(f417b026f) Fetched: Changes for playing video tutorial from local branch

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:45:14 +02:00
parent e65c669eaa
commit 3f82c9a2cb
125 changed files with 1317 additions and 3166 deletions
@@ -10,7 +10,6 @@ using System.Text;
using System.IO.Compression;
using System.IO;
using Barotrauma.Steam;
using System.Xml.Linq;
namespace Barotrauma.Networking
{
@@ -44,7 +43,6 @@ namespace Barotrauma.Networking
private IRestResponse masterServerResponse;
private bool autoRestartTimerRunning;
private float endRoundTimer;
public VoipServer VoipServer
{
@@ -407,38 +405,20 @@ namespace Barotrauma.Networking
}
}
if (isCrewDead && respawnManager == null)
{
if (endRoundTimer <= 0.0f)
{
SendChatMessage(TextManager.Get("CrewDeadNoRespawns").Replace("[time]", "60"), ChatMessageType.Server);
}
endRoundTimer += deltaTime;
}
else
{
endRoundTimer = 0.0f;
}
//restart if all characters are dead or submarine is at the end of the level
if ((serverSettings.AutoRestart && isCrewDead)
||
(serverSettings.EndRoundAtLevelEnd && subAtLevelEnd)
||
(isCrewDead && respawnManager == null && endRoundTimer >= 60.0f))
(serverSettings.EndRoundAtLevelEnd && subAtLevelEnd))
{
if (serverSettings.AutoRestart && isCrewDead)
{
Log("Ending round (entire crew dead)", ServerLog.MessageType.ServerMessage);
}
else if (serverSettings.EndRoundAtLevelEnd && subAtLevelEnd)
else
{
Log("Ending round (submarine reached the end of the level)", ServerLog.MessageType.ServerMessage);
}
else
{
Log("Ending round (no living players left and respawning is not enabled during this round)", ServerLog.MessageType.ServerMessage);
}
EndGame();
return;
}
@@ -717,24 +697,13 @@ namespace Barotrauma.Networking
string savePath = inc.ReadString();
string seed = inc.ReadString();
string subName = inc.ReadString();
string subHash = inc.ReadString();
var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
if (matchingSub == null)
{
SendDirectChatMessage(
TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
connectedClient, ChatMessageType.MessageBox);
}
else
{
if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, matchingSub.FilePath, seed);
}
}
if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, subName, seed);
}
else
{
string saveName = inc.ReadString();
if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.LoadCampaign(saveName);
}
break;
@@ -765,64 +734,6 @@ namespace Barotrauma.Networking
fileSender.ReadFileRequest(inc, connectedClient);
}
break;
case ClientPacketHeader.ERROR:
HandleClientError(inc, connectedClient);
break;
}
}
private void HandleClientError(NetIncomingMessage inc, Client c)
{
string errorStr = "Unhandled error report";
ClientNetError error = (ClientNetError)inc.ReadByte();
int levelEqualityCheckVal = inc.ReadInt32();
switch (error)
{
case ClientNetError.MISSING_EVENT:
UInt16 expectedID = inc.ReadUInt16();
UInt16 receivedID = inc.ReadUInt16();
errorStr = "Expecting event id " + expectedID.ToString() + ", received " + receivedID.ToString();
break;
case ClientNetError.MISSING_ENTITY:
UInt16 eventID = inc.ReadUInt16();
UInt16 entityID = inc.ReadUInt16();
Entity entity = Entity.FindEntityByID(entityID);
if (entity == null)
{
errorStr = "Received an update for an entity that doesn't exist (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
}
else if (entity is Character character)
{
errorStr = "Missing character " + character.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
}
else if (entity is Item item)
{
errorStr = "Missing item " + item.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
}
else
{
errorStr = "Missing entity " + entity.ToString() + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
}
break;
}
if (Level.Loaded != null && levelEqualityCheckVal != Level.Loaded.EqualityCheckVal)
{
errorStr += " Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed " + Level.Loaded.Seed + ").";
}
Log(c.Name + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
GameAnalyticsManager.AddErrorEventOnce("GameServer.HandleClientError:LevelsDontMatch" + error, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorStr);
if (c.Connection == OwnerConnection)
{
SendDirectChatMessage(errorStr, c, ChatMessageType.MessageBox);
EndGame();
}
else
{
KickClient(c, errorStr);
}
}
@@ -880,8 +791,8 @@ namespace Barotrauma.Networking
//(the server started a new campaign and the client isn't aware of it yet?)
if (campaign.CampaignID != campaignID)
{
c.LastRecvCampaignSave = (ushort)(campaign.LastSaveID - 1);
c.LastRecvCampaignUpdate = (ushort)(campaign.LastUpdateID - 1);
c.LastRecvCampaignSave = 0;
c.LastRecvCampaignUpdate = 0;
}
}
}
@@ -1035,17 +946,7 @@ namespace Barotrauma.Networking
return;
}
//clients are allowed to end the round by talking with the watchman in multiplayer
//campaign even if they don't have the special permission
if (command == ClientPermissions.ManageRound && inc.PeekBoolean() &&
GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
{
if (!mpCampaign.AllowedToEndRound(sender.Character) && !sender.HasPermission(command))
{
return;
}
}
else if (!sender.HasPermission(command))
if (!sender.HasPermission(command))
{
Log("Client \"" + sender.Name + "\" sent a server command \"" + command + "\". Permission denied.", ServerLog.MessageType.ServerMessage);
return;
@@ -1126,22 +1027,9 @@ namespace Barotrauma.Networking
UInt16 modeIndex = inc.ReadUInt16();
if (GameMain.NetLobbyScreen.GameModes[modeIndex].Identifier.ToLowerInvariant() == "multiplayercampaign")
{
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
for (int i = 0; i < saveFiles.Length; i++)
{
XDocument doc = SaveUtil.LoadGameSessionDoc(saveFiles[i]);
if (doc?.Root != null)
{
saveFiles[i] =
string.Join(";",
saveFiles[i].Replace(';', ' '),
doc.Root.GetAttributeString("submarine", ""),
doc.Root.GetAttributeString("savetime", ""));
}
}
NetOutgoingMessage msg = server.CreateMessage();
msg.Write((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
string[] saveFiles = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer);
msg.Write((UInt16)saveFiles.Count());
foreach (string saveFile in saveFiles)
{
@@ -1226,7 +1114,6 @@ namespace Barotrauma.Networking
ClientWriteLobby(c);
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign &&
GameMain.NetLobbyScreen.SelectedMode == campaign.Preset &&
NetIdUtils.IdMoreRecent(campaign.LastSaveID, c.LastRecvCampaignSave))
{
//already sent an up-to-date campaign save
@@ -1361,6 +1248,10 @@ namespace Barotrauma.Networking
WriteClientList(c, outmsg);
clientListBytes = outmsg.LengthBytes - clientListBytes;
int eventManagerBytes = outmsg.LengthBytes;
entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
int chatMessageBytes = outmsg.LengthBytes;
WriteChatMessages(outmsg, c);
chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
@@ -1409,55 +1300,25 @@ namespace Barotrauma.Networking
errorMsg +=
" Client list size: " + clientListBytes + " bytes\n" +
" Chat message size: " + chatMessageBytes + " bytes\n" +
" Event size: " + eventManagerBytes + " bytes\n" +
" Position update size: " + positionUpdateBytes + " bytes\n\n";
if (sentEvents != null && sentEvents.Count > 0)
{
errorMsg += "Sent events: \n";
foreach (var entityEvent in sentEvents)
{
errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
}
}
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
}
CompressOutgoingMessage(outmsg);
server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
//---------------------------------------------------------------------------
for (int i = 0; i < NetConfig.MaxEventPacketsPerUpdate; i++)
{
outmsg = server.CreateMessage();
outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
outmsg.Write((float)NetTime.Now);
int eventManagerBytes = outmsg.LengthBytes;
entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
if (sentEvents.Count == 0)
{
break;
}
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
if (outmsg.LengthBytes > NetPeerConfiguration.MaximumTransmissionUnit)
{
string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + NetPeerConfiguration.MaximumTransmissionUnit + ")\n";
errorMsg +=
" Event size: " + eventManagerBytes + " bytes\n";
if (sentEvents != null && sentEvents.Count > 0)
{
errorMsg += "Sent events: \n";
foreach (var entityEvent in sentEvents)
{
errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
}
}
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame2:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
}
CompressOutgoingMessage(outmsg);
server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
}
}
private void WriteClientList(Client c, NetOutgoingMessage outmsg)
@@ -1544,8 +1405,7 @@ namespace Barotrauma.Networking
}
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
if (campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode &&
NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
if (campaign != null && NetIdUtils.IdMoreRecent(campaign.LastUpdateID, c.LastRecvCampaignUpdate))
{
outmsg.Write(true);
outmsg.WritePadBits();
@@ -1702,23 +1562,9 @@ namespace Barotrauma.Networking
Rand.SetSyncedSeed(roundStartSeed);
int teamCount = 1;
MultiPlayerCampaign campaign = selectedMode == GameMain.GameSession?.GameMode.Preset ?
MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
if (campaign != null && campaign.Map == null)
{
initiatedStartGame = false;
startGameCoroutine = null;
string errorMsg = "Starting the round failed. Campaign was still active, but the map has been disposed. Try selecting another game mode.";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("GameServer.StartGame:InvalidCampaignState", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
if (OwnerConnection != null)
{
SendDirectChatMessage(errorMsg, connectedClients.Find(c => c.Connection == OwnerConnection), ChatMessageType.Error);
}
yield return CoroutineStatus.Failure;
}
//don't instantiate a new gamesession if we're playing a campaign
if (campaign == null || GameMain.GameSession == null)
{
@@ -1743,17 +1589,15 @@ namespace Barotrauma.Networking
mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
campaign.AssignClientCharacterInfos(connectedClients);
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
Log("Submarine: " + GameMain.GameSession.Submarine.Name, ServerLog.MessageType.ServerMessage);
Log("Level seed: " + campaign.Map.SelectedConnection.Level.Seed, ServerLog.MessageType.ServerMessage);
}
else
{
GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty, teamCount > 1);
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
}
}
Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
bool missionAllowRespawn = campaign == null &&
(!(GameMain.GameSession.GameMode is MissionMode) ||
@@ -1915,7 +1759,6 @@ namespace Barotrauma.Networking
msg.Write(seed);
msg.Write(GameMain.GameSession.Level.Seed);
msg.Write(GameMain.GameSession.Level.EqualityCheckVal);
msg.Write(serverSettings.SelectedLevelDifficulty);
msg.Write((byte)GameMain.Config.LosMode);
@@ -1977,8 +1820,6 @@ namespace Barotrauma.Networking
Mission mission = GameMain.GameSession.Mission;
GameMain.GameSession.GameMode.End(endMessage);
endRoundTimer = 0.0f;
if (serverSettings.AutoRestart)
{
@@ -2056,7 +1897,14 @@ namespace Barotrauma.Networking
public override void AddChatMessage(ChatMessage message)
{
if (string.IsNullOrEmpty(message.Text)) { return; }
Log(message.TextWithSender, ServerLog.MessageType.Chat);
if (message.Sender != null)
{
Log($"{message.Sender}: {message.Text}", ServerLog.MessageType.Chat);
}
else
{
Log($"{message.Text}", ServerLog.MessageType.Chat);
}
base.AddChatMessage(message);
}
@@ -2519,8 +2367,6 @@ namespace Barotrauma.Networking
public void SendVoteStatus(List<Client> recipients)
{
if (!recipients.Any()) { return; }
NetOutgoingMessage msg = server.CreateMessage();
msg.Write((byte)ServerPacketHeader.UPDATE_LOBBY);
msg.Write((byte)ServerNetObject.VOTE);
@@ -2573,10 +2419,7 @@ namespace Barotrauma.Networking
recipients.Add(otherClient.Connection);
}
}
if (recipients.Any())
{
server.SendMessage(msg, recipients, NetDeliveryMethod.ReliableUnordered, 0);
}
server.SendMessage(msg, recipients, NetDeliveryMethod.ReliableUnordered, 0);
serverSettings.SaveClientPermissions();
}
@@ -2610,15 +2453,13 @@ namespace Barotrauma.Networking
public void UpdateCheatsEnabled()
{
if (!connectedClients.Any()) { return; }
var msg = server.CreateMessage();
msg.Write((byte)ServerPacketHeader.CHEATS_ENABLED);
msg.Write(DebugConsole.CheatsEnabled);
msg.WritePadBits();
CompressOutgoingMessage(msg);
server.SendMessage(msg, connectedClients.Select(c => c.Connection).ToList(), NetDeliveryMethod.ReliableUnordered, 0);
}