Unstable v0.19.3.0
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@@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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@@ -19,7 +18,12 @@ namespace Barotrauma
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public static readonly PrefabCollection<TalentTree> JobTalentTrees = new PrefabCollection<TalentTree>();
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public readonly List<TalentSubTree> TalentSubTrees = new List<TalentSubTree>();
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public readonly ImmutableArray<TalentSubTree> TalentSubTrees;
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/// <summary>
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/// Talent identifiers of all the talents in this tree
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/// </summary>
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public readonly ImmutableHashSet<Identifier> AllTalentIdentifiers;
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public ContentXElement ConfigElement
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{
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@@ -36,16 +40,19 @@ namespace Barotrauma
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DebugConsole.ThrowError($"No job defined for talent tree in \"{file.Path}\"!");
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return;
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}
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List<TalentSubTree> subTrees = new List<TalentSubTree>();
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foreach (var subTreeElement in element.GetChildElements("subtree"))
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{
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TalentSubTrees.Add(new TalentSubTree(subTreeElement));
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subTrees.Add(new TalentSubTree(subTreeElement));
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}
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TalentSubTrees = subTrees.ToImmutableArray();
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AllTalentIdentifiers = TalentSubTrees.SelectMany(t => t.AllTalentIdentifiers).ToImmutableHashSet();
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}
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public bool TalentIsInTree(Identifier talentIdentifier)
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{
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return TalentSubTrees.SelectMany(s => s.TalentOptionStages.SelectMany(o => o.Talents.Select(t => t.Identifier))).Any(c => c == talentIdentifier);
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return AllTalentIdentifiers.Contains(talentIdentifier);
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}
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public static bool IsViableTalentForCharacter(Character character, Identifier talentIdentifier)
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@@ -54,6 +61,7 @@ namespace Barotrauma
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}
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// i hate this function - markus
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// me too - joonas
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public static TalentTreeStageState GetTalentOptionStageState(Character character, Identifier subTreeIdentifier, int index, List<Identifier> selectedTalents)
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{
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if (character?.Info?.Job.Prefab is null) { return TalentTreeStageState.Invalid; }
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@@ -66,12 +74,12 @@ namespace Barotrauma
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TalentOption targetTalentOption = subTree.TalentOptionStages[index];
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if (targetTalentOption.Talents.Any(t => character.HasTalent(t.Identifier)))
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if (targetTalentOption.TalentIdentifiers.Any(t => character.HasTalent(t)))
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{
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return TalentTreeStageState.Unlocked;
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}
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if (targetTalentOption.Talents.Any(t => selectedTalents.Contains(t.Identifier)))
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if (targetTalentOption.TalentIdentifiers.Any(t => selectedTalents.Contains(t)))
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{
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return TalentTreeStageState.Highlighted;
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}
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@@ -83,8 +91,8 @@ namespace Barotrauma
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if (lastindex >= 0)
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{
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TalentOption lastLatentOption = subTree.TalentOptionStages[lastindex];
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hasTalentInLastTier = lastLatentOption.Talents.Any(HasTalent);
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isLastTalentPurchased = lastLatentOption.Talents.Any(t => character.HasTalent(t.Identifier));
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hasTalentInLastTier = lastLatentOption.TalentIdentifiers.Any(HasTalent);
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isLastTalentPurchased = lastLatentOption.TalentIdentifiers.Any(t => character.HasTalent(t));
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}
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if (!hasTalentInLastTier)
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@@ -101,9 +109,9 @@ namespace Barotrauma
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return TalentTreeStageState.Locked;
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bool HasTalent(TalentPrefab t)
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bool HasTalent(Identifier talentId)
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{
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return selectedTalents.Contains(t.Identifier);
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return selectedTalents.Contains(talentId);
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}
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}
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@@ -117,14 +125,14 @@ namespace Barotrauma
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foreach (var subTree in talentTree.TalentSubTrees)
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{
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if (subTree.ForceUnlock && subTree.TalentOptionStages.Any(option => option.Talents.Any(t => t.Identifier == talentIdentifier))) { return true; }
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if (subTree.ForceUnlock && subTree.TalentOptionStages.Any(option => option.TalentIdentifiers.Contains(talentIdentifier))) { return true; }
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foreach (var talentOptionStage in subTree.TalentOptionStages)
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{
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bool hasTalentInThisTier = talentOptionStage.Talents.Any(t => selectedTalents.Contains(t.Identifier));
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bool hasTalentInThisTier = talentOptionStage.TalentIdentifiers.Any(t => selectedTalents.Contains(t));
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if (!hasTalentInThisTier)
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{
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if (talentOptionStage.Talents.Any(t => t.Identifier == talentIdentifier))
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if (talentOptionStage.TalentIdentifiers.Contains(talentIdentifier))
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{
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return true;
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}
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@@ -170,18 +178,21 @@ namespace Barotrauma
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public bool ForceUnlock;
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public readonly List<TalentOption> TalentOptionStages = new List<TalentOption>();
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public readonly ImmutableArray<TalentOption> TalentOptionStages;
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public readonly ImmutableHashSet<Identifier> AllTalentIdentifiers;
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public TalentSubTree(ContentXElement subTreeElement)
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{
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Identifier = subTreeElement.GetAttributeIdentifier("identifier", "");
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DisplayName = TextManager.Get("talenttree." + Identifier).Fallback(Identifier.Value);
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List<TalentOption> talentOptionStages = new List<TalentOption>();
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foreach (var talentOptionsElement in subTreeElement.GetChildElements("talentoptions"))
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{
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TalentOptionStages.Add(new TalentOption(talentOptionsElement, Identifier));
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talentOptionStages.Add(new TalentOption(talentOptionsElement, Identifier));
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}
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TalentOptionStages = talentOptionStages.ToImmutableArray();
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AllTalentIdentifiers = TalentOptionStages.SelectMany(t => t.TalentIdentifiers).ToImmutableHashSet();
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}
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}
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@@ -190,8 +201,12 @@ namespace Barotrauma
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{
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private readonly ImmutableHashSet<Identifier> talentIdentifiers;
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public IEnumerable<TalentPrefab> Talents
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=> talentIdentifiers.Select(id => TalentPrefab.TalentPrefabs[id]);
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public IEnumerable<Identifier> TalentIdentifiers => talentIdentifiers;
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public bool HasTalent(Identifier talentIdentifier)
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{
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return talentIdentifiers.Contains(talentIdentifier);
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}
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public TalentOption(ContentXElement talentOptionsElement, Identifier debugIdentifier)
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{
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