(f417b026f) Fetched: Changes for playing video tutorial from local branch
This commit is contained in:
@@ -331,18 +331,8 @@ namespace Barotrauma.Items.Components
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = container.Rect;
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
|
||||
|
||||
//make the pointer jitter a bit if it's at the upper limit of the fission rate
|
||||
float jitter = 0.0f;
|
||||
if (FissionRate > allowedFissionRate.Y - 5.0f)
|
||||
{
|
||||
float jitterAmount = Math.Min(targetFissionRate - allowedFissionRate.Y, 10.0f);
|
||||
float t = graphTimer / updateGraphInterval;
|
||||
|
||||
jitter = (PerlinNoise.GetPerlin(t * 0.5f, t * 0.1f) - 0.5f) * jitterAmount;
|
||||
}
|
||||
|
||||
DrawMeter(spriteBatch, container.Rect,
|
||||
fissionRateMeter, FissionRate + jitter, new Vector2(0.0f, 100.0f), optimalFissionRate, allowedFissionRate);
|
||||
fissionRateMeter, FissionRate, new Vector2(0.0f, 100.0f), optimalFissionRate, allowedFissionRate);
|
||||
|
||||
spriteBatch.End();
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = prevScissorRect;
|
||||
@@ -402,12 +392,12 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 pos = new Vector2(rect.Center.X, rect.Y + meterSprite.Origin.Y * scale);
|
||||
|
||||
Vector2 optimalRangeNormalized = new Vector2(
|
||||
MathHelper.Clamp((optimalRange.X - range.X) / (range.Y - range.X), 0.0f, 0.95f),
|
||||
MathHelper.Clamp((optimalRange.Y - range.X) / (range.Y - range.X), 0.0f, 1.0f));
|
||||
(optimalRange.X - range.X) / (range.Y - range.X),
|
||||
(optimalRange.Y - range.X) / (range.Y - range.X));
|
||||
|
||||
Vector2 allowedRangeNormalized = new Vector2(
|
||||
MathHelper.Clamp((allowedRange.X - range.X) / (range.Y - range.X), 0.0f, 0.95f),
|
||||
MathHelper.Clamp((allowedRange.Y - range.X) / (range.Y - range.X), 0.0f, 1.0f));
|
||||
(allowedRange.X - range.X) / (range.Y - range.X),
|
||||
(allowedRange.Y - range.X) / (range.Y - range.X));
|
||||
|
||||
Vector2 sectorRad = new Vector2(-1.57f, 1.57f);
|
||||
|
||||
@@ -427,10 +417,10 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
spriteBatch.End();
|
||||
Rectangle prevScissorRect = spriteBatch.GraphicsDevice.ScissorRectangle;
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, (int)(pos.Y + (meterSprite.size.Y - meterSprite.Origin.Y) * scale) - 3);
|
||||
spriteBatch.GraphicsDevice.ScissorRectangle = new Rectangle(0,0,GameMain.GraphicsWidth, (int)(pos.Y + (meterSprite.size.Y - meterSprite.Origin.Y) * scale));
|
||||
spriteBatch.Begin(SpriteSortMode.Deferred, rasterizerState: GameMain.ScissorTestEnable);
|
||||
|
||||
sectorSprite.Draw(spriteBatch, pos, Color.LightGreen, MathHelper.PiOver2 + (allowedSectorRad.X + allowedSectorRad.Y) / 2.0f, scale);
|
||||
sectorSprite.Draw(spriteBatch, pos, Color.LightGreen, MathHelper.PiOver2, scale);
|
||||
|
||||
sectorSprite.Draw(spriteBatch, pos, Color.Orange, optimalSectorRad.X, scale);
|
||||
sectorSprite.Draw(spriteBatch, pos, Color.Red, allowedSectorRad.X, scale);
|
||||
|
||||
Reference in New Issue
Block a user