Unstable v0.19.3.0
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@@ -7,21 +7,21 @@ namespace Barotrauma.Networking
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{
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public override void ServerWrite(IWriteMessage msg, Client c)
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{
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msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
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msg.Write(NetStateID);
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msg.WriteByte((byte)ServerNetObject.CHAT_MESSAGE);
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msg.WriteUInt16(NetStateID);
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msg.WriteRangedInteger((int)ChatMessageType.Order, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
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msg.Write(SenderName);
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msg.Write(SenderClient != null);
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msg.WriteString(SenderName);
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msg.WriteBoolean(SenderClient != null);
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if (SenderClient != null)
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{
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msg.Write(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
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msg.WriteString(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
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}
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msg.Write(Sender != null && c.InGame);
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msg.WriteBoolean(Sender != null && c.InGame);
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if (Sender != null && c.InGame)
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{
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msg.Write(Sender.ID);
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msg.WriteUInt16(Sender.ID);
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}
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msg.Write(false); //text color (no custom text colors for order messages)
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msg.WriteBoolean(false); //text color (no custom text colors for order messages)
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msg.WritePadBits();
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WriteOrder(msg);
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}
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