(f417b026f) Fetched: Changes for playing video tutorial from local branch

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:45:14 +02:00
parent e65c669eaa
commit 3f82c9a2cb
125 changed files with 1317 additions and 3166 deletions
@@ -1,5 +1,9 @@
using Barotrauma.Networking;
using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Barotrauma.Items.Components
{
@@ -10,16 +14,5 @@ namespace Barotrauma.Items.Components
//let the clients know the initial deterioration delay
item.CreateServerEvent(this);
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
if (c.Character == null) return;
StartRepairing(c.Character);
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write(deteriorationTimer);
}
}
}
@@ -335,14 +335,6 @@ namespace Barotrauma
{
if (GameMain.Server == null) return;
if (!ItemList.Contains(this))
{
string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
int index = components.IndexOf(ic);
if (index == -1) return;