Unstable v0.19.3.0
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@@ -11,6 +11,11 @@ namespace Barotrauma.Networking
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{
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partial class RespawnManager : Entity, IServerSerializable
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{
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/// <summary>
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/// How much skills drop towards the job's default skill levels when dying
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/// </summary>
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const float SkillReductionOnDeath = 0.75f;
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public enum State
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{
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Waiting,
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