BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
Changed "topshaft"
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@@ -10,7 +10,7 @@ namespace Barotrauma
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{
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public enum ContentType
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{
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None, Jobs, Item, Character, Structure, Executable, LocationTypes, RandomEvents, Missions
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None, Jobs, Item, Character, Structure, Executable, LocationTypes, RandomEvents, Missions, BackgroundCreaturePrefabs, BackgroundSpritePrefabs
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}
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public class ContentPackage
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