Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2024-01-11 11:42:33 -03:00
20 changed files with 263 additions and 137 deletions
@@ -255,7 +255,11 @@ namespace Barotrauma
}
if (subObjectives.Any(so => so.CanBeCompleted)) { return; }
UpdateSimpleEscape(deltaTime);
if (cannotFindSafeHull && !character.IsInFriendlySub && objectiveManager.Objectives.None(o => o is AIObjectiveReturn))
bool inFriendlySub =
character.IsInFriendlySub ||
(character.IsEscorted && character.IsInPlayerSub);
if (cannotFindSafeHull && !inFriendlySub && objectiveManager.Objectives.None(o => o is AIObjectiveReturn))
{
if (OrderPrefab.Prefabs.TryGet("return".ToIdentifier(), out OrderPrefab orderPrefab))
{