(f417b026f) Fetched: Changes for playing video tutorial from local branch
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@@ -33,12 +33,12 @@ namespace Barotrauma
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private readonly bool isMultiplayer;
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<Submarine> submarines, IEnumerable<string> saveFiles = null)
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer, IEnumerable<string> saveFiles=null)
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{
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this.isMultiplayer = isMultiplayer;
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this.newGameContainer = newGameContainer;
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this.loadGameContainer = loadGameContainer;
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var columnContainer = new GUILayoutGroup(new RectTransform(Vector2.One, newGameContainer.RectTransform), isHorizontal: true)
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{
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Stretch = true,
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@@ -60,7 +60,7 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), leftColumn.RectTransform), TextManager.Get("SelectedSub") + ":", textAlignment: Alignment.BottomLeft);
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subList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.65f), leftColumn.RectTransform));
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UpdateSubList(submarines);
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UpdateSubList();
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// New game right side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), rightColumn.RectTransform), TextManager.Get("SaveName") + ":", textAlignment: Alignment.BottomLeft);
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@@ -87,8 +87,9 @@ namespace Barotrauma
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return false;
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}
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if (!(subList.SelectedData is Submarine selectedSub)) { return false; }
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Submarine selectedSub = subList.SelectedData as Submarine;
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if (selectedSub == null) return false;
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if (string.IsNullOrEmpty(selectedSub.MD5Hash.Hash))
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{
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((GUITextBlock)subList.SelectedComponent).TextColor = Color.DarkRed * 0.8f;
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@@ -195,9 +196,9 @@ namespace Barotrauma
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public void UpdateSubList(IEnumerable<Submarine> submarines)
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{
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#if DEBUG
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var subsToShow = submarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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#else
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var subsToShow = submarines;
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var subsToShow = Submarine.SavedSubmarines;
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#endif
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subList.ClearChildren();
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@@ -262,6 +263,11 @@ namespace Barotrauma
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saveFiles = SaveUtil.GetSaveFiles(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer);
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}
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saveList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), loadGameContainer.RectTransform, Anchor.CenterLeft))
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{
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OnSelected = SelectSaveFile
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};
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saveList = new GUIListBox(new RectTransform(new Vector2(0.5f, 1.0f), loadGameContainer.RectTransform, Anchor.CenterLeft))
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{
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OnSelected = SelectSaveFile
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@@ -269,9 +275,7 @@ namespace Barotrauma
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foreach (string saveFile in saveFiles)
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{
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string fileName = saveFile;
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string subName = "";
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string saveTime = "";
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XDocument doc = SaveUtil.LoadGameSessionDoc(saveFile);
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var saveFrame = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.1f), saveList.Content.RectTransform), style: "ListBoxElement")
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{
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UserData = saveFile
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@@ -279,38 +283,25 @@ namespace Barotrauma
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var nameText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform),
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text: Path.GetFileNameWithoutExtension(saveFile));
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if (doc?.Root == null)
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{
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DebugConsole.ThrowError("Error loading save file \"" + saveFile + "\". The file may be corrupted.");
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nameText.Color = Color.Red;
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continue;
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}
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if (!isMultiplayer)
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{
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XDocument doc = SaveUtil.LoadGameSessionDoc(saveFile);
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if (doc?.Root == null)
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{
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DebugConsole.ThrowError("Error loading save file \"" + saveFile + "\". The file may be corrupted.");
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nameText.Color = Color.Red;
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continue;
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}
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subName = doc.Root.GetAttributeString("submarine", "");
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saveTime = doc.Root.GetAttributeString("savetime", "");
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}
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else
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{
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string[] splitSaveFile = saveFile.Split(';');
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saveFrame.UserData = splitSaveFile[0];
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fileName = nameText.Text = Path.GetFileNameWithoutExtension(splitSaveFile[0]);
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if (splitSaveFile.Length > 1) { subName = splitSaveFile[1]; }
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if (splitSaveFile.Length > 2) { saveTime = splitSaveFile[2]; }
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}
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string submarineName = doc.Root.GetAttributeString("submarine", "");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), saveFrame.RectTransform, Anchor.BottomLeft),
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text: subName, font: GUI.SmallFont)
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text: submarineName, font: GUI.SmallFont)
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{
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UserData = fileName
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UserData = saveFile
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};
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string saveTime = doc.Root.GetAttributeString("savetime", "");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), saveFrame.RectTransform),
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text: saveTime, textAlignment: Alignment.Right, font: GUI.SmallFont)
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{
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UserData = fileName
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UserData = saveFile
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};
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}
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