Unstable v0.19.3.0

This commit is contained in:
Juan Pablo Arce
2022-09-02 15:10:56 -03:00
parent 28789616bd
commit 3f2c843247
336 changed files with 7152 additions and 7739 deletions
@@ -40,8 +40,6 @@ namespace Barotrauma.Items.Components
[Editable, Serialize(1.0f, IsPropertySaveable.Yes)]
public float DeconstructionSpeed { get; set; }
public override bool RecreateGUIOnResolutionChange => true;
public Deconstructor(Item item, ContentXElement element)
: base(item, element)
{
@@ -122,7 +120,7 @@ namespace Barotrauma.Items.Components
{
if ((Entity.Spawner?.IsInRemoveQueue(targetItem) ?? false) || !inputContainer.Inventory.AllItems.Contains(targetItem)) { continue; }
var validDeconstructItems = targetItem.Prefab.DeconstructItems.Where(it =>
(it.RequiredDeconstructor.Length == 0 || it.RequiredDeconstructor.Any(r => item.HasTag(r) || item.Prefab.Identifier == r)) &&
it.IsValidDeconstructor(item) &&
(it.RequiredOtherItem.Length == 0 || it.RequiredOtherItem.Any(r => items.Any(it => it != targetItem && (it.HasTag(r) || it.Prefab.Identifier == r))))).ToList();
ProcessItem(targetItem, items, validDeconstructItems, allowRemove: validDeconstructItems.Any() || !targetItem.Prefab.DeconstructItems.Any());
@@ -140,9 +138,7 @@ namespace Barotrauma.Items.Components
var targetItem = inputContainer.Inventory.LastOrDefault();
if (targetItem == null) { return; }
var validDeconstructItems = targetItem.Prefab.DeconstructItems.Where(it =>
it.RequiredDeconstructor.Length == 0 || it.RequiredDeconstructor.Any(r => item.HasTag(r) || item.Prefab.Identifier == r)).ToList();
var validDeconstructItems = targetItem.Prefab.DeconstructItems.Where(it => it.IsValidDeconstructor(item)).ToList();
float deconstructTime = validDeconstructItems.Any() ? targetItem.Prefab.DeconstructTime / (DeconstructionSpeed * deconstructionSpeedModifier) : 1.0f;
progressState = Math.Min(progressTimer / deconstructTime, 1.0f);
@@ -76,8 +76,6 @@ namespace Barotrauma.Items.Components
get { return outputContainer; }
}
public override bool RecreateGUIOnResolutionChange => true;
private float progressState;
private readonly Dictionary<uint, int> fabricationLimits = new Dictionary<uint, int>();
@@ -647,10 +645,13 @@ namespace Barotrauma.Items.Components
if (skills.Length == 0) { return 1.0f; }
if (character == null) { return 0.0f; }
float skillSum = (from t in skills let characterLevel = character.GetSkillLevel(t.Identifier) select (characterLevel - (t.Level * SkillRequirementMultiplier))).Sum();
float average = skillSum / skills.Length;
return (average + 100.0f) / 2.0f / 100.0f;
float minDegreeOfSuccess = 1.0f;
foreach (var skill in skills)
{
float characterLevel = character.GetSkillLevel(skill.Identifier);
minDegreeOfSuccess = Math.Min(minDegreeOfSuccess, (characterLevel - (skill.Level * SkillRequirementMultiplier) + 100.0f) / 2.0f / 100.0f);
}
return minDegreeOfSuccess;
}
public override float GetSkillMultiplier()
@@ -658,13 +659,16 @@ namespace Barotrauma.Items.Components
return SkillRequirementMultiplier;
}
private readonly HashSet<Inventory> linkedInventories = new HashSet<Inventory>();
private void RefreshAvailableIngredients()
{
Character user = this.user;
#if CLIENT
user ??= Character.Controlled;
#endif
linkedInventories.Clear();
List<Item> itemList = new List<Item>();
itemList.AddRange(inputContainer.Inventory.AllItems);
foreach (MapEntity linkedTo in item.linkedTo)
@@ -684,6 +688,7 @@ namespace Barotrauma.Items.Components
itemContainer = deconstructor.OutputContainer;
}
linkedInventories.Add(itemContainer.Inventory);
itemList.AddRange(itemContainer.Inventory.AllItems);
}
}
@@ -698,6 +703,7 @@ namespace Barotrauma.Items.Components
if (user?.Inventory != null)
{
itemList.AddRange(user.Inventory.AllItems);
linkedInventories.Add(user.Inventory);
}
availableIngredients.Clear();
foreach (Item item in itemList)
@@ -48,6 +48,9 @@ namespace Barotrauma.Items.Components
private Vector2 optimalFissionRate, allowedFissionRate;
private Vector2 optimalTurbineOutput, allowedTurbineOutput;
private float? signalControlledTargetFissionRate, signalControlledTargetTurbineOutput;
private double lastReceivedFissionRateSignalTime, lastReceivedTurbineOutputSignalTime;
private float temperatureBoost;
private bool _powerOn;
@@ -245,7 +248,7 @@ namespace Barotrauma.Items.Components
}
#endif
if (signalControlledTargetFissionRate.HasValue && Math.Abs(signalControlledTargetFissionRate.Value - TargetFissionRate) > 1.0f)
if (signalControlledTargetFissionRate.HasValue && lastReceivedFissionRateSignalTime > Timing.TotalTime - 1)
{
TargetFissionRate = adjustValueWithoutOverShooting(TargetFissionRate, signalControlledTargetFissionRate.Value, deltaTime * 5.0f);
#if CLIENT
@@ -256,7 +259,7 @@ namespace Barotrauma.Items.Components
{
signalControlledTargetFissionRate = null;
}
if (signalControlledTargetTurbineOutput.HasValue && Math.Abs(signalControlledTargetTurbineOutput.Value - TargetTurbineOutput) > 1.0f)
if (signalControlledTargetTurbineOutput.HasValue && lastReceivedTurbineOutputSignalTime > Timing.TotalTime - 1)
{
TargetTurbineOutput = adjustValueWithoutOverShooting(TargetTurbineOutput, signalControlledTargetTurbineOutput.Value, deltaTime * 5.0f);
#if CLIENT
@@ -841,6 +844,7 @@ namespace Barotrauma.Items.Components
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newFissionRate))
{
signalControlledTargetFissionRate = MathHelper.Clamp(newFissionRate, 0.0f, 100.0f);
lastReceivedFissionRateSignalTime = Timing.TotalTime;
registerUnsentChanges();
}
break;
@@ -848,6 +852,7 @@ namespace Barotrauma.Items.Components
if (PowerOn && float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float newTurbineOutput))
{
signalControlledTargetTurbineOutput = MathHelper.Clamp(newTurbineOutput, 0.0f, 100.0f);
lastReceivedTurbineOutputSignalTime = Timing.TotalTime;
registerUnsentChanges();
}
break;
@@ -858,7 +863,5 @@ namespace Barotrauma.Items.Components
if (GameMain.NetworkMember is { IsServer: true }) { unsentChanges = true; }
}
}
private float? signalControlledTargetFissionRate, signalControlledTargetTurbineOutput;
}
}
@@ -113,9 +113,23 @@ namespace Barotrauma.Items.Components
set;
}
[Editable, Serialize(false, IsPropertySaveable.No, description: "Does the sonar have mineral scanning mode. " +
"Only available in-game when the Item has no Steering component.")]
public bool HasMineralScanner { get; set; }
private bool hasMineralScanner;
[Editable, Serialize(false, IsPropertySaveable.No, description: "Does the sonar have mineral scanning mode. ")]
public bool HasMineralScanner
{
get => hasMineralScanner;
set
{
#if CLIENT
if (controlContainer != null && !hasMineralScanner && value)
{
AddMineralScannerSwitchToGUI();
}
#endif
hasMineralScanner = value;
}
}
public float Zoom
{
@@ -144,8 +158,6 @@ namespace Barotrauma.Items.Components
}
}
public override bool RecreateGUIOnResolutionChange => true;
public Sonar(Item item, ContentXElement element)
: base(item, element)
{
@@ -396,17 +408,17 @@ namespace Barotrauma.Items.Components
public void ServerEventWrite(IWriteMessage msg, Client c, NetEntityEvent.IData extraData = null)
{
msg.Write(currentMode == Mode.Active);
msg.WriteBoolean(currentMode == Mode.Active);
if (currentMode == Mode.Active)
{
msg.WriteRangedSingle(zoom, MinZoom, MaxZoom, 8);
msg.Write(useDirectionalPing);
msg.WriteBoolean(useDirectionalPing);
if (useDirectionalPing)
{
float pingAngle = MathUtils.WrapAngleTwoPi(MathUtils.VectorToAngle(pingDirection));
msg.WriteRangedSingle(MathUtils.InverseLerp(0.0f, MathHelper.TwoPi, pingAngle), 0.0f, 1.0f, 8);
}
msg.Write(useMineralScanner);
msg.WriteBoolean(useMineralScanner);
}
}
}
@@ -166,8 +166,6 @@ namespace Barotrauma.Items.Components
set { posToMaintain = value; }
}
public override bool RecreateGUIOnResolutionChange => true;
struct ObstacleDebugInfo
{
public Vector2 Point1;