expose AccumulatorMax
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@@ -8,6 +8,17 @@ namespace Barotrauma
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{
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{
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public static double Time => Timing.TotalTime;
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public static double Time => Timing.TotalTime;
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public static double GetTime() => Time;
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public static double GetTime() => Time;
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public static double AccumulatorMax
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{
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get
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{
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return Timing.AccumulatorMax;
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}
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set
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{
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Timing.AccumulatorMax = value;
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}
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}
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private class TimerComparer : IComparer<TimedAction>
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private class TimerComparer : IComparer<TimedAction>
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{
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{
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@@ -12,7 +12,7 @@ namespace Barotrauma
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public static double Accumulator;
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public static double Accumulator;
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public const int FixedUpdateRate = 60;
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public const int FixedUpdateRate = 60;
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public const double Step = 1.0 / FixedUpdateRate;
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public const double Step = 1.0 / FixedUpdateRate;
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public const double AccumulatorMax = 0.25f;
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public static double AccumulatorMax = 0.25f;
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/// <summary>
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/// <summary>
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/// Maximum FPS (0 = unlimited).
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/// Maximum FPS (0 = unlimited).
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