Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2024-01-11 11:42:33 -03:00
20 changed files with 263 additions and 137 deletions
@@ -3141,6 +3141,7 @@ namespace Barotrauma
if (character.IsDead) { return; }
if (!UseInHealthInterface) { return; }
GameAnalyticsManager.AddDesignEvent("ApplyTreatment:" + Prefab.Identifier);
#if CLIENT
if (user == Character.Controlled)
{
@@ -834,7 +834,7 @@ namespace Barotrauma
[Serialize(true, IsPropertySaveable.No)]
public bool CanFlipY { get; private set; }
[Serialize(0.1f, IsPropertySaveable.No)]
[Serialize(0.01f, IsPropertySaveable.No)]
public float MinScale { get; private set; }
[Serialize(10.0f, IsPropertySaveable.No)]