
|
||||
public float SoundInterval { get; set; }
|
||||
|
||||
[Serialize(false, IsPropertySaveable.Yes), Editable]
|
||||
public bool DrawLast { get; set; }
|
||||
|
||||
public readonly CharacterFile File;
|
||||
|
||||
public XDocument VariantFile { get; private set; }
|
||||
@@ -574,6 +577,9 @@ namespace Barotrauma
|
||||
[Serialize(false, IsPropertySaveable.Yes, description: "The character will flee for a brief moment when being shot at if not performing an attack."), Editable]
|
||||
public bool AvoidGunfire { get; private set; }
|
||||
|
||||
[Serialize(0f, IsPropertySaveable.Yes, description: "How much damage is required for single attack to trigger avoiding/releasing targets."), Editable(minValue: 0f, maxValue: 1000f)]
|
||||
public float DamageThreshold { get; private set; }
|
||||
|
||||
[Serialize(3f, IsPropertySaveable.Yes, description: "How long the creature avoids gunfire. Also used when the creature is unlatched."), Editable(minValue: 0f, maxValue: 100f)]
|
||||
public float AvoidTime { get; private set; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user