Unstable 0.13.3.11
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@@ -442,7 +442,7 @@ namespace Barotrauma
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Character.AnimController.InWater ||
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Character.AnimController.HeadInWater ||
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Character.CurrentHull == null ||
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Character.Submarine.TeamID != Character.TeamID ||
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Character.Submarine?.TeamID != Character.TeamID ||
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ObjectiveManager.IsCurrentObjective<AIObjectiveFindSafety>() ||
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ObjectiveManager.CurrentOrder is AIObjectiveGoTo goTo && goTo.Target == Character || // wait order
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ObjectiveManager.CurrentObjective.GetSubObjectivesRecursive(true).Any(o => o.KeepDivingGearOn);
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