Unstable v0.19.3.0

This commit is contained in:
Juan Pablo Arce
2022-09-02 15:10:56 -03:00
parent 28789616bd
commit 3f2c843247
336 changed files with 7152 additions and 7739 deletions
@@ -76,8 +76,6 @@ namespace Barotrauma.Items.Components
get { return outputContainer; }
}
public override bool RecreateGUIOnResolutionChange => true;
private float progressState;
private readonly Dictionary<uint, int> fabricationLimits = new Dictionary<uint, int>();
@@ -647,10 +645,13 @@ namespace Barotrauma.Items.Components
if (skills.Length == 0) { return 1.0f; }
if (character == null) { return 0.0f; }
float skillSum = (from t in skills let characterLevel = character.GetSkillLevel(t.Identifier) select (characterLevel - (t.Level * SkillRequirementMultiplier))).Sum();
float average = skillSum / skills.Length;
return (average + 100.0f) / 2.0f / 100.0f;
float minDegreeOfSuccess = 1.0f;
foreach (var skill in skills)
{
float characterLevel = character.GetSkillLevel(skill.Identifier);
minDegreeOfSuccess = Math.Min(minDegreeOfSuccess, (characterLevel - (skill.Level * SkillRequirementMultiplier) + 100.0f) / 2.0f / 100.0f);
}
return minDegreeOfSuccess;
}
public override float GetSkillMultiplier()
@@ -658,13 +659,16 @@ namespace Barotrauma.Items.Components
return SkillRequirementMultiplier;
}
private readonly HashSet<Inventory> linkedInventories = new HashSet<Inventory>();
private void RefreshAvailableIngredients()
{
Character user = this.user;
#if CLIENT
user ??= Character.Controlled;
#endif
linkedInventories.Clear();
List<Item> itemList = new List<Item>();
itemList.AddRange(inputContainer.Inventory.AllItems);
foreach (MapEntity linkedTo in item.linkedTo)
@@ -684,6 +688,7 @@ namespace Barotrauma.Items.Components
itemContainer = deconstructor.OutputContainer;
}
linkedInventories.Add(itemContainer.Inventory);
itemList.AddRange(itemContainer.Inventory.AllItems);
}
}
@@ -698,6 +703,7 @@ namespace Barotrauma.Items.Components
if (user?.Inventory != null)
{
itemList.AddRange(user.Inventory.AllItems);
linkedInventories.Add(user.Inventory);
}
availableIngredients.Clear();
foreach (Item item in itemList)