Unstable v0.19.3.0
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
|
||||
@@ -98,7 +98,7 @@ namespace Barotrauma.Networking
|
||||
Task<int> readTask = readStream?.ReadAsync(readTempBytes, 0, readTempBytes.Length, readCancellationToken.Token);
|
||||
if (readTask is null) { return -1; }
|
||||
|
||||
TimeSpan timeOut = TimeSpan.FromMilliseconds(100);
|
||||
int timeOutMilliseconds = 100;
|
||||
for (int i = 0; i < 150; i++)
|
||||
{
|
||||
if (shutDown)
|
||||
@@ -106,12 +106,9 @@ namespace Barotrauma.Networking
|
||||
readCancellationToken?.Cancel();
|
||||
return -1;
|
||||
}
|
||||
|
||||
// BUG workaround for crash when closing the server under .NET 6.0, not sure if this is the proper way to fix it but it prevents it from crashing the client. - Markus
|
||||
#if NET6_0
|
||||
try
|
||||
{
|
||||
if (readTask.IsCompleted || readTask.Wait(100, readCancellationToken.Token))
|
||||
if (readTask.IsCompleted || readTask.Wait(timeOutMilliseconds, readCancellationToken.Token))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@@ -120,12 +117,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
#else
|
||||
if (readTask.IsCompleted || readTask.Wait(timeOut))
|
||||
{
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (readTask.Status != TaskStatus.RanToCompletion)
|
||||
|
||||
@@ -177,8 +177,6 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
public bool HasSpawned; //has the client spawned as a character during the current round
|
||||
|
||||
private readonly List<Client> kickVoters;
|
||||
|
||||
public HashSet<Identifier> GivenAchievements = new HashSet<Identifier>();
|
||||
|
||||
public ClientPermissions Permissions = ClientPermissions.None;
|
||||
@@ -186,11 +184,6 @@ namespace Barotrauma.Networking
|
||||
|
||||
private readonly object[] votes;
|
||||
|
||||
public int KickVoteCount
|
||||
{
|
||||
get { return kickVoters.Count; }
|
||||
}
|
||||
|
||||
partial void InitProjSpecific();
|
||||
partial void DisposeProjSpecific();
|
||||
public Client(string name, byte sessionId)
|
||||
@@ -198,8 +191,6 @@ namespace Barotrauma.Networking
|
||||
this.Name = name;
|
||||
this.SessionId = sessionId;
|
||||
|
||||
kickVoters = new List<Client>();
|
||||
|
||||
votes = new object[Enum.GetNames(typeof(VoteType)).Length];
|
||||
|
||||
InitProjSpecific();
|
||||
@@ -221,53 +212,22 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
votes[i] = null;
|
||||
}
|
||||
|
||||
kickVoters.Clear();
|
||||
}
|
||||
|
||||
public void AddKickVote(Client voter)
|
||||
{
|
||||
if (voter != null && !kickVoters.Contains(voter)) { kickVoters.Add(voter); }
|
||||
}
|
||||
|
||||
|
||||
public void RemoveKickVote(Client voter)
|
||||
{
|
||||
kickVoters.Remove(voter);
|
||||
}
|
||||
|
||||
public bool HasKickVoteFrom(Client voter)
|
||||
{
|
||||
return kickVoters.Contains(voter);
|
||||
}
|
||||
|
||||
public bool HasKickVoteFromSessionId(int id)
|
||||
{
|
||||
return kickVoters.Any(k => k.SessionId == id);
|
||||
}
|
||||
|
||||
|
||||
public bool SessionOrAccountIdMatches(string userId)
|
||||
=> (AccountId.IsSome() && Networking.AccountId.Parse(userId) == AccountId)
|
||||
|| (byte.TryParse(userId, out byte sessionId) && SessionId == sessionId);
|
||||
|
||||
public static void UpdateKickVotes(IReadOnlyList<Client> connectedClients)
|
||||
{
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
client.kickVoters.RemoveAll(voter => !connectedClients.Contains(voter));
|
||||
}
|
||||
}
|
||||
|
||||
public void WritePermissions(IWriteMessage msg)
|
||||
{
|
||||
msg.Write(SessionId);
|
||||
msg.WriteByte(SessionId);
|
||||
msg.WriteRangedInteger((int)Permissions, 0, (int)ClientPermissions.All);
|
||||
if (HasPermission(ClientPermissions.ConsoleCommands))
|
||||
{
|
||||
msg.Write((UInt16)PermittedConsoleCommands.Count);
|
||||
msg.WriteUInt16((UInt16)PermittedConsoleCommands.Count);
|
||||
foreach (DebugConsole.Command command in PermittedConsoleCommands)
|
||||
{
|
||||
msg.Write(command.names[0]);
|
||||
msg.WriteString(command.names[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -325,9 +325,14 @@ namespace Barotrauma
|
||||
Range<int> range = GetEnumRange(type);
|
||||
int enumIndex = bitField.ReadInteger(range.Start, range.End);
|
||||
|
||||
if (typeof(T).GetCustomAttribute<FlagsAttribute>() != null)
|
||||
{
|
||||
return (T)(object)enumIndex;
|
||||
}
|
||||
|
||||
foreach (T e in (T[])Enum.GetValues(type))
|
||||
{
|
||||
if ((int)Convert.ChangeType(e, e.GetTypeCode()) == enumIndex) { return e; }
|
||||
if (((int)(object)e) == enumIndex) { return e; }
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"An enum {type} with value {enumIndex} could not be found in {nameof(ReadEnum)}");
|
||||
@@ -388,18 +393,18 @@ namespace Barotrauma
|
||||
|
||||
private static bool ReadBoolean(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => bitField.ReadBoolean();
|
||||
private static void WriteBoolean(bool b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { bitField.WriteBoolean(b); }
|
||||
|
||||
|
||||
private static byte ReadByte(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadByte();
|
||||
private static void WriteByte(byte b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteByte(byte b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteByte(b); }
|
||||
|
||||
private static ushort ReadUInt16(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadUInt16();
|
||||
private static void WriteUInt16(ushort b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteUInt16(ushort b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteUInt16(b); }
|
||||
|
||||
private static short ReadInt16(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadInt16();
|
||||
private static void WriteInt16(short b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteInt16(short b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteInt16(b); }
|
||||
|
||||
private static uint ReadUInt32(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadUInt32();
|
||||
private static void WriteUInt32(uint b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteUInt32(uint b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteUInt32(b); }
|
||||
|
||||
private static int ReadInt32(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField)
|
||||
{
|
||||
@@ -421,14 +426,14 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
msg.Write(i);
|
||||
msg.WriteInt32(i);
|
||||
}
|
||||
|
||||
private static ulong ReadUInt64(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadUInt64();
|
||||
private static void WriteUInt64(ulong b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteUInt64(ulong b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteUInt64(b); }
|
||||
|
||||
private static long ReadInt64(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadInt64();
|
||||
private static void WriteInt64(long b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteInt64(long b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteInt64(b); }
|
||||
|
||||
private static float ReadSingle(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField)
|
||||
{
|
||||
@@ -450,17 +455,17 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
msg.Write(f);
|
||||
msg.WriteSingle(f);
|
||||
}
|
||||
|
||||
private static double ReadDouble(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadDouble();
|
||||
private static void WriteDouble(double b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteDouble(double b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteDouble(b); }
|
||||
|
||||
private static string ReadString(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadString();
|
||||
private static void WriteString(string b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteString(string b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteString(b); }
|
||||
|
||||
private static Identifier ReadIdentifier(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => inc.ReadIdentifier();
|
||||
private static void WriteIdentifier(Identifier b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.Write(b); }
|
||||
private static void WriteIdentifier(Identifier b, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField) { msg.WriteIdentifier(b); }
|
||||
|
||||
private static AccountId ReadAccountId(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField)
|
||||
{
|
||||
@@ -472,7 +477,7 @@ namespace Barotrauma
|
||||
|
||||
private static void WriteAccountId(AccountId accountId, NetworkSerialize attribute, IWriteMessage msg, IWritableBitField bitField)
|
||||
{
|
||||
msg.Write(accountId.StringRepresentation);
|
||||
msg.WriteString(accountId.StringRepresentation);
|
||||
}
|
||||
|
||||
private static Color ReadColor(IReadMessage inc, NetworkSerialize attribute, IReadableBitField bitField) => attribute.IncludeColorAlpha ? inc.ReadColorR8G8B8A8() : inc.ReadColorR8G8B8();
|
||||
@@ -519,7 +524,7 @@ namespace Barotrauma
|
||||
private static bool TryFindBehavior<T>(out ReadWriteBehavior<T> behavior) where T : notnull
|
||||
{
|
||||
bool found = TryFindBehavior(typeof(T), out var bhvr);
|
||||
behavior = (ReadWriteBehavior<T>)bhvr;
|
||||
behavior = found ? (ReadWriteBehavior<T>)bhvr : default;
|
||||
return found;
|
||||
}
|
||||
|
||||
@@ -589,8 +594,8 @@ namespace Barotrauma
|
||||
return array;
|
||||
|
||||
bool HasAttribute(MemberInfo info) => (info.GetCustomAttribute<NetworkSerialize>() ?? type.GetCustomAttribute<NetworkSerialize>()) != null;
|
||||
|
||||
bool NotStatic(MemberInfo info)
|
||||
|
||||
static bool NotStatic(MemberInfo info)
|
||||
=> info switch
|
||||
{
|
||||
PropertyInfo property => property.GetGetMethod() is { IsStatic: false },
|
||||
@@ -656,7 +661,7 @@ namespace Barotrauma
|
||||
/// Using <see cref="Nullable{T}"/> or <see cref="Option{T}"/> will make the field or property optional.
|
||||
/// </remarks>
|
||||
/// <seealso cref="NetworkSerialize"/>
|
||||
interface INetSerializableStruct
|
||||
internal interface INetSerializableStruct
|
||||
{
|
||||
/// <summary>
|
||||
/// Deserializes a network message into a struct.
|
||||
@@ -743,7 +748,7 @@ namespace Barotrauma
|
||||
IWriteMessage structWriteMsg = new WriteOnlyMessage();
|
||||
WriteInternal(structWriteMsg, bitField);
|
||||
bitField.WriteToMessage(msg);
|
||||
msg.Write(structWriteMsg.Buffer, 0, structWriteMsg.LengthBytes);
|
||||
msg.WriteBytes(structWriteMsg.Buffer, 0, structWriteMsg.LengthBytes);
|
||||
}
|
||||
|
||||
public void WriteInternal(IWriteMessage msg, IWritableBitField bitField)
|
||||
@@ -757,25 +762,4 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static class WriteOnlyMessageExtensions
|
||||
{
|
||||
#if CLIENT
|
||||
public static IWriteMessage WithHeader(this IWriteMessage msg, ClientPacketHeader header)
|
||||
{
|
||||
msg.Write((byte)header);
|
||||
return msg;
|
||||
}
|
||||
#elif SERVER
|
||||
public static IWriteMessage WithHeader(this IWriteMessage msg, ServerPacketHeader header)
|
||||
{
|
||||
msg.Write((byte)header);
|
||||
return msg;
|
||||
}
|
||||
#endif
|
||||
public static void Write(this IWriteMessage msg, INetSerializableStruct serializableStruct)
|
||||
{
|
||||
serializableStruct.Write(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
static class NetBufferExtensions
|
||||
{
|
||||
//public static void WriteEnum(this NetBuffer buffer, Enum value)
|
||||
//{
|
||||
// buffer.WriteRangedInteger(0, Enum.GetValues(value.GetType()).Length - 1, Convert.ToInt32(value));
|
||||
//}
|
||||
|
||||
//public static TEnum ReadEnum<TEnum>(this NetBuffer buffer)
|
||||
//{
|
||||
// return (TEnum)(object)buffer.ReadRangedInteger(0, Enum.GetValues(typeof(TEnum)).Length - 1);
|
||||
//}
|
||||
}
|
||||
}
|
||||
+6
-6
@@ -37,7 +37,7 @@ namespace Barotrauma.Networking
|
||||
//write an empty event to avoid messing up IDs
|
||||
//(otherwise the clients might read the next event in the message and think its ID
|
||||
//is consecutive to the previous one, even though we skipped over this broken event)
|
||||
tempBuffer.Write(Entity.NullEntityID);
|
||||
tempBuffer.WriteUInt16(Entity.NullEntityID);
|
||||
eventCount++;
|
||||
continue;
|
||||
}
|
||||
@@ -49,9 +49,9 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
}
|
||||
|
||||
tempBuffer.Write(e.EntityID);
|
||||
tempBuffer.WriteUInt16(e.EntityID);
|
||||
tempBuffer.WriteVariableUInt32((uint)tempEventBuffer.LengthBytes);
|
||||
tempBuffer.Write(tempEventBuffer.Buffer, 0, tempEventBuffer.LengthBytes);
|
||||
tempBuffer.WriteBytes(tempEventBuffer.Buffer, 0, tempEventBuffer.LengthBytes);
|
||||
sentEvents.Add(e);
|
||||
|
||||
eventCount++;
|
||||
@@ -60,9 +60,9 @@ namespace Barotrauma.Networking
|
||||
if (eventCount > 0)
|
||||
{
|
||||
msg.WritePadBits();
|
||||
msg.Write(eventsToSync[0].ID);
|
||||
msg.Write((byte)eventCount);
|
||||
msg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
|
||||
msg.WriteUInt16(eventsToSync[0].ID);
|
||||
msg.WriteByte((byte)eventCount);
|
||||
msg.WriteBytes(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,19 @@ namespace Barotrauma.Networking
|
||||
public static bool IdMoreRecentOrMatches(ushort newId, ushort oldId)
|
||||
=> !IdMoreRecent(oldId, newId);
|
||||
|
||||
/// <summary>
|
||||
/// Returns some ID that is older than the input ID. There are no guarantees
|
||||
/// regarding its relation to values other than the input.
|
||||
/// </summary>
|
||||
public static ushort GetIdOlderThan(ushort id)
|
||||
#if DEBUG
|
||||
// Debug implementation has some RNG to discourage bad assumptions about the return value
|
||||
=> unchecked((ushort)(id - 1 - Rand.Int(500, sync: Rand.RandSync.Unsynced)));
|
||||
#else
|
||||
// Release implementation favors performance
|
||||
=> unchecked((ushort)(id - 1));
|
||||
#endif
|
||||
|
||||
public static ushort Difference(ushort id1, ushort id2)
|
||||
{
|
||||
int diff = id2 > id1 ? id2 - id1 : id1 - id2;
|
||||
|
||||
@@ -47,32 +47,32 @@ namespace Barotrauma.Networking
|
||||
|
||||
public static void WriteOrder(IWriteMessage msg, Order order, Character targetCharacter, bool isNewOrder)
|
||||
{
|
||||
msg.Write(order.Prefab.Identifier);
|
||||
msg.Write(targetCharacter == null ? (UInt16)0 : targetCharacter.ID);
|
||||
msg.Write(order.TargetSpatialEntity is Entity ? (order.TargetEntity as Entity).ID : (UInt16)0);
|
||||
msg.WriteIdentifier(order.Prefab.Identifier);
|
||||
msg.WriteUInt16(targetCharacter == null ? (UInt16)0 : targetCharacter.ID);
|
||||
msg.WriteUInt16(order.TargetSpatialEntity is Entity ? (order.TargetEntity as Entity).ID : (UInt16)0);
|
||||
|
||||
// The option of a Dismiss order is written differently so we know what order we target
|
||||
// now that the game supports multiple current orders simultaneously
|
||||
if (!order.IsDismissal)
|
||||
{
|
||||
msg.Write((byte)order.Options.IndexOf(order.Option));
|
||||
msg.WriteByte((byte)order.Options.IndexOf(order.Option));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (order.Option != Identifier.Empty)
|
||||
{
|
||||
msg.Write(true);
|
||||
msg.WriteBoolean(true);
|
||||
string[] dismissedOrder = order.Option.Value.Split('.');
|
||||
msg.Write((byte)dismissedOrder.Length);
|
||||
msg.WriteByte((byte)dismissedOrder.Length);
|
||||
if (dismissedOrder.Length > 0)
|
||||
{
|
||||
Identifier dismissedOrderIdentifier = dismissedOrder[0].ToIdentifier();
|
||||
var orderPrefab = OrderPrefab.Prefabs[dismissedOrderIdentifier];
|
||||
msg.Write(dismissedOrderIdentifier);
|
||||
msg.WriteIdentifier(dismissedOrderIdentifier);
|
||||
if (dismissedOrder.Length > 1)
|
||||
{
|
||||
Identifier dismissedOrderOption = dismissedOrder[1].ToIdentifier();
|
||||
msg.Write((byte)orderPrefab.Options.IndexOf(dismissedOrderOption));
|
||||
msg.WriteByte((byte)orderPrefab.Options.IndexOf(dismissedOrderOption));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -80,29 +80,29 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
// If the order option is not specified for a Dismiss order,
|
||||
// we dismiss all current orders for the character
|
||||
msg.Write(false);
|
||||
msg.WriteBoolean(false);
|
||||
}
|
||||
}
|
||||
|
||||
msg.Write((byte)order.ManualPriority);
|
||||
msg.Write((byte)order.TargetType);
|
||||
msg.WriteByte((byte)order.ManualPriority);
|
||||
msg.WriteByte((byte)order.TargetType);
|
||||
if (order.TargetType == Order.OrderTargetType.Position && order.TargetSpatialEntity is OrderTarget orderTarget)
|
||||
{
|
||||
msg.Write(true);
|
||||
msg.Write(orderTarget.Position.X);
|
||||
msg.Write(orderTarget.Position.Y);
|
||||
msg.Write(orderTarget.Hull == null ? (UInt16)0 : orderTarget.Hull.ID);
|
||||
msg.WriteBoolean(true);
|
||||
msg.WriteSingle(orderTarget.Position.X);
|
||||
msg.WriteSingle(orderTarget.Position.Y);
|
||||
msg.WriteUInt16(orderTarget.Hull == null ? (UInt16)0 : orderTarget.Hull.ID);
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write(false);
|
||||
msg.WriteBoolean(false);
|
||||
if (order.TargetType == Order.OrderTargetType.WallSection)
|
||||
{
|
||||
msg.Write((byte)(order.WallSectionIndex ?? 0));
|
||||
msg.WriteByte((byte)(order.WallSectionIndex ?? 0));
|
||||
}
|
||||
}
|
||||
|
||||
msg.Write(isNewOrder);
|
||||
msg.WriteBoolean(isNewOrder);
|
||||
}
|
||||
|
||||
private void WriteOrder(IWriteMessage msg)
|
||||
|
||||
+14
-14
@@ -4,27 +4,27 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
interface IWriteMessage
|
||||
{
|
||||
void Write(bool val);
|
||||
void WriteBoolean(bool val);
|
||||
void WritePadBits();
|
||||
void Write(byte val);
|
||||
void Write(Int16 val);
|
||||
void Write(UInt16 val);
|
||||
void Write(Int32 val);
|
||||
void Write(UInt32 val);
|
||||
void Write(Int64 val);
|
||||
void Write(UInt64 val);
|
||||
void Write(Single val);
|
||||
void Write(Double val);
|
||||
void WriteByte(byte val);
|
||||
void WriteInt16(Int16 val);
|
||||
void WriteUInt16(UInt16 val);
|
||||
void WriteInt32(Int32 val);
|
||||
void WriteUInt32(UInt32 val);
|
||||
void WriteInt64(Int64 val);
|
||||
void WriteUInt64(UInt64 val);
|
||||
void WriteSingle(Single val);
|
||||
void WriteDouble(Double val);
|
||||
void WriteColorR8G8B8(Microsoft.Xna.Framework.Color val);
|
||||
void WriteColorR8G8B8A8(Microsoft.Xna.Framework.Color val);
|
||||
void WriteVariableUInt32(UInt32 val);
|
||||
void Write(string val);
|
||||
void Write(Identifier val);
|
||||
void WriteString(string val);
|
||||
void WriteIdentifier(Identifier val);
|
||||
void WriteRangedInteger(int val, int min, int max);
|
||||
void WriteRangedSingle(Single val, Single min, Single max, int bitCount);
|
||||
void Write(byte[] val, int startIndex, int length);
|
||||
void WriteBytes(byte[] val, int startIndex, int length);
|
||||
|
||||
void PrepareForSending(ref byte[] outBuf, bool compressPastThreshold, out bool isCompressed, out int outLength);
|
||||
byte[] PrepareForSending(bool compressPastThreshold, out bool isCompressed, out int outLength);
|
||||
|
||||
int BitPosition { get; set; }
|
||||
int BytePosition { get; }
|
||||
|
||||
+159
-234
@@ -1,7 +1,6 @@
|
||||
using Lidgren.Network;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.IO;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
@@ -58,7 +57,7 @@ namespace Barotrauma.Networking
|
||||
bool testVal = MsgReader.ReadBoolean(buf, ref resetPos);
|
||||
if (testVal != val || resetPos != bitPos)
|
||||
{
|
||||
DebugConsole.ThrowError("Boolean written incorrectly! " + testVal + ", " + val + "; " + resetPos + ", " + bitPos);
|
||||
DebugConsole.ThrowError($"Boolean written incorrectly! {testVal}, {val}; {resetPos}, {bitPos}");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
@@ -125,7 +124,7 @@ namespace Barotrauma.Networking
|
||||
SingleUIntUnion su;
|
||||
su.UIntValue = 0; // must initialize every member of the union to avoid warning
|
||||
su.SingleValue = val;
|
||||
|
||||
|
||||
EnsureBufferSize(ref buf, bitPos + 32);
|
||||
|
||||
NetBitWriter.WriteUInt32(su.UIntValue, 32, buf, bitPos);
|
||||
@@ -140,50 +139,48 @@ namespace Barotrauma.Networking
|
||||
WriteBytes(ref buf, ref bitPos, bytes, 0, 8);
|
||||
}
|
||||
|
||||
internal static void WriteColorR8G8B8(ref byte[] buf, ref int bitPos, Microsoft.Xna.Framework.Color val)
|
||||
internal static void WriteColorR8G8B8(ref byte[] buf, ref int bitPos, Color val)
|
||||
{
|
||||
EnsureBufferSize(ref buf, bitPos + 24);
|
||||
|
||||
|
||||
Write(ref buf, ref bitPos, val.R);
|
||||
Write(ref buf, ref bitPos, val.G);
|
||||
Write(ref buf, ref bitPos, val.B);
|
||||
}
|
||||
|
||||
internal static void WriteColorR8G8B8A8(ref byte[] buf, ref int bitPos, Microsoft.Xna.Framework.Color val)
|
||||
|
||||
internal static void WriteColorR8G8B8A8(ref byte[] buf, ref int bitPos, Color val)
|
||||
{
|
||||
EnsureBufferSize(ref buf, bitPos + 32);
|
||||
|
||||
|
||||
Write(ref buf, ref bitPos, val.R);
|
||||
Write(ref buf, ref bitPos, val.G);
|
||||
Write(ref buf, ref bitPos, val.B);
|
||||
Write(ref buf, ref bitPos, val.A);
|
||||
}
|
||||
|
||||
|
||||
internal static void Write(ref byte[] buf, ref int bitPos, string val)
|
||||
{
|
||||
if (string.IsNullOrEmpty(val))
|
||||
{
|
||||
WriteVariableUInt32(ref buf, ref bitPos, (uint)0);
|
||||
WriteVariableUInt32(ref buf, ref bitPos, 0u);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(val);
|
||||
WriteVariableUInt32(ref buf, ref bitPos, (uint)bytes.Length);
|
||||
WriteBytes(ref buf, ref bitPos, bytes, 0, bytes.Length);
|
||||
}
|
||||
|
||||
internal static int WriteVariableUInt32(ref byte[] buf, ref int bitPos, uint value)
|
||||
internal static void WriteVariableUInt32(ref byte[] buf, ref int bitPos, uint value)
|
||||
{
|
||||
int retval = 1;
|
||||
uint remainingValue = (uint)value;
|
||||
uint remainingValue = value;
|
||||
while (remainingValue >= 0x80)
|
||||
{
|
||||
Write(ref buf, ref bitPos, (byte)(remainingValue | 0x80));
|
||||
remainingValue = remainingValue >> 7;
|
||||
retval++;
|
||||
remainingValue >>= 7;
|
||||
}
|
||||
|
||||
Write(ref buf, ref bitPos, (byte)remainingValue);
|
||||
return retval;
|
||||
}
|
||||
|
||||
internal static void WriteRangedInteger(ref byte[] buf, ref int bitPos, int val, int min, int max)
|
||||
@@ -206,7 +203,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
EnsureBufferSize(ref buf, bitPos + numberOfBits);
|
||||
|
||||
NetBitWriter.WriteUInt32((UInt32)((float)maxVal * unit), numberOfBits, buf, bitPos);
|
||||
NetBitWriter.WriteUInt32((UInt32)(maxVal * unit), numberOfBits, buf, bitPos);
|
||||
bitPos += numberOfBits;
|
||||
}
|
||||
|
||||
@@ -225,9 +222,10 @@ namespace Barotrauma.Networking
|
||||
buf = new byte[byteLen + MsgConstants.BufferOverAllocateAmount];
|
||||
return;
|
||||
}
|
||||
|
||||
if (buf.Length < byteLen)
|
||||
{
|
||||
Array.Resize<byte>(ref buf, byteLen + MsgConstants.BufferOverAllocateAmount);
|
||||
Array.Resize(ref buf, byteLen + MsgConstants.BufferOverAllocateAmount);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -241,7 +239,7 @@ namespace Barotrauma.Networking
|
||||
return retval > 0;
|
||||
}
|
||||
|
||||
internal static void ReadPadBits(byte[] buf, ref int bitPos)
|
||||
internal static void ReadPadBits(ref int bitPos)
|
||||
{
|
||||
int bitOffset = bitPos % 8;
|
||||
bitPos += (8 - bitOffset) % 8;
|
||||
@@ -326,15 +324,15 @@ namespace Barotrauma.Networking
|
||||
return BitConverter.ToDouble(bytes, 0);
|
||||
}
|
||||
|
||||
internal static Microsoft.Xna.Framework.Color ReadColorR8G8B8(byte[] buf, ref int bitPos)
|
||||
internal static Color ReadColorR8G8B8(byte[] buf, ref int bitPos)
|
||||
{
|
||||
byte r = ReadByte(buf, ref bitPos);
|
||||
byte g = ReadByte(buf, ref bitPos);
|
||||
byte b = ReadByte(buf, ref bitPos);
|
||||
return new Color(r, g, b, (byte)255);
|
||||
}
|
||||
|
||||
internal static Microsoft.Xna.Framework.Color ReadColorR8G8B8A8(byte[] buf, ref int bitPos)
|
||||
|
||||
internal static Color ReadColorR8G8B8A8(byte[] buf, ref int bitPos)
|
||||
{
|
||||
byte r = ReadByte(buf, ref bitPos);
|
||||
byte g = ReadByte(buf, ref bitPos);
|
||||
@@ -354,8 +352,7 @@ namespace Barotrauma.Networking
|
||||
byte chunk = ReadByte(buf, ref bitPos);
|
||||
result |= (chunk & 0x7f) << shift;
|
||||
shift += 7;
|
||||
if ((chunk & 0x80) == 0)
|
||||
return (uint)result;
|
||||
if ((chunk & 0x80) == 0) { return (uint)result; }
|
||||
}
|
||||
|
||||
// ouch; failed to find enough bytes; malformed variable length number?
|
||||
@@ -378,23 +375,23 @@ namespace Barotrauma.Networking
|
||||
if ((bitPos & 7) == 0)
|
||||
{
|
||||
// read directly
|
||||
string retval = System.Text.Encoding.UTF8.GetString(buf, bitPos >> 3, byteLen);
|
||||
string retval = Encoding.UTF8.GetString(buf, bitPos >> 3, byteLen);
|
||||
bitPos += (8 * byteLen);
|
||||
return retval;
|
||||
}
|
||||
|
||||
byte[] bytes = ReadBytes(buf, ref bitPos, byteLen);
|
||||
return System.Text.Encoding.UTF8.GetString(bytes, 0, bytes.Length);
|
||||
return Encoding.UTF8.GetString(bytes, 0, bytes.Length);
|
||||
}
|
||||
|
||||
internal static int ReadRangedInteger(byte[] buf, ref int bitPos, int min, int max)
|
||||
{
|
||||
uint range = (uint)(max - min);
|
||||
int numBits = NetUtility.BitsToHoldUInt(range);
|
||||
uint range = (uint)(max - min);
|
||||
int numBits = NetUtility.BitsToHoldUInt(range);
|
||||
|
||||
uint rvalue = NetBitWriter.ReadUInt32(buf, numBits, bitPos);
|
||||
uint rvalue = NetBitWriter.ReadUInt32(buf, numBits, bitPos);
|
||||
bitPos += numBits;
|
||||
|
||||
|
||||
return (int)(min + rvalue);
|
||||
}
|
||||
|
||||
@@ -403,51 +400,33 @@ namespace Barotrauma.Networking
|
||||
int maxInt = (1 << bitCount) - 1;
|
||||
int intVal = ReadRangedInteger(buf, ref bitPos, 0, maxInt);
|
||||
Single range = max - min;
|
||||
return min + (range * ((Single)intVal) / ((Single)maxInt));
|
||||
return min + range * intVal / maxInt;
|
||||
}
|
||||
|
||||
internal static byte[] ReadBytes(byte[] buf, ref int bitPos, int numberOfBytes)
|
||||
{
|
||||
byte[] retval = new byte[numberOfBytes];
|
||||
NetBitWriter.ReadBytes(buf, numberOfBytes, bitPos, retval, 0);
|
||||
bitPos += (8 * numberOfBytes);
|
||||
bitPos += 8 * numberOfBytes;
|
||||
return retval;
|
||||
}
|
||||
}
|
||||
|
||||
class WriteOnlyMessage : IWriteMessage
|
||||
internal sealed class WriteOnlyMessage : IWriteMessage
|
||||
{
|
||||
private byte[] buf = new byte[MsgConstants.InitialBufferSize];
|
||||
private int seekPos = 0;
|
||||
private int lengthBits = 0;
|
||||
private int seekPos;
|
||||
private int lengthBits;
|
||||
|
||||
public int BitPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return seekPos;
|
||||
}
|
||||
set
|
||||
{
|
||||
seekPos = value;
|
||||
}
|
||||
get => seekPos;
|
||||
set => seekPos = value;
|
||||
}
|
||||
|
||||
public int BytePosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return seekPos / 8;
|
||||
}
|
||||
}
|
||||
public int BytePosition => seekPos / 8;
|
||||
|
||||
public byte[] Buffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
public byte[] Buffer => buf;
|
||||
|
||||
public int LengthBits
|
||||
{
|
||||
@@ -464,15 +443,9 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public int LengthBytes
|
||||
{
|
||||
get
|
||||
{
|
||||
return (LengthBits + 7) / 8;
|
||||
}
|
||||
}
|
||||
public int LengthBytes => (LengthBits + 7) / 8;
|
||||
|
||||
public void Write(bool val)
|
||||
public void WriteBoolean(bool val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
@@ -482,47 +455,47 @@ namespace Barotrauma.Networking
|
||||
MsgWriter.WritePadBits(ref buf, ref seekPos);
|
||||
}
|
||||
|
||||
public void Write(byte val)
|
||||
public void WriteByte(byte val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(UInt16 val)
|
||||
public void WriteUInt16(UInt16 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Int16 val)
|
||||
public void WriteInt16(Int16 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(UInt32 val)
|
||||
public void WriteUInt32(UInt32 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Int32 val)
|
||||
public void WriteInt32(Int32 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(UInt64 val)
|
||||
public void WriteUInt64(UInt64 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Int64 val)
|
||||
public void WriteInt64(Int64 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Single val)
|
||||
public void WriteSingle(Single val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Double val)
|
||||
public void WriteDouble(Double val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
@@ -531,7 +504,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
MsgWriter.WriteColorR8G8B8(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
|
||||
public void WriteColorR8G8B8A8(Color val)
|
||||
{
|
||||
MsgWriter.WriteColorR8G8B8A8(ref buf, ref seekPos, val);
|
||||
@@ -542,14 +515,14 @@ namespace Barotrauma.Networking
|
||||
MsgWriter.WriteVariableUInt32(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(String val)
|
||||
public void WriteString(String val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Identifier val)
|
||||
public void WriteIdentifier(Identifier val)
|
||||
{
|
||||
Write(val.Value);
|
||||
WriteString(val.Value);
|
||||
}
|
||||
|
||||
public void WriteRangedInteger(int val, int min, int max)
|
||||
@@ -562,85 +535,67 @@ namespace Barotrauma.Networking
|
||||
MsgWriter.WriteRangedSingle(ref buf, ref seekPos, val, min, max, bitCount);
|
||||
}
|
||||
|
||||
public void Write(byte[] val, int startPos, int length)
|
||||
public void WriteBytes(byte[] val, int startPos, int length)
|
||||
{
|
||||
MsgWriter.WriteBytes(ref buf, ref seekPos, val, startPos, length);
|
||||
}
|
||||
|
||||
public void PrepareForSending(ref byte[] outBuf, bool compressPastThreshold, out bool isCompressed, out int length)
|
||||
|
||||
public byte[] PrepareForSending(bool compressPastThreshold, out bool isCompressed, out int length)
|
||||
{
|
||||
byte[] outBuf;
|
||||
if (LengthBytes <= MsgConstants.CompressionThreshold || !compressPastThreshold)
|
||||
{
|
||||
isCompressed = false;
|
||||
if (LengthBytes > outBuf.Length) { Array.Resize(ref outBuf, LengthBytes); }
|
||||
outBuf = new byte[LengthBytes];
|
||||
Array.Copy(buf, outBuf, LengthBytes);
|
||||
length = LengthBytes;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (System.IO.MemoryStream output = new System.IO.MemoryStream())
|
||||
using MemoryStream output = new MemoryStream();
|
||||
|
||||
using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Fastest))
|
||||
{
|
||||
using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Fastest))
|
||||
{
|
||||
dstream.Write(buf, 0, LengthBytes);
|
||||
}
|
||||
|
||||
byte[] compressedBuf = output.ToArray();
|
||||
//don't send the data as compressed if the data takes up more space after compression
|
||||
//(which may happen when sending a sub/save file that's already been compressed with a better compression ratio)
|
||||
if (compressedBuf.Length >= outBuf.Length)
|
||||
{
|
||||
isCompressed = false;
|
||||
if (LengthBytes > outBuf.Length) { Array.Resize(ref outBuf, LengthBytes); }
|
||||
Array.Copy(buf, outBuf, LengthBytes);
|
||||
length = LengthBytes;
|
||||
}
|
||||
else
|
||||
{
|
||||
isCompressed = true;
|
||||
if (compressedBuf.Length > outBuf.Length) { Array.Resize(ref outBuf, compressedBuf.Length); }
|
||||
Array.Copy(compressedBuf, outBuf, compressedBuf.Length);
|
||||
length = compressedBuf.Length;
|
||||
DebugConsole.Log("Compressed message: " + LengthBytes + " to " + length);
|
||||
}
|
||||
dstream.Write(buf, 0, LengthBytes);
|
||||
}
|
||||
|
||||
byte[] compressedBuf = output.ToArray();
|
||||
//don't send the data as compressed if the data takes up more space after compression
|
||||
//(which may happen when sending a sub/save file that's already been compressed with a better compression ratio)
|
||||
if (compressedBuf.Length >= LengthBytes)
|
||||
{
|
||||
isCompressed = false;
|
||||
outBuf = new byte[LengthBytes];
|
||||
Array.Copy(buf, outBuf, LengthBytes);
|
||||
length = LengthBytes;
|
||||
}
|
||||
else
|
||||
{
|
||||
isCompressed = true;
|
||||
outBuf = compressedBuf;
|
||||
length = outBuf.Length;
|
||||
DebugConsole.Log($"Compressed message: {LengthBytes} to {length}");
|
||||
}
|
||||
}
|
||||
|
||||
return outBuf;
|
||||
}
|
||||
}
|
||||
|
||||
class ReadOnlyMessage : IReadMessage
|
||||
internal sealed class ReadOnlyMessage : IReadMessage
|
||||
{
|
||||
private readonly byte[] buf;
|
||||
private int seekPos = 0;
|
||||
private int lengthBits = 0;
|
||||
private int seekPos;
|
||||
private int lengthBits;
|
||||
|
||||
public int BitPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return seekPos;
|
||||
}
|
||||
set
|
||||
{
|
||||
seekPos = value;
|
||||
}
|
||||
get => seekPos;
|
||||
set => seekPos = value;
|
||||
}
|
||||
|
||||
public int BytePosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return seekPos / 8;
|
||||
}
|
||||
}
|
||||
public int BytePosition => seekPos / 8;
|
||||
|
||||
public byte[] Buffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
public byte[] Buffer { get; }
|
||||
|
||||
public int LengthBits
|
||||
{
|
||||
@@ -656,129 +611,126 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public int LengthBytes
|
||||
{
|
||||
get
|
||||
{
|
||||
return (LengthBits + 7) / 8;
|
||||
}
|
||||
}
|
||||
public int LengthBytes => (LengthBits + 7) / 8;
|
||||
|
||||
public NetworkConnection Sender { get; private set; }
|
||||
|
||||
public ReadOnlyMessage(byte[] inBuf, bool isCompressed, int startPos, int inLength, NetworkConnection sender)
|
||||
public NetworkConnection Sender { get; }
|
||||
|
||||
public ReadOnlyMessage(byte[] inBuf, bool isCompressed, int startPos, int byteLength, NetworkConnection sender)
|
||||
{
|
||||
Sender = sender;
|
||||
if (isCompressed)
|
||||
{
|
||||
byte[] decompressedData;
|
||||
using (System.IO.MemoryStream input = new System.IO.MemoryStream(inBuf, startPos, inLength))
|
||||
using (MemoryStream input = new MemoryStream(inBuf, startPos, byteLength))
|
||||
{
|
||||
using (System.IO.MemoryStream output = new System.IO.MemoryStream())
|
||||
using (MemoryStream output = new MemoryStream())
|
||||
{
|
||||
using (DeflateStream dstream = new DeflateStream(input, CompressionMode.Decompress))
|
||||
{
|
||||
dstream.CopyTo(output);
|
||||
}
|
||||
|
||||
decompressedData = output.ToArray();
|
||||
}
|
||||
}
|
||||
buf = new byte[decompressedData.Length];
|
||||
|
||||
Buffer = new byte[decompressedData.Length];
|
||||
try
|
||||
{
|
||||
Array.Copy(decompressedData, 0, buf, 0, decompressedData.Length);
|
||||
Array.Copy(decompressedData, 0, Buffer, 0, decompressedData.Length);
|
||||
}
|
||||
catch (ArgumentException e)
|
||||
{
|
||||
throw new ArgumentException($"Failed to copy the incoming compressed buffer. Source buffer length: {decompressedData.Length}, start position: {0}, length: {decompressedData.Length}, destination buffer length: {buf.Length}.", e);
|
||||
throw new ArgumentException(
|
||||
$"Failed to copy the incoming compressed buffer. Source buffer length: {decompressedData.Length}, start position: {0}, length: {decompressedData.Length}, destination buffer length: {Buffer.Length}.", e);
|
||||
}
|
||||
|
||||
lengthBits = decompressedData.Length * 8;
|
||||
DebugConsole.Log("Decompressing message: " + inLength + " to " + LengthBytes);
|
||||
DebugConsole.Log("Decompressing message: " + byteLength + " to " + LengthBytes);
|
||||
}
|
||||
else
|
||||
{
|
||||
buf = new byte[inBuf.Length];
|
||||
Buffer = new byte[inBuf.Length];
|
||||
try
|
||||
{
|
||||
Array.Copy(inBuf, startPos, buf, 0, inLength);
|
||||
Array.Copy(inBuf, startPos, Buffer, 0, byteLength);
|
||||
}
|
||||
catch (ArgumentException e)
|
||||
{
|
||||
throw new ArgumentException($"Failed to copy the incoming uncompressed buffer. Source buffer length: {inBuf.Length}, start position: {startPos}, length: {inLength}, destination buffer length: {buf.Length}.", e);
|
||||
throw new ArgumentException($"Failed to copy the incoming uncompressed buffer. Source buffer length: {inBuf.Length}, start position: {startPos}, length: {byteLength}, destination buffer length: {Buffer.Length}.", e);
|
||||
}
|
||||
lengthBits = inLength * 8;
|
||||
|
||||
lengthBits = byteLength * 8;
|
||||
}
|
||||
|
||||
seekPos = 0;
|
||||
}
|
||||
|
||||
public bool ReadBoolean()
|
||||
{
|
||||
return MsgReader.ReadBoolean(buf, ref seekPos);
|
||||
return MsgReader.ReadBoolean(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public void ReadPadBits()
|
||||
{
|
||||
MsgReader.ReadPadBits(buf, ref seekPos);
|
||||
}
|
||||
public void ReadPadBits() { MsgReader.ReadPadBits(ref seekPos); }
|
||||
|
||||
public byte ReadByte()
|
||||
{
|
||||
return MsgReader.ReadByte(buf, ref seekPos);
|
||||
return MsgReader.ReadByte(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public byte PeekByte()
|
||||
{
|
||||
return MsgReader.PeekByte(buf, ref seekPos);
|
||||
return MsgReader.PeekByte(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public UInt16 ReadUInt16()
|
||||
{
|
||||
return MsgReader.ReadUInt16(buf, ref seekPos);
|
||||
return MsgReader.ReadUInt16(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public Int16 ReadInt16()
|
||||
{
|
||||
return MsgReader.ReadInt16(buf, ref seekPos);
|
||||
return MsgReader.ReadInt16(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public UInt32 ReadUInt32()
|
||||
{
|
||||
return MsgReader.ReadUInt32(buf, ref seekPos);
|
||||
return MsgReader.ReadUInt32(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public Int32 ReadInt32()
|
||||
{
|
||||
return MsgReader.ReadInt32(buf, ref seekPos);
|
||||
return MsgReader.ReadInt32(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public UInt64 ReadUInt64()
|
||||
{
|
||||
return MsgReader.ReadUInt64(buf, ref seekPos);
|
||||
return MsgReader.ReadUInt64(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public Int64 ReadInt64()
|
||||
{
|
||||
return MsgReader.ReadInt64(buf, ref seekPos);
|
||||
return MsgReader.ReadInt64(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public Single ReadSingle()
|
||||
{
|
||||
return MsgReader.ReadSingle(buf, ref seekPos);
|
||||
return MsgReader.ReadSingle(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public Double ReadDouble()
|
||||
{
|
||||
return MsgReader.ReadDouble(buf, ref seekPos);
|
||||
return MsgReader.ReadDouble(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public UInt32 ReadVariableUInt32()
|
||||
{
|
||||
return MsgReader.ReadVariableUInt32(buf, ref seekPos);
|
||||
return MsgReader.ReadVariableUInt32(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public String ReadString()
|
||||
{
|
||||
return MsgReader.ReadString(buf, ref seekPos);
|
||||
return MsgReader.ReadString(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public Identifier ReadIdentifier()
|
||||
@@ -788,35 +740,35 @@ namespace Barotrauma.Networking
|
||||
|
||||
public Color ReadColorR8G8B8()
|
||||
{
|
||||
return MsgReader.ReadColorR8G8B8(buf, ref seekPos);
|
||||
return MsgReader.ReadColorR8G8B8(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
|
||||
public Color ReadColorR8G8B8A8()
|
||||
{
|
||||
return MsgReader.ReadColorR8G8B8A8(buf, ref seekPos);
|
||||
return MsgReader.ReadColorR8G8B8A8(Buffer, ref seekPos);
|
||||
}
|
||||
|
||||
public int ReadRangedInteger(int min, int max)
|
||||
{
|
||||
return MsgReader.ReadRangedInteger(buf, ref seekPos, min, max);
|
||||
return MsgReader.ReadRangedInteger(Buffer, ref seekPos, min, max);
|
||||
}
|
||||
|
||||
public Single ReadRangedSingle(Single min, Single max, int bitCount)
|
||||
{
|
||||
return MsgReader.ReadRangedSingle(buf, ref seekPos, min, max, bitCount);
|
||||
return MsgReader.ReadRangedSingle(Buffer, ref seekPos, min, max, bitCount);
|
||||
}
|
||||
|
||||
public byte[] ReadBytes(int numberOfBytes)
|
||||
{
|
||||
return MsgReader.ReadBytes(buf, ref seekPos, numberOfBytes);
|
||||
return MsgReader.ReadBytes(Buffer, ref seekPos, numberOfBytes);
|
||||
}
|
||||
}
|
||||
|
||||
class ReadWriteMessage : IWriteMessage, IReadMessage
|
||||
internal sealed class ReadWriteMessage : IWriteMessage, IReadMessage
|
||||
{
|
||||
private byte[] buf;
|
||||
private int seekPos = 0;
|
||||
private int lengthBits = 0;
|
||||
private int seekPos;
|
||||
private int lengthBits;
|
||||
|
||||
public ReadWriteMessage()
|
||||
{
|
||||
@@ -825,40 +777,22 @@ namespace Barotrauma.Networking
|
||||
lengthBits = 0;
|
||||
}
|
||||
|
||||
public ReadWriteMessage(byte[] b, int sPos, int lBits, bool copyBuf)
|
||||
public ReadWriteMessage(byte[] b, int bitPos, int lBits, bool copyBuf)
|
||||
{
|
||||
buf = copyBuf ? (byte[])b.Clone() : b;
|
||||
seekPos = sPos;
|
||||
seekPos = bitPos;
|
||||
lengthBits = lBits;
|
||||
}
|
||||
|
||||
public int BitPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return seekPos;
|
||||
}
|
||||
set
|
||||
{
|
||||
seekPos = value;
|
||||
}
|
||||
get => seekPos;
|
||||
set => seekPos = value;
|
||||
}
|
||||
|
||||
public int BytePosition
|
||||
{
|
||||
get
|
||||
{
|
||||
return seekPos / 8;
|
||||
}
|
||||
}
|
||||
public int BytePosition => seekPos / 8;
|
||||
|
||||
public byte[] Buffer
|
||||
{
|
||||
get
|
||||
{
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
public byte[] Buffer => buf;
|
||||
|
||||
public int LengthBits
|
||||
{
|
||||
@@ -874,17 +808,11 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public int LengthBytes
|
||||
{
|
||||
get
|
||||
{
|
||||
return (LengthBits + 7) / 8;
|
||||
}
|
||||
}
|
||||
public int LengthBytes => (LengthBits + 7) / 8;
|
||||
|
||||
public NetworkConnection Sender { get { return null; } }
|
||||
public NetworkConnection Sender => null;
|
||||
|
||||
public void Write(bool val)
|
||||
public void WriteBoolean(bool val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
@@ -894,47 +822,47 @@ namespace Barotrauma.Networking
|
||||
MsgWriter.WritePadBits(ref buf, ref seekPos);
|
||||
}
|
||||
|
||||
public void Write(byte val)
|
||||
public void WriteByte(byte val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(UInt16 val)
|
||||
public void WriteUInt16(UInt16 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Int16 val)
|
||||
public void WriteInt16(Int16 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(UInt32 val)
|
||||
public void WriteUInt32(UInt32 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Int32 val)
|
||||
public void WriteInt32(Int32 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(UInt64 val)
|
||||
public void WriteUInt64(UInt64 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Int64 val)
|
||||
public void WriteInt64(Int64 val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Single val)
|
||||
public void WriteSingle(Single val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Double val)
|
||||
public void WriteDouble(Double val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
@@ -943,7 +871,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
MsgWriter.WriteColorR8G8B8(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
|
||||
public void WriteColorR8G8B8A8(Color val)
|
||||
{
|
||||
MsgWriter.WriteColorR8G8B8A8(ref buf, ref seekPos, val);
|
||||
@@ -954,14 +882,14 @@ namespace Barotrauma.Networking
|
||||
MsgWriter.WriteVariableUInt32(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(String val)
|
||||
public void WriteString(String val)
|
||||
{
|
||||
MsgWriter.Write(ref buf, ref seekPos, val);
|
||||
}
|
||||
|
||||
public void Write(Identifier val)
|
||||
public void WriteIdentifier(Identifier val)
|
||||
{
|
||||
Write(val.Value);
|
||||
WriteString(val.Value);
|
||||
}
|
||||
|
||||
public void WriteRangedInteger(int val, int min, int max)
|
||||
@@ -974,7 +902,7 @@ namespace Barotrauma.Networking
|
||||
MsgWriter.WriteRangedSingle(ref buf, ref seekPos, val, min, max, bitCount);
|
||||
}
|
||||
|
||||
public void Write(byte[] val, int startPos, int length)
|
||||
public void WriteBytes(byte[] val, int startPos, int length)
|
||||
{
|
||||
MsgWriter.WriteBytes(ref buf, ref seekPos, val, startPos, length);
|
||||
}
|
||||
@@ -984,10 +912,7 @@ namespace Barotrauma.Networking
|
||||
return MsgReader.ReadBoolean(buf, ref seekPos);
|
||||
}
|
||||
|
||||
public void ReadPadBits()
|
||||
{
|
||||
MsgReader.ReadPadBits(buf, ref seekPos);
|
||||
}
|
||||
public void ReadPadBits() { MsgReader.ReadPadBits(ref seekPos); }
|
||||
|
||||
public byte ReadByte()
|
||||
{
|
||||
@@ -1058,7 +983,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
return MsgReader.ReadColorR8G8B8(buf, ref seekPos);
|
||||
}
|
||||
|
||||
|
||||
public Color ReadColorR8G8B8A8()
|
||||
{
|
||||
return MsgReader.ReadColorR8G8B8A8(buf, ref seekPos);
|
||||
@@ -1079,10 +1004,10 @@ namespace Barotrauma.Networking
|
||||
return MsgReader.ReadBytes(buf, ref seekPos, numberOfBytes);
|
||||
}
|
||||
|
||||
public void PrepareForSending(ref byte[] outBuf, bool compressPastThreshold, out bool isCompressed, out int outLength)
|
||||
public byte[] PrepareForSending(bool compressPastThreshold, out bool isCompressed, out int outLength)
|
||||
{
|
||||
throw new InvalidOperationException("ReadWriteMessages are not to be sent");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
@@ -40,6 +40,7 @@ namespace Barotrauma.Networking
|
||||
public static bool IsCompressed(this PacketHeader h)
|
||||
=> h.HasFlag(PacketHeader.IsCompressed);
|
||||
|
||||
#warning TODO: remove?
|
||||
public static bool IsConnectionInitializationStep(this PacketHeader h)
|
||||
=> h.HasFlag(PacketHeader.IsConnectionInitializationStep);
|
||||
|
||||
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Lidgren.Network;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
internal static class WriteOnlyMessageExtensions
|
||||
{
|
||||
#if CLIENT
|
||||
public static IWriteMessage WithHeader(this IWriteMessage msg, ClientPacketHeader header)
|
||||
{
|
||||
msg.WriteByte((byte)header);
|
||||
return msg;
|
||||
}
|
||||
#elif SERVER
|
||||
public static IWriteMessage WithHeader(this IWriteMessage msg, ServerPacketHeader header)
|
||||
{
|
||||
msg.WriteByte((byte)header);
|
||||
return msg;
|
||||
}
|
||||
#endif
|
||||
public static void WriteNetSerializableStruct(this IWriteMessage msg, INetSerializableStruct serializableStruct)
|
||||
{
|
||||
serializableStruct.Write(msg);
|
||||
}
|
||||
|
||||
public static NetOutgoingMessage ToLidgren(this IWriteMessage msg, NetPeer peer)
|
||||
{
|
||||
NetOutgoingMessage outMsg = peer.CreateMessage();
|
||||
outMsg.Write(msg.Buffer, 0, msg.LengthBytes);
|
||||
return outMsg;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class NetIncomingMessageExtensions
|
||||
{
|
||||
public static T ReadHeader<T>(this NetIncomingMessage msg) where T : Enum
|
||||
{
|
||||
byte header = msg.ReadByte();
|
||||
return Unsafe.As<byte, T>(ref header);
|
||||
}
|
||||
|
||||
public static IReadMessage ToReadMessage(this NetIncomingMessage msg)
|
||||
{
|
||||
return new ReadWriteMessage(msg.Data, 0, msg.LengthBits, copyBuf: false);
|
||||
}
|
||||
}
|
||||
|
||||
internal static class DeliveryMethodExtensions
|
||||
{
|
||||
public static NetDeliveryMethod ToLidgren(this DeliveryMethod deliveryMethod) =>
|
||||
deliveryMethod switch
|
||||
{
|
||||
DeliveryMethod.Unreliable => NetDeliveryMethod.Unreliable,
|
||||
DeliveryMethod.Reliable => NetDeliveryMethod.ReliableUnordered,
|
||||
DeliveryMethod.ReliableOrdered => NetDeliveryMethod.ReliableOrdered,
|
||||
_ => NetDeliveryMethod.Unreliable
|
||||
};
|
||||
|
||||
public static Steamworks.P2PSend ToSteam(this DeliveryMethod deliveryMethod) =>
|
||||
deliveryMethod switch
|
||||
{
|
||||
DeliveryMethod.Reliable => Steamworks.P2PSend.Reliable,
|
||||
DeliveryMethod.ReliableOrdered => Steamworks.P2PSend.Unreliable,
|
||||
_ => Steamworks.P2PSend.Unreliable
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
#nullable enable
|
||||
|
||||
using System;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
[NetworkSerialize]
|
||||
internal struct PeerPacketHeaders : INetSerializableStruct
|
||||
{
|
||||
public DeliveryMethod DeliveryMethod;
|
||||
public PacketHeader PacketHeader;
|
||||
public ConnectionInitialization? Initialization;
|
||||
|
||||
public readonly void Deconstruct(
|
||||
out DeliveryMethod deliveryMethod,
|
||||
out PacketHeader packetHeader,
|
||||
out ConnectionInitialization? initialization)
|
||||
{
|
||||
deliveryMethod = DeliveryMethod;
|
||||
packetHeader = PacketHeader;
|
||||
initialization = Initialization;
|
||||
}
|
||||
}
|
||||
|
||||
[NetworkSerialize(ArrayMaxSize = ushort.MaxValue)]
|
||||
internal struct ClientSteamTicketAndVersionPacket : INetSerializableStruct
|
||||
{
|
||||
public string Name;
|
||||
public Option<int> OwnerKey;
|
||||
|
||||
#warning TODO: do something about the type of this
|
||||
// It probably should be Option<SteamId> but we shouldn't build support for
|
||||
// writing SteamIDs to INetSerializableStruct; we should consider adding
|
||||
// attributes to give custom behaviors to specific members of a struct
|
||||
public Option<AccountId> SteamId;
|
||||
|
||||
public Option<byte[]> SteamAuthTicket;
|
||||
public string GameVersion;
|
||||
public Identifier Language;
|
||||
}
|
||||
|
||||
[NetworkSerialize]
|
||||
internal struct SteamP2PInitializationRelayPacket : INetSerializableStruct
|
||||
{
|
||||
public ulong LobbyID;
|
||||
public PeerPacketMessage Message;
|
||||
}
|
||||
|
||||
[NetworkSerialize]
|
||||
internal struct SteamP2PInitializationOwnerPacket : INetSerializableStruct
|
||||
{
|
||||
public string OwnerName;
|
||||
}
|
||||
|
||||
|
||||
[NetworkSerialize(ArrayMaxSize = ushort.MaxValue)]
|
||||
internal struct ServerPeerContentPackageOrderPacket : INetSerializableStruct
|
||||
{
|
||||
public string ServerName;
|
||||
public ImmutableArray<ServerContentPackage> ContentPackages;
|
||||
}
|
||||
|
||||
[NetworkSerialize(ArrayMaxSize = ushort.MaxValue)]
|
||||
internal struct PeerPacketMessage : INetSerializableStruct
|
||||
{
|
||||
public byte[] Buffer;
|
||||
public readonly int Length => Buffer.Length;
|
||||
|
||||
public readonly IReadMessage GetReadMessage() => new ReadWriteMessage(Buffer, 0, Length, copyBuf: false);
|
||||
public readonly IReadMessage GetReadMessage(bool isCompressed, NetworkConnection conn) => new ReadOnlyMessage(Buffer, isCompressed, 0, Length, conn);
|
||||
}
|
||||
|
||||
[NetworkSerialize(ArrayMaxSize = byte.MaxValue)]
|
||||
internal struct ClientPeerPasswordPacket : INetSerializableStruct
|
||||
{
|
||||
public byte[] Password;
|
||||
}
|
||||
|
||||
[NetworkSerialize]
|
||||
internal struct ServerPeerPasswordPacket : INetSerializableStruct
|
||||
{
|
||||
public Option<int> Salt;
|
||||
public Option<int> RetriesLeft;
|
||||
}
|
||||
|
||||
[NetworkSerialize]
|
||||
internal struct PeerDisconnectPacket : INetSerializableStruct
|
||||
{
|
||||
public string Message;
|
||||
}
|
||||
|
||||
// ReSharper disable MemberCanBePrivate.Global, FieldCanBeMadeReadOnly.Global, UnassignedField.Global
|
||||
public sealed class ServerContentPackage : INetSerializableStruct
|
||||
{
|
||||
[NetworkSerialize]
|
||||
public string Name = "";
|
||||
|
||||
[NetworkSerialize(ArrayMaxSize = ushort.MaxValue)]
|
||||
public byte[] HashBytes = Array.Empty<byte>();
|
||||
|
||||
[NetworkSerialize]
|
||||
public ulong WorkshopId;
|
||||
|
||||
[NetworkSerialize]
|
||||
public uint InstallTimeDiffInSeconds;
|
||||
|
||||
private Md5Hash? cachedHash;
|
||||
private DateTime? cachedDateTime;
|
||||
|
||||
public Md5Hash Hash
|
||||
{
|
||||
get => cachedHash ??= Md5Hash.BytesAsHash(HashBytes);
|
||||
set
|
||||
{
|
||||
cachedHash = value;
|
||||
HashBytes = value.ByteRepresentation;
|
||||
}
|
||||
}
|
||||
|
||||
public DateTime InstallTime => cachedDateTime ??= DateTime.UtcNow + TimeSpan.FromSeconds(InstallTimeDiffInSeconds);
|
||||
public RegularPackage? RegularPackage => ContentPackageManager.RegularPackages.FirstOrDefault(p => p.Hash.Equals(Hash));
|
||||
public CorePackage? CorePackage => ContentPackageManager.CorePackages.FirstOrDefault(p => p.Hash.Equals(Hash));
|
||||
public ContentPackage? ContentPackage => (ContentPackage?)RegularPackage ?? CorePackage;
|
||||
|
||||
public ServerContentPackage() { }
|
||||
|
||||
public ServerContentPackage(ContentPackage contentPackage, DateTime referenceTime)
|
||||
{
|
||||
Name = contentPackage.Name;
|
||||
Hash = contentPackage.Hash;
|
||||
WorkshopId = contentPackage.SteamWorkshopId;
|
||||
InstallTimeDiffInSeconds =
|
||||
contentPackage.InstallTime is { } installTime
|
||||
? (uint)(installTime - referenceTime).TotalSeconds
|
||||
: 0;
|
||||
}
|
||||
|
||||
public string GetPackageStr() => $"\"{Name}\" (hash {Hash.ShortRepresentation})";
|
||||
}
|
||||
}
|
||||
@@ -11,6 +11,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
partial class RespawnManager : Entity, IServerSerializable
|
||||
{
|
||||
/// <summary>
|
||||
/// How much skills drop towards the job's default skill levels when dying
|
||||
/// </summary>
|
||||
const float SkillReductionOnDeath = 0.75f;
|
||||
|
||||
public enum State
|
||||
{
|
||||
Waiting,
|
||||
|
||||
@@ -209,48 +209,48 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
case "float":
|
||||
msg.WriteVariableUInt32(4);
|
||||
msg.Write((float)overrideValue);
|
||||
msg.WriteSingle((float)overrideValue);
|
||||
break;
|
||||
case "int":
|
||||
msg.WriteVariableUInt32(4);
|
||||
msg.Write((int)overrideValue);
|
||||
msg.WriteInt32((int)overrideValue);
|
||||
break;
|
||||
case "vector2":
|
||||
msg.WriteVariableUInt32(8);
|
||||
msg.Write(((Vector2)overrideValue).X);
|
||||
msg.Write(((Vector2)overrideValue).Y);
|
||||
msg.WriteSingle(((Vector2)overrideValue).X);
|
||||
msg.WriteSingle(((Vector2)overrideValue).Y);
|
||||
break;
|
||||
case "vector3":
|
||||
msg.WriteVariableUInt32(12);
|
||||
msg.Write(((Vector3)overrideValue).X);
|
||||
msg.Write(((Vector3)overrideValue).Y);
|
||||
msg.Write(((Vector3)overrideValue).Z);
|
||||
msg.WriteSingle(((Vector3)overrideValue).X);
|
||||
msg.WriteSingle(((Vector3)overrideValue).Y);
|
||||
msg.WriteSingle(((Vector3)overrideValue).Z);
|
||||
break;
|
||||
case "vector4":
|
||||
msg.WriteVariableUInt32(16);
|
||||
msg.Write(((Vector4)overrideValue).X);
|
||||
msg.Write(((Vector4)overrideValue).Y);
|
||||
msg.Write(((Vector4)overrideValue).Z);
|
||||
msg.Write(((Vector4)overrideValue).W);
|
||||
msg.WriteSingle(((Vector4)overrideValue).X);
|
||||
msg.WriteSingle(((Vector4)overrideValue).Y);
|
||||
msg.WriteSingle(((Vector4)overrideValue).Z);
|
||||
msg.WriteSingle(((Vector4)overrideValue).W);
|
||||
break;
|
||||
case "color":
|
||||
msg.WriteVariableUInt32(4);
|
||||
msg.Write(((Color)overrideValue).R);
|
||||
msg.Write(((Color)overrideValue).G);
|
||||
msg.Write(((Color)overrideValue).B);
|
||||
msg.Write(((Color)overrideValue).A);
|
||||
msg.WriteByte(((Color)overrideValue).R);
|
||||
msg.WriteByte(((Color)overrideValue).G);
|
||||
msg.WriteByte(((Color)overrideValue).B);
|
||||
msg.WriteByte(((Color)overrideValue).A);
|
||||
break;
|
||||
case "rectangle":
|
||||
msg.WriteVariableUInt32(16);
|
||||
msg.Write(((Rectangle)overrideValue).X);
|
||||
msg.Write(((Rectangle)overrideValue).Y);
|
||||
msg.Write(((Rectangle)overrideValue).Width);
|
||||
msg.Write(((Rectangle)overrideValue).Height);
|
||||
msg.WriteInt32(((Rectangle)overrideValue).X);
|
||||
msg.WriteInt32(((Rectangle)overrideValue).Y);
|
||||
msg.WriteInt32(((Rectangle)overrideValue).Width);
|
||||
msg.WriteInt32(((Rectangle)overrideValue).Height);
|
||||
break;
|
||||
default:
|
||||
string strVal = overrideValue.ToString();
|
||||
|
||||
msg.Write(strVal);
|
||||
msg.WriteString(strVal);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -550,7 +550,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool HasPassword
|
||||
{
|
||||
get { return password != null; }
|
||||
get { return !string.IsNullOrEmpty(password); }
|
||||
#if CLIENT
|
||||
set
|
||||
{
|
||||
@@ -953,14 +953,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
public void SetPassword(string password)
|
||||
{
|
||||
if (string.IsNullOrEmpty(password))
|
||||
{
|
||||
this.password = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.password = password;
|
||||
}
|
||||
this.password = string.IsNullOrEmpty(password) ? null : password;
|
||||
}
|
||||
|
||||
public static byte[] SaltPassword(byte[] password, int salt)
|
||||
@@ -977,14 +970,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public bool IsPasswordCorrect(byte[] input, int salt)
|
||||
{
|
||||
if (!HasPassword) return true;
|
||||
if (!HasPassword) { return true; }
|
||||
byte[] saltedPw = SaltPassword(Encoding.UTF8.GetBytes(password), salt);
|
||||
if (input.Length != saltedPw.Length) return false;
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
if (input[i] != saltedPw[i]) return false;
|
||||
}
|
||||
return true;
|
||||
return saltedPw.SequenceEqual(input);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1039,7 +1027,7 @@ namespace Barotrauma.Networking
|
||||
msg.WriteVariableUInt32((uint)monsterNames.Count);
|
||||
foreach (Identifier s in monsterNames)
|
||||
{
|
||||
msg.Write(monsterEnabled[s]);
|
||||
msg.WriteBoolean(monsterEnabled[s]);
|
||||
}
|
||||
msg.WritePadBits();
|
||||
}
|
||||
@@ -1071,15 +1059,15 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (ExtraCargo == null)
|
||||
{
|
||||
msg.Write((UInt32)0);
|
||||
msg.WriteUInt32((UInt32)0);
|
||||
return;
|
||||
}
|
||||
|
||||
msg.Write((UInt32)ExtraCargo.Count);
|
||||
msg.WriteUInt32((UInt32)ExtraCargo.Count);
|
||||
foreach (KeyValuePair<ItemPrefab, int> kvp in ExtraCargo)
|
||||
{
|
||||
msg.Write(kvp.Key.Identifier);
|
||||
msg.Write((byte)kvp.Value);
|
||||
msg.WriteIdentifier(kvp.Key.Identifier);
|
||||
msg.WriteByte((byte)kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1109,7 +1097,7 @@ namespace Barotrauma.Networking
|
||||
msg.WriteVariableUInt32((uint)HiddenSubs.Count);
|
||||
foreach (string submarineName in HiddenSubs)
|
||||
{
|
||||
msg.Write((UInt16)subList.FindIndex(s => s.Name.Equals(submarineName, StringComparison.OrdinalIgnoreCase)));
|
||||
msg.WriteUInt16((UInt16)subList.FindIndex(s => s.Name.Equals(submarineName, StringComparison.OrdinalIgnoreCase)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,16 +119,16 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (!CanSend) { throw new Exception("Called Write on a VoipQueue not set up for sending"); }
|
||||
|
||||
msg.Write((UInt16)LatestBufferID);
|
||||
msg.Write(ForceLocal); msg.WritePadBits();
|
||||
msg.WriteUInt16((UInt16)LatestBufferID);
|
||||
msg.WriteBoolean(ForceLocal); msg.WritePadBits();
|
||||
lock (buffers)
|
||||
{
|
||||
for (int i = 0; i < BUFFER_COUNT; i++)
|
||||
{
|
||||
int index = (newestBufferInd + i + 1) % BUFFER_COUNT;
|
||||
|
||||
msg.Write((byte)bufferLengths[index]);
|
||||
msg.Write(buffers[index], 0, bufferLengths[index]);
|
||||
msg.WriteByte((byte)bufferLengths[index]);
|
||||
msg.WriteBytes(buffers[index], 0, bufferLengths[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class WhiteListedPlayer
|
||||
{
|
||||
public string Name;
|
||||
public string IP;
|
||||
|
||||
public UInt16 UniqueIdentifier;
|
||||
}
|
||||
|
||||
partial class WhiteList
|
||||
{
|
||||
const string SavePath = "Data/whitelist.txt";
|
||||
|
||||
private List<WhiteListedPlayer> whitelistedPlayers;
|
||||
public List<WhiteListedPlayer> WhiteListedPlayers
|
||||
{
|
||||
get { return whitelistedPlayers; }
|
||||
}
|
||||
|
||||
public bool Enabled;
|
||||
|
||||
partial void InitProjSpecific();
|
||||
public WhiteList()
|
||||
{
|
||||
Enabled = false;
|
||||
whitelistedPlayers = new List<WhiteListedPlayer>();
|
||||
|
||||
InitProjSpecific();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user