Unstable v0.19.3.0
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using System.Collections.Immutable;
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using System.Linq;
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namespace Barotrauma
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{
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class TutorialPrefab : Prefab
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{
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public static readonly PrefabCollection<TutorialPrefab> Prefabs = new PrefabCollection<TutorialPrefab>();
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public readonly int Order;
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public readonly bool DisableBotConversations;
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public readonly bool AllowCharacterSwitch;
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public readonly ContentPath SubmarinePath = ContentPath.FromRaw("Content/Tutorials/Dugong_Tutorial.sub");
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public readonly ContentPath OutpostPath = ContentPath.FromRaw("Content/Tutorials/TutorialOutpost.sub");
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public readonly string LevelSeed;
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public readonly string LevelParams;
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private readonly ContentXElement tutorialCharacterElement;
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public readonly ImmutableArray<Identifier> StartingItemTags;
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public readonly Identifier EventIdentifier;
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public TutorialPrefab(ContentFile file, ContentXElement element) : base(file, element.GetAttributeIdentifier("identifier", ""))
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{
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Order = element.GetAttributeInt("order", int.MaxValue);
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DisableBotConversations = element.GetAttributeBool("disablebotconversations", true);
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AllowCharacterSwitch = element.GetAttributeBool("allowcharacterswitch", false);
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SubmarinePath = element.GetAttributeContentPath("submarinepath") ?? SubmarinePath;
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OutpostPath = element.GetAttributeContentPath("outpostpath") ?? OutpostPath;
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LevelSeed = element.GetAttributeString("levelseed", "nLoZLLtza");
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LevelParams = element.GetAttributeString("levelparams", "ColdCavernsTutorial");
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tutorialCharacterElement = element.GetChildElement("characterinfo");
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if (tutorialCharacterElement != null)
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{
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StartingItemTags = tutorialCharacterElement
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.GetAttributeIdentifierArray("startingitemtags", new Identifier[0])
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.ToImmutableArray();
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}
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else
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{
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StartingItemTags = ImmutableArray<Identifier>.Empty;
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}
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EventIdentifier = element.GetChildElement("scriptedevent")?.GetAttributeIdentifier("identifier", "") ?? Identifier.Empty;
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}
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public CharacterInfo GetTutorialCharacterInfo()
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{
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if (tutorialCharacterElement == null)
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{
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return null;
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}
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Identifier speciesName = tutorialCharacterElement.GetAttributeIdentifier("speciesname", CharacterPrefab.HumanSpeciesName);
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string jobPrefabIdentifier = tutorialCharacterElement.GetAttributeString("jobidentifier", "assistant");
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var jobPrefab = JobPrefab.Prefabs.FirstOrDefault(p => p.Identifier == jobPrefabIdentifier) ?? JobPrefab.Prefabs.First();
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int jobVariant = tutorialCharacterElement.GetAttributeInt("variant", 0);
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var characterInfo = new CharacterInfo(speciesName, jobOrJobPrefab: jobPrefab, variant: jobVariant);
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foreach (var skillElement in tutorialCharacterElement.GetChildElements("skill"))
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{
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Identifier skillIdentifier = skillElement.GetAttributeIdentifier("identifier", "");
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if (skillIdentifier.IsEmpty) { continue; }
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float level = skillElement.GetAttributeFloat("level", 0.0f);
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characterInfo.SetSkillLevel(skillIdentifier, level);
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}
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return characterInfo;
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}
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public override void Dispose() { }
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}
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}
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