Unstable v0.19.3.0
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@@ -55,9 +55,9 @@ namespace Barotrauma
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foreach (Client client in GameMain.Server.ConnectedClients)
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{
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IWriteMessage outmsg = new WriteOnlyMessage();
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outmsg.Write((byte)ServerPacketHeader.EVENTACTION);
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outmsg.Write((byte)EventManager.NetworkEventType.UNLOCKPATH);
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outmsg.Write((UInt16)GameMain.GameSession.Map.Connections.IndexOf(connection));
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outmsg.WriteByte((byte)ServerPacketHeader.EVENTACTION);
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outmsg.WriteByte((byte)EventManager.NetworkEventType.UNLOCKPATH);
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outmsg.WriteUInt16((UInt16)GameMain.GameSession.Map.Connections.IndexOf(connection));
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GameMain.Server.ServerPeer.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
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}
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}
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