Unstable v0.19.3.0
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+3
-9
@@ -1,10 +1,4 @@
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma.Abilities
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namespace Barotrauma.Abilities
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{
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class CharacterAbilityInsurancePolicy : CharacterAbility
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{
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@@ -19,10 +13,10 @@ namespace Barotrauma.Abilities
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protected override void ApplyEffect(AbilityObject abilityObject)
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{
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if (Character?.Info is CharacterInfo info)
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if (Character?.Info is CharacterInfo info && GameMain.GameSession?.GameMode is CampaignMode campaign)
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{
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int totalAmount = moneyPerMission * info.MissionsCompletedSinceDeath;
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Character.GiveMoney(totalAmount);
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campaign.Bank.Give(totalAmount);
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GameAnalyticsManager.AddMoneyGainedEvent(totalAmount, GameAnalyticsManager.MoneySource.Ability, CharacterTalent.Prefab.Identifier.Value);
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}
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}
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