Lighting fixes & teleporting characters to sub
This commit is contained in:
@@ -144,8 +144,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
Vector2[] corners = GetConvexHullCorners(doorRect);
|
||||
|
||||
convexHull = new ConvexHull(corners, Color.Black);
|
||||
if (window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black);
|
||||
convexHull = new ConvexHull(corners, Color.Black, item.CurrentHull == null ? null : item.CurrentHull.Submarine);
|
||||
if (window!=Rectangle.Empty) convexHull2 = new ConvexHull(corners, Color.Black, item.CurrentHull == null ? null : item.CurrentHull.Submarine);
|
||||
|
||||
UpdateConvexHulls();
|
||||
|
||||
@@ -303,7 +303,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (stuck>0.0f && weldedSprite!=null)
|
||||
{
|
||||
weldedSprite.Draw(spriteBatch, new Vector2(item.Rect.X, -item.Rect.Y), Color.White*(stuck/100.0f), 0.0f, 1.0f);
|
||||
Vector2 weldSpritePos = new Vector2(item.Rect.X, item.Rect.Y);
|
||||
if (item.Submarine != null) weldSpritePos += item.Submarine.Position;
|
||||
weldSpritePos.Y = -weldSpritePos.Y;
|
||||
|
||||
weldedSprite.Draw(spriteBatch,
|
||||
weldSpritePos, Color.White*(stuck/100.0f), 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
if (openState == 1.0f)
|
||||
@@ -311,8 +316,12 @@ namespace Barotrauma.Items.Components
|
||||
body.Enabled = false;
|
||||
return;
|
||||
}
|
||||
|
||||
spriteBatch.Draw(doorSprite.Texture, new Vector2(item.Rect.Center.X, -item.Rect.Y),
|
||||
|
||||
Vector2 pos = new Vector2(item.Rect.Center.X, -item.Rect.Y);
|
||||
if (item.Submarine != null) pos += item.Submarine.Position;
|
||||
pos.Y = -pos.Y;
|
||||
|
||||
spriteBatch.Draw(doorSprite.Texture, pos,
|
||||
new Rectangle(doorSprite.SourceRect.X, (int)(doorSprite.size.Y * openState),
|
||||
(int)doorSprite.size.X, (int)(doorSprite.size.Y * (1.0f - openState))),
|
||||
color, 0.0f, doorSprite.Origin, 1.0f, SpriteEffects.None, doorSprite.Depth);
|
||||
|
||||
@@ -88,7 +88,7 @@ namespace Barotrauma.Items.Components
|
||||
// break;
|
||||
//}
|
||||
|
||||
light = new LightSource(item.Position, 100.0f, Color.White);
|
||||
light = new LightSource(item.Position, 100.0f, Color.White, item.CurrentHull == null ? null : item.CurrentHull.Submarine);
|
||||
|
||||
IsActive = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user