Unstable 0.17.3.0
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@@ -34,6 +34,13 @@ namespace Barotrauma.Items.Components
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[Serialize("0.5,0.5)", IsPropertySaveable.No)]
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public Vector2 Origin { get; set; } = new Vector2(0.5f, 0.5f);
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[Serialize(true, IsPropertySaveable.No, description: "")]
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public bool BreakFromMiddle
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{
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get;
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set;
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}
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public Vector2 DrawSize
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{
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get
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@@ -124,9 +131,14 @@ namespace Barotrauma.Items.Components
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int width = (int)(SpriteWidth * snapState);
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if (width > 0.0f)
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{
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DrawRope(spriteBatch, endPos - diff * snapState * 0.5f, endPos, width);
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DrawRope(spriteBatch, startPos, startPos + diff * snapState * 0.5f, width);
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{
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float positionMultiplier = snapState;
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if (BreakFromMiddle)
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{
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positionMultiplier /= 2;
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DrawRope(spriteBatch, endPos - diff * positionMultiplier, endPos, width);
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}
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DrawRope(spriteBatch, startPos, startPos + diff * positionMultiplier, width);
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}
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}
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else
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@@ -143,7 +155,7 @@ namespace Barotrauma.Items.Components
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float depth = Math.Min(item.GetDrawDepth() + (startSprite.Depth - item.Sprite.Depth), 0.999f);
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startSprite?.Draw(spriteBatch, startPos, SpriteColor, angle, depth: depth);
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}
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if (endSprite != null)
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if (endSprite != null && (!Snapped || BreakFromMiddle))
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{
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float depth = Math.Min(item.GetDrawDepth() + (endSprite.Depth - item.Sprite.Depth), 0.999f);
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endSprite?.Draw(spriteBatch, endPos, SpriteColor, angle, depth: depth);
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