Unstable 0.17.3.0
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@@ -63,6 +63,10 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Gets the current personal wallet
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/// In singleplayer this is the campaign bank and in multiplayer this is the personal wallet
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/// </summary>
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public virtual Wallet Wallet => GetWallet();
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public override void ShowStartMessage()
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+1
-1
@@ -914,7 +914,7 @@ namespace Barotrauma
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WalletInfo info = transaction.Info;
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switch (transaction.CharacterID)
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{
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case Some<ushort> { Value: var charID}:
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case Some<ushort> { Value: var charID }:
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{
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Character targetCharacter = Character.CharacterList?.FirstOrDefault(c => c.ID == charID);
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if (targetCharacter is null) { break; }
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