Lighting fixes & teleporting characters to sub
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@@ -68,7 +68,7 @@ namespace Barotrauma
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float displayRange = ConvertUnits.ToDisplayUnits(attack.Range);
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light = new LightSource(displayPosition, displayRange, Color.LightYellow);
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light = new LightSource(displayPosition, displayRange, Color.LightYellow, hull != null ? hull.Submarine : null);
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CoroutineManager.StartCoroutine(DimLight());
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float cameraDist = Vector2.Distance(GameMain.GameScreen.Cam.Position, displayPosition)/2.0f;
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