Merge branch 'master' into new-netcode

Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
This commit is contained in:
Regalis
2017-02-22 23:33:14 +02:00
23 changed files with 82 additions and 46 deletions

View File

@@ -303,7 +303,7 @@ namespace Barotrauma.Tutorials
foreach (Structure s in Structure.WallList)
{
if (s.CastShadow || !s.HasBody) continue;
if (s.Rect.Right > steering.Item.CurrentHull.Rect.Right) windows.Add(s);
}
@@ -332,7 +332,7 @@ namespace Barotrauma.Tutorials
}
if (broken) break;
}
if (broken) break;
yield return CoroutineStatus.Running;
} while (!broken);
@@ -459,8 +459,6 @@ namespace Barotrauma.Tutorials
yield return CoroutineStatus.Running;
}
moloch.AnimController.SetPosition(ConvertUnits.ToSimUnits(Character.Controlled.WorldPosition + Vector2.UnitY * 600.0f));
infoBox = CreateInfoFrame("Now we're ready to shoot! Select the railgun controller.");
while (Character.Controlled.SelectedConstruction == null || Character.Controlled.SelectedConstruction.Name != "Railgun Controller")
@@ -468,11 +466,18 @@ namespace Barotrauma.Tutorials
yield return CoroutineStatus.Running;
}
moloch.AnimController.SetPosition(ConvertUnits.ToSimUnits(Character.Controlled.WorldPosition + Vector2.UnitY * 600.0f));
infoBox = CreateInfoFrame("Use the right mouse button to aim and wait for the creature to come closer. When you're ready to shoot, "
+ "press the left mouse button.");
while (!moloch.IsDead)
{
if (moloch.WorldPosition.Y > Character.Controlled.WorldPosition.Y + 600.0f)
{
moloch.AIController.SteeringManager.SteeringManual(CoroutineManager.DeltaTime, Character.Controlled.WorldPosition - moloch.WorldPosition);
}
moloch.AIController.SelectTarget(Character.Controlled.AiTarget);
yield return CoroutineStatus.Running;
}