Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
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@@ -3141,6 +3141,7 @@ namespace Barotrauma
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if (character.IsDead) { return; }
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if (!UseInHealthInterface) { return; }
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GameAnalyticsManager.AddDesignEvent("ApplyTreatment:" + Prefab.Identifier);
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#if CLIENT
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if (user == Character.Controlled)
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{
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@@ -834,7 +834,7 @@ namespace Barotrauma
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[Serialize(true, IsPropertySaveable.No)]
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public bool CanFlipY { get; private set; }
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[Serialize(0.1f, IsPropertySaveable.No)]
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[Serialize(0.01f, IsPropertySaveable.No)]
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public float MinScale { get; private set; }
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[Serialize(10.0f, IsPropertySaveable.No)]
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