Assembly and Script Loading Overhauled.
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Evil Factory
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@@ -24,11 +24,8 @@ RegisterBarotrauma("Media.Video")
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RegisterBarotrauma("SoundsFile")
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RegisterBarotrauma("SoundPrefab")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.SoundPrefab]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.BackgroundMusic]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.GUISound]]")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.DamageSound]]")
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RegisterBarotrauma("PrefabSelector`1[[Barotrauma.SoundPrefab]]")
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RegisterBarotrauma("PrefabCollection`1")
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RegisterBarotrauma("PrefabSelector`1")
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RegisterBarotrauma("BackgroundMusic")
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RegisterBarotrauma("GUISound")
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RegisterBarotrauma("DamageSound")
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@@ -57,7 +54,6 @@ RegisterBarotrauma("Particles.Particle")
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RegisterBarotrauma("Particles.ParticleEmitterProperties")
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RegisterBarotrauma("Particles.ParticleEmitter")
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RegisterBarotrauma("Particles.ParticlePrefab")
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RegisterBarotrauma("PrefabCollection`1[[Barotrauma.Particles.ParticlePrefab]]")
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RegisterBarotrauma("Lights.LightManager")
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RegisterBarotrauma("Lights.LightSource")
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@@ -146,4 +142,4 @@ RegisterBarotrauma("UISprite")
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RegisterBarotrauma("ParamsEditor")
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RegisterBarotrauma("Inventory+SlotReference")
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RegisterBarotrauma("VisualSlot")
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RegisterBarotrauma("VisualSlot")
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