separated Lua source by client, server and shared
github desktop bugged
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@@ -23,6 +23,8 @@ namespace Barotrauma
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{
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class GameMain : Game
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{
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public static LuaSetup Lua;
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public static bool ShowFPS = false;
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public static bool ShowPerf = false;
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public static bool DebugDraw;
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@@ -210,6 +212,8 @@ namespace Barotrauma
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Config = new GameSettings();
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Lua = new LuaSetup();
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Md5Hash.LoadCache();
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ConsoleArguments = args;
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