BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages

Changed "topshaft"
This commit is contained in:
Sebastian Broberg
2016-09-03 18:05:26 +02:00
parent 2c51ba50a8
commit 400084f9e5
5 changed files with 70 additions and 33 deletions

View File

@@ -30,7 +30,7 @@ namespace Barotrauma
public LevelRenderer(Level level)
{
if (shaftTexture == null) shaftTexture = TextureLoader.FromFile("Content/Map/shaft.png");
if (shaftTexture == null) shaftTexture = TextureLoader.FromFile("Content/Map/iceWall.png");
if (background==null)
{
@@ -50,7 +50,12 @@ namespace Barotrauma
if (backgroundSpriteManager==null)
{
backgroundSpriteManager = new BackgroundSpriteManager("Content/BackgroundSprites/BackgroundSpritePrefabs.xml");
var files = GameMain.SelectedPackage.GetFilesOfType(ContentType.BackgroundSpritePrefabs);
if (files.Count > 0)
backgroundSpriteManager = new BackgroundSpriteManager(files);
else
backgroundSpriteManager = new BackgroundSpriteManager("Content/BackgroundSprites/BackgroundSpritePrefabs.xml");
}
this.level = level;
@@ -173,22 +178,21 @@ namespace Barotrauma
Vector2 pos = new Vector2(0.0f, -level.Size.Y);// level.EndPosition;
if (GameMain.GameScreen.Cam.WorldView.Y < -pos.Y - 512) return;
if (GameMain.GameScreen.Cam.WorldView.Y < -pos.Y - 1024) return;
pos.X = GameMain.GameScreen.Cam.WorldView.X -512.0f;
pos.X = GameMain.GameScreen.Cam.WorldView.X -1024;
int width = (int)(Math.Ceiling(GameMain.GameScreen.Cam.WorldView.Width / 512.0f + 2.0f) * 512.0f);
int width = (int)(Math.Ceiling(GameMain.GameScreen.Cam.WorldView.Width / 1024 + 4.0f) * 1024);
GUI.DrawRectangle(spriteBatch,new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y - level.Size.Y) + 30),Color.Black, true);
spriteBatch.Draw(shaftTexture,
new Rectangle((int)(MathUtils.Round(pos.X, 512.0f)), (int)pos.Y, width, 512),
new Rectangle(0, 0, width, 256),
new Rectangle((int)(MathUtils.Round(pos.X, 1024)), (int)pos.Y, width, 1024),
new Rectangle(0, 0, width, 1024),
level.BackgroundColor, 0.0f,
Vector2.Zero,
SpriteEffects.None, 0.0f);
GUI.DrawRectangle(spriteBatch,
new Rectangle((int)(MathUtils.Round(pos.X, 512.0f)), (int)-GameMain.GameScreen.Cam.WorldView.Y, width, (int)(GameMain.GameScreen.Cam.WorldView.Y - level.Size.Y)+10),
Color.Black, true );
//background.DrawTiled(spriteBatch,
// (backgroundPos.Y < 0) ? new Vector2(0.0f, -backgroundPos.Y) : Vector2.Zero,
@@ -199,6 +203,7 @@ namespace Barotrauma
public void RenderWalls(GraphicsDevice graphicsDevice, Camera cam)
{
if (wallVertices == null) return;
basicEffect.World = cam.ShaderTransform