Unstable v0.19.3.0

This commit is contained in:
Juan Pablo Arce
2022-09-02 15:10:56 -03:00
parent 28789616bd
commit 3f2c843247
336 changed files with 7152 additions and 7739 deletions
@@ -1,10 +1,4 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Abilities
namespace Barotrauma.Abilities
{
class CharacterAbilityInsurancePolicy : CharacterAbility
{
@@ -19,10 +13,10 @@ namespace Barotrauma.Abilities
protected override void ApplyEffect(AbilityObject abilityObject)
{
if (Character?.Info is CharacterInfo info)
if (Character?.Info is CharacterInfo info && GameMain.GameSession?.GameMode is CampaignMode campaign)
{
int totalAmount = moneyPerMission * info.MissionsCompletedSinceDeath;
Character.GiveMoney(totalAmount);
campaign.Bank.Give(totalAmount);
GameAnalyticsManager.AddMoneyGainedEvent(totalAmount, GameAnalyticsManager.MoneySource.Ability, CharacterTalent.Prefab.Identifier.Value);
}
}