Unstable v0.19.3.0
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@@ -11,8 +11,8 @@ namespace Barotrauma
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float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
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float MaxAngularVel = NetConfig.MaxPhysicsBodyAngularVelocity;
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msg.Write(SimPosition.X);
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msg.Write(SimPosition.Y);
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msg.WriteSingle(SimPosition.X);
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msg.WriteSingle(SimPosition.Y);
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#if DEBUG
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if (Math.Abs(FarseerBody.LinearVelocity.X) > MaxVel ||
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@@ -22,8 +22,8 @@ namespace Barotrauma
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}
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#endif
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msg.Write(FarseerBody.Awake);
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msg.Write(FarseerBody.FixedRotation);
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msg.WriteBoolean(FarseerBody.Awake);
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msg.WriteBoolean(FarseerBody.FixedRotation);
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if (!FarseerBody.FixedRotation)
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{
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