Reimplemented chat range & radio messages. Each client now has their own chatMsgQueue, so all chat messages don't have to be sent to all clients.
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@@ -40,10 +40,11 @@ namespace Barotrauma.Networking
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}
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public static UInt32 LastID = 0;
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public UInt32 netStateID = 0;
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public UInt32 NetStateID
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{
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get { return netStateID; }
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get;
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set;
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}
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private ChatMessage(string senderName, string text, ChatMessageType type, Character sender)
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@@ -56,12 +57,6 @@ namespace Barotrauma.Networking
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SenderName = senderName;
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TextWithSender = string.IsNullOrWhiteSpace(senderName) ? text : senderName + ": " + text;
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if (GameMain.Server != null)
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{
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LastID++;
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netStateID = LastID;
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}
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}
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public static ChatMessage Create(string senderName, string text, ChatMessageType type, Character sender)
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@@ -140,7 +135,8 @@ namespace Barotrauma.Networking
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if (c.lastSentChatMsgID < ID)
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{
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//this chat message is new to the server
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GameMain.Server.AddChatMessage(txt, ChatMessageType.Default, c.name);
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GameMain.Server.SendChatMessage(txt, null, c);
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//GameMain.Server.AddChatMessage(txt, ChatMessageType.Default, c.name);
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c.lastSentChatMsgID = ID;
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}
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}
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