Unstable v0.19.3.0
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@@ -52,7 +52,7 @@ namespace Barotrauma.Networking
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}
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}
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public const int MaxPacketsPerUpdate = 4;
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public const int MaxPacketsPerUpdate = 10;
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public float PacketsPerUpdate { get; set; } = 1.0f;
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public byte[] Data { get; }
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@@ -219,27 +219,27 @@ namespace Barotrauma.Networking
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if (!transfer.Acknowledged)
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{
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message = new WriteOnlyMessage();
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message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
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message.WriteByte((byte)ServerPacketHeader.FILE_TRANSFER);
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//if the recipient is the owner of the server (= a client running the server from the main exe)
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//we don't need to send anything, the client can just read the file directly
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if (transfer.Connection == GameMain.Server.OwnerConnection)
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{
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message.Write((byte)FileTransferMessageType.TransferOnSameMachine);
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message.Write((byte)transfer.ID);
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message.Write((byte)transfer.FileType);
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message.Write(transfer.FilePath);
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message.WriteByte((byte)FileTransferMessageType.TransferOnSameMachine);
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message.WriteByte((byte)transfer.ID);
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message.WriteByte((byte)transfer.FileType);
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message.WriteString(transfer.FilePath);
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peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable);
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transfer.Status = FileTransferStatus.Finished;
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}
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else
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{
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message.Write((byte)FileTransferMessageType.Initiate);
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message.Write((byte)transfer.ID);
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message.Write((byte)transfer.FileType);
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message.WriteByte((byte)FileTransferMessageType.Initiate);
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message.WriteByte((byte)transfer.ID);
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message.WriteByte((byte)transfer.FileType);
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//message.Write((ushort)chunkLen);
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message.Write(transfer.Data.Length);
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message.Write(transfer.FileName);
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message.WriteInt32(transfer.Data.Length);
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message.WriteString(transfer.FileName);
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peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable);
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transfer.Status = FileTransferStatus.Sending;
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@@ -262,13 +262,13 @@ namespace Barotrauma.Networking
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int sendByteCount = (remaining > chunkLen ? chunkLen : (int)remaining);
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message = new WriteOnlyMessage();
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message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
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message.Write((byte)FileTransferMessageType.Data);
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message.WriteByte((byte)ServerPacketHeader.FILE_TRANSFER);
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message.WriteByte((byte)FileTransferMessageType.Data);
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message.Write((byte)transfer.ID);
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message.Write(transfer.SentOffset);
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message.WriteByte((byte)transfer.ID);
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message.WriteInt32(transfer.SentOffset);
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message.Write((ushort)sendByteCount);
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message.WriteUInt16((ushort)sendByteCount);
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int chunkDestPos = message.BytePosition;
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message.BitPosition += sendByteCount * 8;
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message.LengthBits = Math.Max(message.LengthBits, message.BitPosition);
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