Unstable v0.19.3.0
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namespace Barotrauma
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{
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class TutorialCompleteAction : EventAction
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{
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private bool isFinished;
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public TutorialCompleteAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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public override void Update(float deltaTime)
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{
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if (isFinished) { return; }
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#if CLIENT
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if (GameMain.GameSession?.GameMode is TutorialMode tutorialMode)
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{
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tutorialMode.Tutorial?.Complete();
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}
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#endif
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isFinished = true;
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}
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public override bool IsFinished(ref string goToLabel)
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{
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return isFinished;
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}
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public override void Reset()
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{
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isFinished = false;
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}
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}
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}
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