Unstable v0.19.3.0
This commit is contained in:
@@ -1,9 +1,9 @@
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using System;
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using System.Collections.Generic;
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#nullable enable
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using System;
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using Barotrauma.IO;
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using System.Linq;
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using System.Net;
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using Barotrauma.Steam;
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using System.Xml.Linq;
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using Barotrauma.Extensions;
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namespace Barotrauma.Networking
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{
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@@ -11,6 +11,8 @@ namespace Barotrauma.Networking
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{
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private static UInt32 LastIdentifier = 0;
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public bool Expired => ExpirationTime is { } expirationTime && DateTime.Now > expirationTime;
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public BannedPlayer(
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string name, Either<Address, AccountId> addressOrAccountId, string reason, DateTime? expirationTime)
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{
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@@ -24,20 +26,33 @@ namespace Barotrauma.Networking
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partial class BanList
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{
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const string SavePath = "Data/bannedplayers.txt";
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private const string SavePath = "Data/bannedplayers.xml";
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private const string LegacySavePath = "Data/bannedplayers.txt";
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partial void InitProjectSpecific()
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{
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if (!File.Exists(SavePath)) { return; }
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if (!File.Exists(SavePath))
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{
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LoadLegacyBanList();
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}
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else
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{
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LoadBanList();
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}
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}
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private void LoadLegacyBanList()
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{
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if (!File.Exists(LegacySavePath)) { return; }
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string[] lines;
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try
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{
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lines = File.ReadAllLines(SavePath);
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lines = File.ReadAllLines(LegacySavePath);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Failed to open the list of banned players in " + SavePath, e);
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DebugConsole.ThrowError($"Failed to open the list of banned players in {LegacySavePath}", e);
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return;
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}
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@@ -70,11 +85,46 @@ namespace Barotrauma.Networking
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bannedPlayers.Add(new BannedPlayer(name, address, reason, expirationTime));
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}
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}
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Save();
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File.Delete(LegacySavePath);
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}
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public void RemoveExpired()
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private void LoadBanList()
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{
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bannedPlayers.RemoveAll(bp => bp.ExpirationTime.HasValue && DateTime.Now > bp.ExpirationTime.Value);
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XDocument? doc = XMLExtensions.TryLoadXml(SavePath);
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if (doc?.Root is null) { return; }
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static Option<BannedPlayer> loadFromElement(XElement element)
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{
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var accountId = AccountId.Parse(element.GetAttributeString("accountid", ""));
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var address = Address.Parse(element.GetAttributeString("address", ""));
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var name = element.GetAttributeString("name", "")!;
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var reason = element.GetAttributeString("reason", "")!;
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DateTime? expirationTime = DateTime.FromBinary(unchecked((long)element.GetAttributeUInt64("expirationtime", 0)));
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if (expirationTime < DateTime.Now) { expirationTime = null; }
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if (accountId.IsNone() && address.IsNone()) { return Option<BannedPlayer>.None(); }
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Either<Address, AccountId> addressOrAccountId = accountId.TryUnwrap(out var accId)
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? (Either<Address, AccountId>)accId
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: address.TryUnwrap(out var addr)
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? addr
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: throw new InvalidCastException();
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return Option<BannedPlayer>.Some(new BannedPlayer(name, addressOrAccountId, reason, expirationTime));
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}
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bannedPlayers.AddRange(doc.Root.Elements().Select(loadFromElement)
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.OfType<Some<BannedPlayer>>().Select(o => o.Value));
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}
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private void RemoveExpired()
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{
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bannedPlayers.RemoveAll(bp => bp.Expired);
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}
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public bool IsBanned(Endpoint endpoint, out string reason)
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@@ -107,17 +157,7 @@ namespace Barotrauma.Networking
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public void BanPlayer(string name, Either<Address, AccountId> addressOrAccountId, string reason, TimeSpan? duration)
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{
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var existingBan = bannedPlayers.Find(bp => bp.AddressOrAccountId == addressOrAccountId);
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if (existingBan != null)
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{
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if (!duration.HasValue) { return; }
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DebugConsole.Log("Set \"" + name + "\"'s ban duration to " + duration.Value);
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existingBan.ExpirationTime = DateTime.Now + duration.Value;
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Save();
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return;
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}
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System.Diagnostics.Debug.Assert(!name.Contains(','));
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if (existingBan != null) { bannedPlayers.Remove(existingBan); }
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string logMsg = "Banned " + name;
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if (!string.IsNullOrEmpty(reason)) { logMsg += ", reason: " + reason; }
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@@ -132,7 +172,6 @@ namespace Barotrauma.Networking
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}
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bannedPlayers.Add(new BannedPlayer(name, addressOrAccountId, reason, expirationTime));
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Save();
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}
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@@ -168,27 +207,32 @@ namespace Barotrauma.Networking
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GameMain.Server?.ServerSettings?.UpdateFlag(ServerSettings.NetFlags.Properties);
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bannedPlayers.RemoveAll(bp => bp.ExpirationTime.HasValue && DateTime.Now > bp.ExpirationTime.Value);
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RemoveExpired();
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List<string> lines = new List<string>();
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foreach (BannedPlayer banned in bannedPlayers)
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static XElement saveToElement(BannedPlayer bannedPlayer)
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{
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string line = banned.Name;
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line += "," + (banned.AddressOrAccountId.ToString());
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line += "," + (banned.ExpirationTime.HasValue ? banned.ExpirationTime.Value.ToString() : "");
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if (!string.IsNullOrWhiteSpace(banned.Reason)) { line += "," + banned.Reason; }
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XElement retVal = new XElement("ban");
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retVal.SetAttributeValue("name", bannedPlayer.Name);
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retVal.SetAttributeValue("reason", bannedPlayer.Reason);
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if (bannedPlayer.AddressOrAccountId.TryGet(out AccountId accountId))
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{
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retVal.SetAttributeValue("accountid", accountId.StringRepresentation);
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}
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else if (bannedPlayer.AddressOrAccountId.TryGet(out Address address))
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{
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retVal.SetAttributeValue("address", address.StringRepresentation);
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}
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if (bannedPlayer.ExpirationTime is { } expirationTime)
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{
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retVal.SetAttributeValue("expirationtime", unchecked((ulong)expirationTime.ToBinary()));
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}
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lines.Add(line);
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return retVal;
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}
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try
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{
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File.WriteAllLines(SavePath, lines);
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}
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catch (Exception e)
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{
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DebugConsole.ThrowError("Saving the list of banned players to " + SavePath + " failed", e);
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}
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XDocument doc = new XDocument(new XElement("bannedplayers"));
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bannedPlayers.Select(saveToElement).ForEach(doc.Root!.Add);
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doc.SaveSafe(SavePath);
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}
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public void ServerAdminWrite(IWriteMessage outMsg, Client c)
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@@ -200,12 +244,12 @@ namespace Barotrauma.Networking
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if (!c.HasPermission(ClientPermissions.Ban))
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{
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outMsg.Write(false); outMsg.WritePadBits();
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outMsg.WriteBoolean(false); outMsg.WritePadBits();
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return;
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}
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outMsg.Write(true);
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outMsg.Write(c.Connection == GameMain.Server.OwnerConnection);
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outMsg.WriteBoolean(true);
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outMsg.WriteBoolean(c.Connection == GameMain.Server.OwnerConnection);
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outMsg.WritePadBits();
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outMsg.WriteVariableUInt32((UInt32)bannedPlayers.Count);
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@@ -213,29 +257,29 @@ namespace Barotrauma.Networking
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{
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BannedPlayer bannedPlayer = bannedPlayers[i];
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outMsg.Write(bannedPlayer.Name);
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outMsg.Write(bannedPlayer.UniqueIdentifier);
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outMsg.Write(bannedPlayer.ExpirationTime != null);
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outMsg.WriteString(bannedPlayer.Name);
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outMsg.WriteUInt32(bannedPlayer.UniqueIdentifier);
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outMsg.WriteBoolean(bannedPlayer.ExpirationTime != null);
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outMsg.WritePadBits();
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if (bannedPlayer.ExpirationTime != null)
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{
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double hoursFromNow = (bannedPlayer.ExpirationTime.Value - DateTime.Now).TotalHours;
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outMsg.Write(hoursFromNow);
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outMsg.WriteDouble(hoursFromNow);
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}
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outMsg.Write(bannedPlayer.Reason ?? "");
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outMsg.WriteString(bannedPlayer.Reason ?? "");
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if (c.Connection == GameMain.Server.OwnerConnection)
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{
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if (bannedPlayer.AddressOrAccountId.TryGet(out Address endpoint))
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{
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outMsg.Write(true); outMsg.WritePadBits();
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outMsg.Write(endpoint.StringRepresentation);
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outMsg.WriteBoolean(true); outMsg.WritePadBits();
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outMsg.WriteString(endpoint.StringRepresentation);
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}
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else
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{
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outMsg.Write(false); outMsg.WritePadBits();
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outMsg.Write(((SteamId)bannedPlayer.AddressOrAccountId).StringRepresentation);
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outMsg.WriteBoolean(false); outMsg.WritePadBits();
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outMsg.WriteString(((SteamId)bannedPlayer.AddressOrAccountId).StringRepresentation);
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}
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}
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}
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@@ -262,7 +306,7 @@ namespace Barotrauma.Networking
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for (int i = 0; i < removeCount; i++)
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{
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UInt32 id = incMsg.ReadUInt32();
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BannedPlayer bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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BannedPlayer? bannedPlayer = bannedPlayers.Find(p => p.UniqueIdentifier == id);
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if (bannedPlayer != null)
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{
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GameServer.Log(GameServer.ClientLogName(c) + " unbanned " + bannedPlayer.Name + " (" + bannedPlayer.AddressOrAccountId + ")", ServerLog.MessageType.ConsoleUsage);
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@@ -202,24 +202,24 @@ namespace Barotrauma.Networking
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public virtual void ServerWrite(IWriteMessage msg, Client c)
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{
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msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
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msg.Write(NetStateID);
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msg.WriteByte((byte)ServerNetObject.CHAT_MESSAGE);
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msg.WriteUInt16(NetStateID);
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msg.WriteRangedInteger((int)Type, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
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msg.Write((byte)ChangeType);
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msg.Write(Text);
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msg.WriteByte((byte)ChangeType);
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msg.WriteString(Text);
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msg.Write(SenderName);
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msg.Write(SenderClient != null);
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msg.WriteString(SenderName);
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msg.WriteBoolean(SenderClient != null);
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if (SenderClient != null)
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{
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msg.Write(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
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msg.WriteString(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
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}
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msg.Write(Sender != null && c.InGame);
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msg.WriteBoolean(Sender != null && c.InGame);
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if (Sender != null && c.InGame)
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{
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msg.Write(Sender.ID);
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msg.WriteUInt16(Sender.ID);
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}
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msg.Write(customTextColor != null);
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msg.WriteBoolean(customTextColor != null);
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if (customTextColor != null)
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{
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msg.WriteColorR8G8B8A8(customTextColor.Value);
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@@ -227,7 +227,7 @@ namespace Barotrauma.Networking
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msg.WritePadBits();
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if (Type == ChatMessageType.ServerMessageBoxInGame)
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{
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msg.Write(IconStyle);
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msg.WriteString(IconStyle);
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}
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}
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}
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@@ -8,12 +8,16 @@ namespace Barotrauma.Networking
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{
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public bool VoiceEnabled = true;
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public UInt16 LastRecvClientListUpdate = 0;
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public UInt16 LastRecvClientListUpdate
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= NetIdUtils.GetIdOlderThan(GameMain.Server.LastClientListUpdateID);
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public UInt16 LastSentServerSettingsUpdate = 0;
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public UInt16 LastRecvServerSettingsUpdate = 0;
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public UInt16 LastSentServerSettingsUpdate
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= NetIdUtils.GetIdOlderThan(GameMain.Server.ServerSettings.LastUpdateIdForFlag[ServerSettings.NetFlags.Properties]);
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public UInt16 LastRecvServerSettingsUpdate
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= NetIdUtils.GetIdOlderThan(GameMain.Server.ServerSettings.LastUpdateIdForFlag[ServerSettings.NetFlags.Properties]);
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public UInt16 LastRecvLobbyUpdate = 0;
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public UInt16 LastRecvLobbyUpdate
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= NetIdUtils.GetIdOlderThan(GameMain.NetLobbyScreen.LastUpdateID);
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public UInt16 LastSentChatMsgID = 0; //last msg this client said
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public UInt16 LastRecvChatMsgID = 0; //last msg this client knows about
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@@ -21,7 +25,8 @@ namespace Barotrauma.Networking
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public UInt16 LastSentEntityEventID = 0;
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public UInt16 LastRecvEntityEventID = 0;
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public readonly Dictionary<MultiPlayerCampaign.NetFlags, UInt16> LastRecvCampaignUpdate = new Dictionary<MultiPlayerCampaign.NetFlags, ushort>();
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public readonly Dictionary<MultiPlayerCampaign.NetFlags, UInt16> LastRecvCampaignUpdate
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= new Dictionary<MultiPlayerCampaign.NetFlags, UInt16>();
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public UInt16 LastRecvCampaignSave = 0;
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public (UInt16 saveId, float time) LastCampaignSaveSendTime;
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@@ -107,8 +112,17 @@ namespace Barotrauma.Networking
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}
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}
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private List<Client> kickVoters;
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public int KickVoteCount
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{
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get { return kickVoters.Count; }
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}
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partial void InitProjSpecific()
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{
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kickVoters = new List<Client>();
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JobPreferences = new List<JobVariant>();
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VoipQueue = new VoipQueue(SessionId, true, true);
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@@ -151,7 +165,22 @@ namespace Barotrauma.Networking
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{
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if (string.IsNullOrWhiteSpace(name)) { return false; }
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char[] disallowedChars = new char[] { ';', ',', '<', '>', '/', '\\', '[', ']', '"', '?' };
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char[] disallowedChars =
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{
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//',', //previously disallowed because of the ban list format
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';',
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'<',
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'>',
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'/', //disallowed because of server messages using forward slash as a delimiter (TODO: implement escaping)
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'\\',
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'[',
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']',
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'"',
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'?'
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};
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if (name.Any(c => disallowedChars.Contains(c))) { return false; }
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foreach (char character in name)
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@@ -162,19 +191,45 @@ namespace Barotrauma.Networking
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return true;
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}
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public bool EndpointMatches(Endpoint endPoint)
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public bool AddressMatches(Address address)
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{
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return Connection.EndpointMatches(endPoint);
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return Connection.Endpoint.Address.Equals(address);
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}
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public void AddKickVote(Client voter)
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{
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if (voter != null && !kickVoters.Contains(voter)) { kickVoters.Add(voter); }
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}
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public void RemoveKickVote(Client voter)
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{
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kickVoters.Remove(voter);
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}
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public bool HasKickVoteFrom(Client voter)
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{
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return kickVoters.Contains(voter);
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}
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public bool HasKickVoteFromSessionId(int id)
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{
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return kickVoters.Any(k => k.SessionId == id);
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}
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public static void UpdateKickVotes(IReadOnlyList<Client> connectedClients)
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{
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foreach (Client client in connectedClients)
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{
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client.kickVoters.RemoveAll(voter => !connectedClients.Contains(voter));
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}
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}
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public void SetPermissions(ClientPermissions permissions, IEnumerable<DebugConsole.Command> permittedConsoleCommands)
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{
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this.Permissions = permissions;
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this.PermittedConsoleCommands.Clear();
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foreach (var command in permittedConsoleCommands)
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{
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this.PermittedConsoleCommands.Add(command);
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}
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this.PermittedConsoleCommands.UnionWith(permittedConsoleCommands);
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}
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public void GivePermission(ClientPermissions permission)
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@@ -32,23 +32,23 @@ namespace Barotrauma
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if (GameMain.Server is null) { return; }
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if (!(extraData is SpawnOrRemove entities)) { throw new Exception($"Malformed {nameof(EntitySpawner)} event: expected {nameof(SpawnOrRemove)}"); }
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message.Write(entities is RemoveEntity);
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message.WriteBoolean(entities is RemoveEntity);
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if (entities is RemoveEntity)
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{
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message.Write(entities.ID);
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message.WriteUInt16(entities.ID);
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}
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else
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{
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switch (entities.Entity)
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{
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case Item item:
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message.Write((byte)SpawnableType.Item);
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message.WriteByte((byte)SpawnableType.Item);
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DebugConsole.Log(
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$"Writing item spawn data {item} (ID: {entities.ID})");
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item.WriteSpawnData(message, entities.ID, entities.InventoryID, entities.ItemContainerIndex, entities.SlotIndex);
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break;
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case Character character:
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message.Write((byte)SpawnableType.Character);
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message.WriteByte((byte)SpawnableType.Character);
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DebugConsole.Log(
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$"Writing character spawn data: {character} (ID: {entities.ID})");
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character.WriteSpawnData(message, entities.ID, restrictMessageSize: true);
|
||||
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@@ -52,7 +52,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public const int MaxPacketsPerUpdate = 4;
|
||||
public const int MaxPacketsPerUpdate = 10;
|
||||
public float PacketsPerUpdate { get; set; } = 1.0f;
|
||||
|
||||
public byte[] Data { get; }
|
||||
@@ -219,27 +219,27 @@ namespace Barotrauma.Networking
|
||||
if (!transfer.Acknowledged)
|
||||
{
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||||
message = new WriteOnlyMessage();
|
||||
message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
message.WriteByte((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
|
||||
//if the recipient is the owner of the server (= a client running the server from the main exe)
|
||||
//we don't need to send anything, the client can just read the file directly
|
||||
if (transfer.Connection == GameMain.Server.OwnerConnection)
|
||||
{
|
||||
message.Write((byte)FileTransferMessageType.TransferOnSameMachine);
|
||||
message.Write((byte)transfer.ID);
|
||||
message.Write((byte)transfer.FileType);
|
||||
message.Write(transfer.FilePath);
|
||||
message.WriteByte((byte)FileTransferMessageType.TransferOnSameMachine);
|
||||
message.WriteByte((byte)transfer.ID);
|
||||
message.WriteByte((byte)transfer.FileType);
|
||||
message.WriteString(transfer.FilePath);
|
||||
peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable);
|
||||
transfer.Status = FileTransferStatus.Finished;
|
||||
}
|
||||
else
|
||||
{
|
||||
message.Write((byte)FileTransferMessageType.Initiate);
|
||||
message.Write((byte)transfer.ID);
|
||||
message.Write((byte)transfer.FileType);
|
||||
message.WriteByte((byte)FileTransferMessageType.Initiate);
|
||||
message.WriteByte((byte)transfer.ID);
|
||||
message.WriteByte((byte)transfer.FileType);
|
||||
//message.Write((ushort)chunkLen);
|
||||
message.Write(transfer.Data.Length);
|
||||
message.Write(transfer.FileName);
|
||||
message.WriteInt32(transfer.Data.Length);
|
||||
message.WriteString(transfer.FileName);
|
||||
peer.Send(message, transfer.Connection, DeliveryMethod.Unreliable);
|
||||
|
||||
transfer.Status = FileTransferStatus.Sending;
|
||||
@@ -262,13 +262,13 @@ namespace Barotrauma.Networking
|
||||
int sendByteCount = (remaining > chunkLen ? chunkLen : (int)remaining);
|
||||
|
||||
message = new WriteOnlyMessage();
|
||||
message.Write((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
message.Write((byte)FileTransferMessageType.Data);
|
||||
message.WriteByte((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
message.WriteByte((byte)FileTransferMessageType.Data);
|
||||
|
||||
message.Write((byte)transfer.ID);
|
||||
message.Write(transfer.SentOffset);
|
||||
message.WriteByte((byte)transfer.ID);
|
||||
message.WriteInt32(transfer.SentOffset);
|
||||
|
||||
message.Write((ushort)sendByteCount);
|
||||
message.WriteUInt16((ushort)sendByteCount);
|
||||
int chunkDestPos = message.BytePosition;
|
||||
message.BitPosition += sendByteCount * 8;
|
||||
message.LengthBits = Math.Max(message.LengthBits, message.BitPosition);
|
||||
|
||||
@@ -323,7 +323,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
newClient.SetPermissions(ClientPermissions.None, new List<DebugConsole.Command>());
|
||||
newClient.SetPermissions(ClientPermissions.None, Enumerable.Empty<DebugConsole.Command>());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -383,7 +383,7 @@ namespace Barotrauma.Networking
|
||||
character.KillDisconnectedTimer += deltaTime;
|
||||
character.SetStun(1.0f);
|
||||
|
||||
Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && c.EndpointMatches(character.OwnerClientEndpoint));
|
||||
Client owner = connectedClients.Find(c => (c.Character == null || c.Character == character) && c.AddressMatches(character.OwnerClientAddress));
|
||||
|
||||
if ((OwnerConnection == null || owner?.Connection != OwnerConnection) && character.KillDisconnectedTimer > serverSettings.KillDisconnectedTime)
|
||||
{
|
||||
@@ -675,18 +675,18 @@ namespace Barotrauma.Networking
|
||||
ConnectedClients.ForEach(c =>
|
||||
{
|
||||
IWriteMessage pingReq = new WriteOnlyMessage();
|
||||
pingReq.Write((byte)ServerPacketHeader.PING_REQUEST);
|
||||
pingReq.Write((byte)lastPingData.Length);
|
||||
pingReq.Write(lastPingData, 0, lastPingData.Length);
|
||||
pingReq.WriteByte((byte)ServerPacketHeader.PING_REQUEST);
|
||||
pingReq.WriteByte((byte)lastPingData.Length);
|
||||
pingReq.WriteBytes(lastPingData, 0, lastPingData.Length);
|
||||
serverPeer.Send(pingReq, c.Connection, DeliveryMethod.Unreliable);
|
||||
|
||||
IWriteMessage pingInf = new WriteOnlyMessage();
|
||||
pingInf.Write((byte)ServerPacketHeader.CLIENT_PINGS);
|
||||
pingInf.Write((byte)ConnectedClients.Count);
|
||||
pingInf.WriteByte((byte)ServerPacketHeader.CLIENT_PINGS);
|
||||
pingInf.WriteByte((byte)ConnectedClients.Count);
|
||||
ConnectedClients.ForEach(c2 =>
|
||||
{
|
||||
pingInf.Write(c2.SessionId);
|
||||
pingInf.Write(c2.Ping);
|
||||
pingInf.WriteByte(c2.SessionId);
|
||||
pingInf.WriteUInt16(c2.Ping);
|
||||
});
|
||||
serverPeer.Send(pingInf, c.Connection, DeliveryMethod.Unreliable);
|
||||
});
|
||||
@@ -1475,21 +1475,22 @@ namespace Barotrauma.Networking
|
||||
case ClientPermissions.SelectSub:
|
||||
bool isShuttle = inc.ReadBoolean();
|
||||
inc.ReadPadBits();
|
||||
UInt16 subIndex = inc.ReadUInt16();
|
||||
string subHash = inc.ReadString();
|
||||
var subList = GameMain.NetLobbyScreen.GetSubList();
|
||||
if (subIndex >= subList.Count)
|
||||
var sub = GameMain.NetLobbyScreen.GetSubList().FirstOrDefault(s => s.MD5Hash.StringRepresentation == subHash);
|
||||
if (sub == null)
|
||||
{
|
||||
DebugConsole.NewMessage($"Client \"{ClientLogName(sender)}\" attempted to select a sub, index out of bounds ({subIndex})", Color.Red);
|
||||
DebugConsole.NewMessage($"Client \"{ClientLogName(sender)}\" attempted to select a sub, could not find a sub with the MD5 hash \"{subHash}\".", Color.Red);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (isShuttle)
|
||||
{
|
||||
GameMain.NetLobbyScreen.SelectedShuttle = subList[subIndex];
|
||||
GameMain.NetLobbyScreen.SelectedShuttle = sub;
|
||||
}
|
||||
else
|
||||
{
|
||||
GameMain.NetLobbyScreen.SelectedSub = subList[subIndex];
|
||||
GameMain.NetLobbyScreen.SelectedSub = sub;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -1503,11 +1504,11 @@ namespace Barotrauma.Networking
|
||||
const int MaxSaves = 255;
|
||||
var saveInfos = SaveUtil.GetSaveFiles(SaveUtil.SaveType.Multiplayer, includeInCompatible: false);
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
|
||||
msg.Write((byte)Math.Min(saveInfos.Count, MaxSaves));
|
||||
msg.WriteByte((byte)ServerPacketHeader.CAMPAIGN_SETUP_INFO);
|
||||
msg.WriteByte((byte)Math.Min(saveInfos.Count, MaxSaves));
|
||||
for (int i = 0; i < saveInfos.Count && i < MaxSaves; i++)
|
||||
{
|
||||
msg.Write(saveInfos[i]);
|
||||
msg.WriteNetSerializableStruct(saveInfos[i]);
|
||||
}
|
||||
serverPeer.Send(msg, sender.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
@@ -1610,21 +1611,21 @@ namespace Barotrauma.Networking
|
||||
DebugConsole.NewMessage("Sending initial lobby update", Color.Gray);
|
||||
}
|
||||
|
||||
outmsg.Write(c.SessionId);
|
||||
outmsg.WriteByte(c.SessionId);
|
||||
|
||||
var subList = GameMain.NetLobbyScreen.GetSubList();
|
||||
outmsg.Write((UInt16)subList.Count);
|
||||
outmsg.WriteUInt16((UInt16)subList.Count);
|
||||
for (int i = 0; i < subList.Count; i++)
|
||||
{
|
||||
var sub = subList[i];
|
||||
outmsg.Write(sub.Name);
|
||||
outmsg.Write(sub.MD5Hash.ToString());
|
||||
outmsg.Write((byte)sub.SubmarineClass);
|
||||
outmsg.Write(sub.RequiredContentPackagesInstalled);
|
||||
outmsg.WriteString(sub.Name);
|
||||
outmsg.WriteString(sub.MD5Hash.ToString());
|
||||
outmsg.WriteByte((byte)sub.SubmarineClass);
|
||||
outmsg.WriteBoolean(sub.RequiredContentPackagesInstalled);
|
||||
}
|
||||
|
||||
outmsg.Write(GameStarted);
|
||||
outmsg.Write(serverSettings.AllowSpectating);
|
||||
outmsg.WriteBoolean(GameStarted);
|
||||
outmsg.WriteBoolean(serverSettings.AllowSpectating);
|
||||
|
||||
c.WritePermissions(outmsg);
|
||||
}
|
||||
@@ -1697,23 +1698,23 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
IWriteMessage outmsg = new WriteOnlyMessage();
|
||||
outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
|
||||
outmsg.WriteByte((byte)ServerPacketHeader.UPDATE_INGAME);
|
||||
|
||||
outmsg.Write((float)NetTime.Now);
|
||||
outmsg.WriteSingle((float)NetTime.Now);
|
||||
|
||||
outmsg.Write((byte)ServerNetObject.SYNC_IDS);
|
||||
outmsg.Write(c.LastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
|
||||
outmsg.Write(c.LastSentEntityEventID);
|
||||
outmsg.WriteByte((byte)ServerNetObject.SYNC_IDS);
|
||||
outmsg.WriteUInt16(c.LastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
|
||||
outmsg.WriteUInt16(c.LastSentEntityEventID);
|
||||
|
||||
if (GameMain.GameSession?.GameMode is MultiPlayerCampaign campaign && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
|
||||
{
|
||||
outmsg.Write(true);
|
||||
outmsg.WriteBoolean(true);
|
||||
outmsg.WritePadBits();
|
||||
campaign.ServerWrite(outmsg, c);
|
||||
}
|
||||
else
|
||||
{
|
||||
outmsg.Write(false);
|
||||
outmsg.WriteBoolean(false);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
|
||||
@@ -1739,8 +1740,8 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
IWriteMessage tempBuffer = new ReadWriteMessage();
|
||||
tempBuffer.Write(entity is Item); tempBuffer.WritePadBits();
|
||||
tempBuffer.Write(entity is MapEntity me ? me.Prefab.UintIdentifier : (UInt32)0);
|
||||
tempBuffer.WriteBoolean(entity is Item); tempBuffer.WritePadBits();
|
||||
tempBuffer.WriteUInt32(entity is MapEntity me ? me.Prefab.UintIdentifier : (UInt32)0);
|
||||
entityPositionSync.ServerWritePosition(tempBuffer, c);
|
||||
|
||||
//no more room in this packet
|
||||
@@ -1749,9 +1750,9 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
}
|
||||
|
||||
outmsg.Write((byte)ServerNetObject.ENTITY_POSITION);
|
||||
outmsg.WriteByte((byte)ServerNetObject.ENTITY_POSITION);
|
||||
outmsg.WritePadBits(); //padding is required here to make sure any padding bits within tempBuffer are read correctly
|
||||
outmsg.Write(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
|
||||
outmsg.WriteBytes(tempBuffer.Buffer, 0, tempBuffer.LengthBytes);
|
||||
outmsg.WritePadBits();
|
||||
|
||||
c.PositionUpdateLastSent[entity] = (float)NetTime.Now;
|
||||
@@ -1759,7 +1760,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
positionUpdateBytes = outmsg.LengthBytes - positionUpdateBytes;
|
||||
|
||||
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
outmsg.WriteByte((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
|
||||
if (outmsg.LengthBytes > MsgConstants.MTU)
|
||||
{
|
||||
@@ -1779,8 +1780,8 @@ namespace Barotrauma.Networking
|
||||
for (int i = 0; i < NetConfig.MaxEventPacketsPerUpdate; i++)
|
||||
{
|
||||
outmsg = new WriteOnlyMessage();
|
||||
outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
|
||||
outmsg.Write((float)Lidgren.Network.NetTime.Now);
|
||||
outmsg.WriteByte((byte)ServerPacketHeader.UPDATE_INGAME);
|
||||
outmsg.WriteSingle((float)Lidgren.Network.NetTime.Now);
|
||||
|
||||
int eventManagerBytes = outmsg.LengthBytes;
|
||||
entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
|
||||
@@ -1791,7 +1792,7 @@ namespace Barotrauma.Networking
|
||||
break;
|
||||
}
|
||||
|
||||
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
outmsg.WriteByte((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
|
||||
if (outmsg.LengthBytes > MsgConstants.MTU)
|
||||
{
|
||||
@@ -1821,10 +1822,10 @@ namespace Barotrauma.Networking
|
||||
bool hasChanged = NetIdUtils.IdMoreRecent(LastClientListUpdateID, c.LastRecvClientListUpdate);
|
||||
if (!hasChanged) { return; }
|
||||
|
||||
outmsg.Write((byte)ServerNetObject.CLIENT_LIST);
|
||||
outmsg.Write(LastClientListUpdateID);
|
||||
outmsg.WriteByte((byte)ServerNetObject.CLIENT_LIST);
|
||||
outmsg.WriteUInt16(LastClientListUpdateID);
|
||||
|
||||
outmsg.Write((byte)connectedClients.Count);
|
||||
outmsg.WriteByte((byte)connectedClients.Count);
|
||||
foreach (Client client in connectedClients)
|
||||
{
|
||||
var tempClientData = new TempClient
|
||||
@@ -1850,7 +1851,7 @@ namespace Barotrauma.Networking
|
||||
IsDownloading = FileSender.ActiveTransfers.Any(t => t.Connection == client.Connection)
|
||||
};
|
||||
|
||||
outmsg.Write(tempClientData);
|
||||
outmsg.WriteNetSerializableStruct(tempClientData);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
}
|
||||
@@ -1860,27 +1861,32 @@ namespace Barotrauma.Networking
|
||||
bool isInitialUpdate = false;
|
||||
|
||||
IWriteMessage outmsg = new WriteOnlyMessage();
|
||||
outmsg.Write((byte)ServerPacketHeader.UPDATE_LOBBY);
|
||||
outmsg.WriteByte((byte)ServerPacketHeader.UPDATE_LOBBY);
|
||||
|
||||
outmsg.Write((byte)ServerNetObject.SYNC_IDS);
|
||||
outmsg.WriteByte((byte)ServerNetObject.SYNC_IDS);
|
||||
|
||||
int settingsBytes = outmsg.LengthBytes;
|
||||
int initialUpdateBytes = 0;
|
||||
|
||||
if (ServerSettings.UnsentFlags() != ServerSettings.NetFlags.None)
|
||||
{
|
||||
GameMain.NetLobbyScreen.LastUpdateID++;
|
||||
}
|
||||
|
||||
IWriteMessage settingsBuf = null;
|
||||
if (NetIdUtils.IdMoreRecent(GameMain.NetLobbyScreen.LastUpdateID, c.LastRecvLobbyUpdate))
|
||||
{
|
||||
outmsg.Write(true);
|
||||
outmsg.WriteBoolean(true);
|
||||
outmsg.WritePadBits();
|
||||
|
||||
outmsg.Write(GameMain.NetLobbyScreen.LastUpdateID);
|
||||
outmsg.WriteUInt16(GameMain.NetLobbyScreen.LastUpdateID);
|
||||
|
||||
settingsBuf = new ReadWriteMessage();
|
||||
serverSettings.ServerWrite(settingsBuf, c);
|
||||
outmsg.Write((UInt16)settingsBuf.LengthBytes);
|
||||
outmsg.Write(settingsBuf.Buffer, 0, settingsBuf.LengthBytes);
|
||||
outmsg.WriteUInt16((UInt16)settingsBuf.LengthBytes);
|
||||
outmsg.WriteBytes(settingsBuf.Buffer, 0, settingsBuf.LengthBytes);
|
||||
|
||||
outmsg.Write(c.LastRecvLobbyUpdate < 1);
|
||||
outmsg.WriteBoolean(c.LastRecvLobbyUpdate < 1);
|
||||
if (c.LastRecvLobbyUpdate < 1)
|
||||
{
|
||||
isInitialUpdate = true;
|
||||
@@ -1888,42 +1894,42 @@ namespace Barotrauma.Networking
|
||||
ClientWriteInitial(c, outmsg);
|
||||
initialUpdateBytes = outmsg.LengthBytes - initialUpdateBytes;
|
||||
}
|
||||
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.Name);
|
||||
outmsg.Write(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
|
||||
outmsg.Write(IsUsingRespawnShuttle());
|
||||
outmsg.WriteString(GameMain.NetLobbyScreen.SelectedSub.Name);
|
||||
outmsg.WriteString(GameMain.NetLobbyScreen.SelectedSub.MD5Hash.ToString());
|
||||
outmsg.WriteBoolean(IsUsingRespawnShuttle());
|
||||
var selectedShuttle = gameStarted && respawnManager != null && respawnManager.UsingShuttle ?
|
||||
respawnManager.RespawnShuttle.Info :
|
||||
GameMain.NetLobbyScreen.SelectedShuttle;
|
||||
outmsg.Write(selectedShuttle.Name);
|
||||
outmsg.Write(selectedShuttle.MD5Hash.ToString());
|
||||
outmsg.WriteString(selectedShuttle.Name);
|
||||
outmsg.WriteString(selectedShuttle.MD5Hash.ToString());
|
||||
|
||||
outmsg.Write(serverSettings.AllowSubVoting);
|
||||
outmsg.Write(serverSettings.AllowModeVoting);
|
||||
outmsg.WriteBoolean(serverSettings.AllowSubVoting);
|
||||
outmsg.WriteBoolean(serverSettings.AllowModeVoting);
|
||||
|
||||
outmsg.Write(serverSettings.VoiceChatEnabled);
|
||||
outmsg.WriteBoolean(serverSettings.VoiceChatEnabled);
|
||||
|
||||
outmsg.Write(serverSettings.AllowSpectating);
|
||||
outmsg.WriteBoolean(serverSettings.AllowSpectating);
|
||||
|
||||
outmsg.WriteRangedInteger((int)serverSettings.TraitorsEnabled, 0, 2);
|
||||
|
||||
outmsg.WriteRangedInteger((int)GameMain.NetLobbyScreen.MissionType, 0, (int)MissionType.All);
|
||||
|
||||
outmsg.Write((byte)GameMain.NetLobbyScreen.SelectedModeIndex);
|
||||
outmsg.Write(GameMain.NetLobbyScreen.LevelSeed);
|
||||
outmsg.Write(serverSettings.SelectedLevelDifficulty);
|
||||
outmsg.WriteByte((byte)GameMain.NetLobbyScreen.SelectedModeIndex);
|
||||
outmsg.WriteString(GameMain.NetLobbyScreen.LevelSeed);
|
||||
outmsg.WriteSingle(serverSettings.SelectedLevelDifficulty);
|
||||
|
||||
outmsg.Write((byte)serverSettings.BotCount);
|
||||
outmsg.Write(serverSettings.BotSpawnMode == BotSpawnMode.Fill);
|
||||
outmsg.WriteByte((byte)serverSettings.BotCount);
|
||||
outmsg.WriteBoolean(serverSettings.BotSpawnMode == BotSpawnMode.Fill);
|
||||
|
||||
outmsg.Write(serverSettings.AutoRestart);
|
||||
outmsg.WriteBoolean(serverSettings.AutoRestart);
|
||||
if (serverSettings.AutoRestart)
|
||||
{
|
||||
outmsg.Write(autoRestartTimerRunning ? serverSettings.AutoRestartTimer : 0.0f);
|
||||
outmsg.WriteSingle(autoRestartTimerRunning ? serverSettings.AutoRestartTimer : 0.0f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
outmsg.Write(false);
|
||||
outmsg.WriteBoolean(false);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
settingsBytes = outmsg.LengthBytes - settingsBytes;
|
||||
@@ -1933,18 +1939,18 @@ namespace Barotrauma.Networking
|
||||
if (outmsg.LengthBytes < MsgConstants.MTU - 500 &&
|
||||
campaign != null && campaign.Preset == GameMain.NetLobbyScreen.SelectedMode)
|
||||
{
|
||||
outmsg.Write(true);
|
||||
outmsg.WriteBoolean(true);
|
||||
outmsg.WritePadBits();
|
||||
campaign.ServerWrite(outmsg, c);
|
||||
}
|
||||
else
|
||||
{
|
||||
outmsg.Write(false);
|
||||
outmsg.WriteBoolean(false);
|
||||
outmsg.WritePadBits();
|
||||
}
|
||||
campaignBytes = outmsg.LengthBytes - campaignBytes;
|
||||
|
||||
outmsg.Write(c.LastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
|
||||
outmsg.WriteUInt16(c.LastSentChatMsgID); //send this to client so they know which chat messages weren't received by the server
|
||||
|
||||
int clientListBytes = outmsg.LengthBytes;
|
||||
if (outmsg.LengthBytes < MsgConstants.MTU - 500)
|
||||
@@ -1957,7 +1963,7 @@ namespace Barotrauma.Networking
|
||||
WriteChatMessages(outmsg, c);
|
||||
chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
|
||||
|
||||
outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
outmsg.WriteByte((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
|
||||
bool messageTooLarge = outmsg.LengthBytes > MsgConstants.MTU;
|
||||
if (messageTooLarge && !isInitialUpdate)
|
||||
@@ -2071,21 +2077,21 @@ namespace Barotrauma.Networking
|
||||
if (connectedClients.Any())
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.QUERY_STARTGAME);
|
||||
msg.WriteByte((byte)ServerPacketHeader.QUERY_STARTGAME);
|
||||
|
||||
msg.Write(selectedSub.Name);
|
||||
msg.Write(selectedSub.MD5Hash.StringRepresentation);
|
||||
msg.WriteString(selectedSub.Name);
|
||||
msg.WriteString(selectedSub.MD5Hash.StringRepresentation);
|
||||
|
||||
msg.Write(IsUsingRespawnShuttle());
|
||||
msg.Write(selectedShuttle.Name);
|
||||
msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
|
||||
msg.WriteBoolean(IsUsingRespawnShuttle());
|
||||
msg.WriteString(selectedShuttle.Name);
|
||||
msg.WriteString(selectedShuttle.MD5Hash.StringRepresentation);
|
||||
|
||||
var campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
|
||||
msg.Write(campaign == null ? (byte)0 : campaign.CampaignID);
|
||||
msg.Write(campaign == null ? (UInt16)0 : campaign.LastSaveID);
|
||||
msg.WriteByte(campaign == null ? (byte)0 : campaign.CampaignID);
|
||||
msg.WriteUInt16(campaign == null ? (UInt16)0 : campaign.LastSaveID);
|
||||
foreach (MultiPlayerCampaign.NetFlags flag in Enum.GetValues(typeof(MultiPlayerCampaign.NetFlags)))
|
||||
{
|
||||
msg.Write(campaign == null ? (UInt16)0 : campaign.GetLastUpdateIdForFlag(flag));
|
||||
msg.WriteUInt16(campaign == null ? (UInt16)0 : campaign.GetLastUpdateIdForFlag(flag));
|
||||
}
|
||||
|
||||
connectedClients.ForEach(c => c.ReadyToStart = false);
|
||||
@@ -2400,7 +2406,7 @@ namespace Barotrauma.Networking
|
||||
mpCampaign.ClearSavedExperiencePoints(teamClients[i]);
|
||||
}
|
||||
|
||||
spawnedCharacter.OwnerClientEndpoint = teamClients[i].Connection.Endpoint;
|
||||
spawnedCharacter.OwnerClientAddress = teamClients[i].Connection.Endpoint.Address;
|
||||
spawnedCharacter.OwnerClientName = teamClients[i].Name;
|
||||
}
|
||||
|
||||
@@ -2498,50 +2504,50 @@ namespace Barotrauma.Networking
|
||||
MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.STARTGAME);
|
||||
msg.Write(seed);
|
||||
msg.Write(gameSession.GameMode.Preset.Identifier);
|
||||
msg.WriteByte((byte)ServerPacketHeader.STARTGAME);
|
||||
msg.WriteInt32(seed);
|
||||
msg.WriteIdentifier(gameSession.GameMode.Preset.Identifier);
|
||||
bool missionAllowRespawn = missionMode == null || !missionMode.Missions.Any(m => !m.AllowRespawn);
|
||||
msg.Write(serverSettings.AllowRespawn && missionAllowRespawn);
|
||||
msg.Write(serverSettings.AllowDisguises);
|
||||
msg.Write(serverSettings.AllowRewiring);
|
||||
msg.Write(serverSettings.AllowFriendlyFire);
|
||||
msg.Write(serverSettings.LockAllDefaultWires);
|
||||
msg.Write(serverSettings.AllowRagdollButton);
|
||||
msg.Write(serverSettings.AllowLinkingWifiToChat);
|
||||
msg.Write(serverSettings.MaximumMoneyTransferRequest);
|
||||
msg.Write(IsUsingRespawnShuttle());
|
||||
msg.Write((byte)serverSettings.LosMode);
|
||||
msg.Write(includesFinalize); msg.WritePadBits();
|
||||
msg.WriteBoolean(serverSettings.AllowRespawn && missionAllowRespawn);
|
||||
msg.WriteBoolean(serverSettings.AllowDisguises);
|
||||
msg.WriteBoolean(serverSettings.AllowRewiring);
|
||||
msg.WriteBoolean(serverSettings.AllowFriendlyFire);
|
||||
msg.WriteBoolean(serverSettings.LockAllDefaultWires);
|
||||
msg.WriteBoolean(serverSettings.AllowRagdollButton);
|
||||
msg.WriteBoolean(serverSettings.AllowLinkingWifiToChat);
|
||||
msg.WriteInt32(serverSettings.MaximumMoneyTransferRequest);
|
||||
msg.WriteBoolean(IsUsingRespawnShuttle());
|
||||
msg.WriteByte((byte)serverSettings.LosMode);
|
||||
msg.WriteBoolean(includesFinalize); msg.WritePadBits();
|
||||
|
||||
serverSettings.WriteMonsterEnabled(msg);
|
||||
|
||||
if (campaign == null)
|
||||
{
|
||||
msg.Write(levelSeed);
|
||||
msg.Write(serverSettings.SelectedLevelDifficulty);
|
||||
msg.Write(gameSession.SubmarineInfo.Name);
|
||||
msg.Write(gameSession.SubmarineInfo.MD5Hash.StringRepresentation);
|
||||
msg.WriteString(levelSeed);
|
||||
msg.WriteSingle(serverSettings.SelectedLevelDifficulty);
|
||||
msg.WriteString(gameSession.SubmarineInfo.Name);
|
||||
msg.WriteString(gameSession.SubmarineInfo.MD5Hash.StringRepresentation);
|
||||
var selectedShuttle = gameStarted && respawnManager != null && respawnManager.UsingShuttle ?
|
||||
respawnManager.RespawnShuttle.Info : GameMain.NetLobbyScreen.SelectedShuttle;
|
||||
msg.Write(selectedShuttle.Name);
|
||||
msg.Write(selectedShuttle.MD5Hash.StringRepresentation);
|
||||
msg.Write((byte)GameMain.GameSession.GameMode.Missions.Count());
|
||||
msg.WriteString(selectedShuttle.Name);
|
||||
msg.WriteString(selectedShuttle.MD5Hash.StringRepresentation);
|
||||
msg.WriteByte((byte)GameMain.GameSession.GameMode.Missions.Count());
|
||||
foreach (Mission mission in GameMain.GameSession.GameMode.Missions)
|
||||
{
|
||||
msg.Write(mission.Prefab.UintIdentifier);
|
||||
msg.WriteUInt32(mission.Prefab.UintIdentifier);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int nextLocationIndex = campaign.Map.Locations.FindIndex(l => l.LevelData == campaign.NextLevel);
|
||||
int nextConnectionIndex = campaign.Map.Connections.FindIndex(c => c.LevelData == campaign.NextLevel);
|
||||
msg.Write(campaign.CampaignID);
|
||||
msg.Write(campaign.LastSaveID);
|
||||
msg.Write(nextLocationIndex);
|
||||
msg.Write(nextConnectionIndex);
|
||||
msg.Write(campaign.Map.SelectedLocationIndex);
|
||||
msg.Write(campaign.MirrorLevel);
|
||||
msg.WriteByte(campaign.CampaignID);
|
||||
msg.WriteUInt16(campaign.LastSaveID);
|
||||
msg.WriteInt32(nextLocationIndex);
|
||||
msg.WriteInt32(nextConnectionIndex);
|
||||
msg.WriteInt32(campaign.Map.SelectedLocationIndex);
|
||||
msg.WriteBoolean(campaign.MirrorLevel);
|
||||
}
|
||||
|
||||
if (includesFinalize)
|
||||
@@ -2560,7 +2566,7 @@ namespace Barotrauma.Networking
|
||||
private void SendRoundStartFinalize(Client client)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.STARTGAMEFINALIZE);
|
||||
msg.WriteByte((byte)ServerPacketHeader.STARTGAMEFINALIZE);
|
||||
WriteRoundStartFinalize(msg, client);
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
@@ -2569,26 +2575,26 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
//tell the client what content files they should preload
|
||||
var contentToPreload = GameMain.GameSession.EventManager.GetFilesToPreload();
|
||||
msg.Write((ushort)contentToPreload.Count());
|
||||
msg.WriteUInt16((ushort)contentToPreload.Count());
|
||||
foreach (ContentFile contentFile in contentToPreload)
|
||||
{
|
||||
msg.Write(contentFile.Path.Value);
|
||||
msg.WriteString(contentFile.Path.Value);
|
||||
}
|
||||
msg.Write(Submarine.MainSub?.Info.EqualityCheckVal ?? 0);
|
||||
msg.Write((byte)GameMain.GameSession.Missions.Count());
|
||||
msg.WriteInt32(Submarine.MainSub?.Info.EqualityCheckVal ?? 0);
|
||||
msg.WriteByte((byte)GameMain.GameSession.Missions.Count());
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
msg.Write(mission.Prefab.Identifier);
|
||||
msg.WriteIdentifier(mission.Prefab.Identifier);
|
||||
}
|
||||
foreach (Level.LevelGenStage stage in Enum.GetValues(typeof(Level.LevelGenStage)).OfType<Level.LevelGenStage>().OrderBy(s => s))
|
||||
{
|
||||
msg.Write(GameMain.GameSession.Level.EqualityCheckValues[stage]);
|
||||
msg.WriteInt32(GameMain.GameSession.Level.EqualityCheckValues[stage]);
|
||||
}
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
mission.ServerWriteInitial(msg, client);
|
||||
}
|
||||
msg.Write(GameMain.GameSession.CrewManager != null);
|
||||
msg.WriteBoolean(GameMain.GameSession.CrewManager != null);
|
||||
GameMain.GameSession.CrewManager?.ServerWriteActiveOrders(msg);
|
||||
}
|
||||
|
||||
@@ -2651,18 +2657,18 @@ namespace Barotrauma.Networking
|
||||
if (connectedClients.Count > 0)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.ENDGAME);
|
||||
msg.Write((byte)transitionType);
|
||||
msg.Write(wasSaved);
|
||||
msg.Write(endMessage);
|
||||
msg.Write((byte)missions.Count);
|
||||
msg.WriteByte((byte)ServerPacketHeader.ENDGAME);
|
||||
msg.WriteByte((byte)transitionType);
|
||||
msg.WriteBoolean(wasSaved);
|
||||
msg.WriteString(endMessage);
|
||||
msg.WriteByte((byte)missions.Count);
|
||||
foreach (Mission mission in missions)
|
||||
{
|
||||
msg.Write(mission.Completed);
|
||||
msg.WriteBoolean(mission.Completed);
|
||||
}
|
||||
msg.Write(GameMain.GameSession?.WinningTeam == null ? (byte)0 : (byte)GameMain.GameSession.WinningTeam);
|
||||
msg.WriteByte(GameMain.GameSession?.WinningTeam == null ? (byte)0 : (byte)GameMain.GameSession.WinningTeam);
|
||||
|
||||
msg.Write((byte)traitorResults.Count);
|
||||
msg.WriteByte((byte)traitorResults.Count);
|
||||
foreach (var traitorResult in traitorResults)
|
||||
{
|
||||
traitorResult.ServerWrite(msg);
|
||||
@@ -2868,7 +2874,7 @@ namespace Barotrauma.Networking
|
||||
//reset karma to a neutral value, so if/when the ban is revoked the client wont get immediately punished by low karma again
|
||||
previousPlayer.Karma = Math.Max(previousPlayer.Karma, 50.0f);
|
||||
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.Endpoint, reason, duration);
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, previousPlayer.Address, reason, duration);
|
||||
if (previousPlayer.AccountInfo.AccountId.TryUnwrap(out var accountId))
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(previousPlayer.Name, accountId, reason, duration);
|
||||
@@ -3252,9 +3258,9 @@ namespace Barotrauma.Networking
|
||||
public void SendCancelTransferMsg(FileSender.FileTransferOut transfer)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
msg.Write((byte)FileTransferMessageType.Cancel);
|
||||
msg.Write((byte)transfer.ID);
|
||||
msg.WriteByte((byte)ServerPacketHeader.FILE_TRANSFER);
|
||||
msg.WriteByte((byte)FileTransferMessageType.Cancel);
|
||||
msg.WriteByte((byte)transfer.ID);
|
||||
serverPeer.Send(msg, transfer.Connection, DeliveryMethod.ReliableOrdered);
|
||||
}
|
||||
|
||||
@@ -3290,7 +3296,7 @@ namespace Barotrauma.Networking
|
||||
Client.UpdateKickVotes(connectedClients);
|
||||
|
||||
var kickVoteEligibleClients = connectedClients.Where(c => (DateTime.Now - c.JoinTime).TotalSeconds > ServerSettings.DisallowKickVoteTime);
|
||||
int minimumKickVotes = Math.Max(2, (int)(kickVoteEligibleClients.Count() * serverSettings.KickVoteRequiredRatio));
|
||||
float minimumKickVotes = Math.Max(2.0f, kickVoteEligibleClients.Count() * serverSettings.KickVoteRequiredRatio);
|
||||
var clientsToKick = connectedClients.FindAll(c =>
|
||||
c.Connection != OwnerConnection &&
|
||||
!c.HasPermission(ClientPermissions.Kick) &&
|
||||
@@ -3299,12 +3305,10 @@ namespace Barotrauma.Networking
|
||||
c.KickVoteCount >= minimumKickVotes);
|
||||
foreach (Client c in clientsToKick)
|
||||
{
|
||||
//reset the client's kick votes (they can rejoin after their ban expires)
|
||||
c.ResetVotes();
|
||||
var previousPlayer = previousPlayers.Find(p => p.MatchesClient(c));
|
||||
if (previousPlayer != null)
|
||||
{
|
||||
//reset the client's kick votes (they can rejoin after their ban expires)
|
||||
previousPlayer.KickVoters.Clear();
|
||||
}
|
||||
previousPlayer?.KickVoters.Clear();
|
||||
|
||||
SendChatMessage($"ServerMessage.KickedFromServer~[client]={c.Name}", ChatMessageType.Server, null, changeType: PlayerConnectionChangeType.Kicked);
|
||||
KickClient(c, "ServerMessage.KickedByVote");
|
||||
@@ -3330,10 +3334,10 @@ namespace Barotrauma.Networking
|
||||
if (!recipients.Any()) { return; }
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.UPDATE_LOBBY);
|
||||
msg.Write((byte)ServerNetObject.VOTE);
|
||||
msg.WriteByte((byte)ServerPacketHeader.UPDATE_LOBBY);
|
||||
msg.WriteByte((byte)ServerNetObject.VOTE);
|
||||
Voting.ServerWrite(msg);
|
||||
msg.Write((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
msg.WriteByte((byte)ServerNetObject.END_OF_MESSAGE);
|
||||
|
||||
foreach (var c in recipients)
|
||||
{
|
||||
@@ -3427,7 +3431,7 @@ namespace Barotrauma.Networking
|
||||
if (recipient?.Connection == null) { return; }
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.PERMISSIONS);
|
||||
msg.WriteByte((byte)ServerPacketHeader.PERMISSIONS);
|
||||
client.WritePermissions(msg);
|
||||
serverPeer.Send(msg, recipient.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
@@ -3462,9 +3466,9 @@ namespace Barotrauma.Networking
|
||||
client.GivenAchievements.Add(achievementIdentifier);
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
|
||||
msg.Write(achievementIdentifier);
|
||||
msg.Write(0);
|
||||
msg.WriteByte((byte)ServerPacketHeader.ACHIEVEMENT);
|
||||
msg.WriteIdentifier(achievementIdentifier);
|
||||
msg.WriteInt32(0);
|
||||
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
@@ -3474,9 +3478,9 @@ namespace Barotrauma.Networking
|
||||
if (client.GivenAchievements.Contains(achievementIdentifier)) { return; }
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.ACHIEVEMENT);
|
||||
msg.Write(achievementIdentifier);
|
||||
msg.Write(amount);
|
||||
msg.WriteByte((byte)ServerPacketHeader.ACHIEVEMENT);
|
||||
msg.WriteIdentifier(achievementIdentifier);
|
||||
msg.WriteInt32(amount);
|
||||
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
@@ -3485,10 +3489,10 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (client == null) { return; }
|
||||
var msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.TRAITOR_MESSAGE);
|
||||
msg.Write((byte)messageType);
|
||||
msg.Write(missionIdentifier);
|
||||
msg.Write(message);
|
||||
msg.WriteByte((byte)ServerPacketHeader.TRAITOR_MESSAGE);
|
||||
msg.WriteByte((byte)messageType);
|
||||
msg.WriteIdentifier(missionIdentifier);
|
||||
msg.WriteString(message);
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.ReliableOrdered);
|
||||
}
|
||||
|
||||
@@ -3497,8 +3501,8 @@ namespace Barotrauma.Networking
|
||||
if (!connectedClients.Any()) { return; }
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.CHEATS_ENABLED);
|
||||
msg.Write(DebugConsole.CheatsEnabled);
|
||||
msg.WriteByte((byte)ServerPacketHeader.CHEATS_ENABLED);
|
||||
msg.WriteBoolean(DebugConsole.CheatsEnabled);
|
||||
msg.WritePadBits();
|
||||
|
||||
foreach (Client c in connectedClients)
|
||||
@@ -3515,7 +3519,7 @@ namespace Barotrauma.Networking
|
||||
if (client.Character != null)
|
||||
{
|
||||
client.Character.IsRemotePlayer = false;
|
||||
client.Character.OwnerClientEndpoint = null;
|
||||
client.Character.OwnerClientAddress = null;
|
||||
client.Character.OwnerClientName = null;
|
||||
}
|
||||
|
||||
@@ -3542,7 +3546,7 @@ namespace Barotrauma.Networking
|
||||
newCharacter.Info.Character = newCharacter;
|
||||
}
|
||||
|
||||
newCharacter.OwnerClientEndpoint = client.Connection.Endpoint;
|
||||
newCharacter.OwnerClientAddress = client.Connection.Endpoint.Address;
|
||||
newCharacter.OwnerClientName = client.Name;
|
||||
newCharacter.IsRemotePlayer = true;
|
||||
newCharacter.Enabled = true;
|
||||
@@ -3900,9 +3904,9 @@ namespace Barotrauma.Networking
|
||||
foreach (var client in connectedClients)
|
||||
{
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
msg.Write((byte)ServerPacketHeader.MISSION);
|
||||
msg.WriteByte((byte)ServerPacketHeader.MISSION);
|
||||
int missionIndex = GameMain.GameSession.GetMissionIndex(mission);
|
||||
msg.Write((byte)(missionIndex == -1 ? 255: missionIndex));
|
||||
msg.WriteByte((byte)(missionIndex == -1 ? 255: missionIndex));
|
||||
mission?.ServerWrite(msg);
|
||||
serverPeer.Send(msg, client.Connection, DeliveryMethod.Reliable);
|
||||
}
|
||||
@@ -3963,7 +3967,7 @@ namespace Barotrauma.Networking
|
||||
class PreviousPlayer
|
||||
{
|
||||
public string Name;
|
||||
public Endpoint Endpoint;
|
||||
public Address Address;
|
||||
public AccountInfo AccountInfo;
|
||||
public float Karma;
|
||||
public int KarmaKickCount;
|
||||
@@ -3972,14 +3976,14 @@ namespace Barotrauma.Networking
|
||||
public PreviousPlayer(Client c)
|
||||
{
|
||||
Name = c.Name;
|
||||
Endpoint = c.Connection.Endpoint;
|
||||
Address = c.Connection.Endpoint.Address;
|
||||
AccountInfo = c.AccountInfo;
|
||||
}
|
||||
|
||||
public bool MatchesClient(Client c)
|
||||
{
|
||||
if (c.AccountInfo.AccountId.IsSome() && AccountInfo.AccountId.IsSome()) { return c.AccountInfo.AccountId == AccountInfo.AccountId; }
|
||||
return c.EndpointMatches(Endpoint);
|
||||
return c.AddressMatches(Address);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-5
@@ -344,15 +344,15 @@ namespace Barotrauma.Networking
|
||||
|
||||
if (client.NeedsMidRoundSync)
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.ENTITY_EVENT_INITIAL);
|
||||
msg.Write(client.UnreceivedEntityEventCount);
|
||||
msg.Write(client.FirstNewEventID);
|
||||
msg.WriteByte((byte)ServerNetObject.ENTITY_EVENT_INITIAL);
|
||||
msg.WriteUInt16(client.UnreceivedEntityEventCount);
|
||||
msg.WriteUInt16(client.FirstNewEventID);
|
||||
|
||||
Write(msg, eventsToSync, out sentEvents, client);
|
||||
}
|
||||
else
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.ENTITY_EVENT);
|
||||
msg.WriteByte((byte)ServerNetObject.ENTITY_EVENT);
|
||||
Write(msg, eventsToSync, out sentEvents, client);
|
||||
}
|
||||
|
||||
@@ -499,7 +499,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
ReadWriteMessage buffer = new ReadWriteMessage();
|
||||
byte[] temp = msg.ReadBytes(msgLength - 2);
|
||||
buffer.Write(temp, 0, msgLength - 2);
|
||||
buffer.WriteBytes(temp, 0, msgLength - 2);
|
||||
buffer.BitPosition = 0;
|
||||
BufferEvent(new BufferedEvent(sender, sender.Character, characterStateID, entity, buffer));
|
||||
|
||||
|
||||
@@ -7,21 +7,21 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
public override void ServerWrite(IWriteMessage msg, Client c)
|
||||
{
|
||||
msg.Write((byte)ServerNetObject.CHAT_MESSAGE);
|
||||
msg.Write(NetStateID);
|
||||
msg.WriteByte((byte)ServerNetObject.CHAT_MESSAGE);
|
||||
msg.WriteUInt16(NetStateID);
|
||||
msg.WriteRangedInteger((int)ChatMessageType.Order, 0, Enum.GetValues(typeof(ChatMessageType)).Length - 1);
|
||||
msg.Write(SenderName);
|
||||
msg.Write(SenderClient != null);
|
||||
msg.WriteString(SenderName);
|
||||
msg.WriteBoolean(SenderClient != null);
|
||||
if (SenderClient != null)
|
||||
{
|
||||
msg.Write(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
|
||||
msg.WriteString(SenderClient.AccountId.TryUnwrap(out var accountId) ? accountId.StringRepresentation : SenderClient.SessionId.ToString());
|
||||
}
|
||||
msg.Write(Sender != null && c.InGame);
|
||||
msg.WriteBoolean(Sender != null && c.InGame);
|
||||
if (Sender != null && c.InGame)
|
||||
{
|
||||
msg.Write(Sender.ID);
|
||||
msg.WriteUInt16(Sender.ID);
|
||||
}
|
||||
msg.Write(false); //text color (no custom text colors for order messages)
|
||||
msg.WriteBoolean(false); //text color (no custom text colors for order messages)
|
||||
msg.WritePadBits();
|
||||
WriteOrder(msg);
|
||||
}
|
||||
|
||||
+124
-132
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Linq;
|
||||
@@ -7,10 +8,10 @@ using Lidgren.Network;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class LidgrenServerPeer : ServerPeer
|
||||
internal sealed class LidgrenServerPeer : ServerPeer
|
||||
{
|
||||
private NetPeerConfiguration netPeerConfiguration;
|
||||
private NetServer netServer;
|
||||
private readonly NetPeerConfiguration netPeerConfiguration;
|
||||
private NetServer? netServer;
|
||||
|
||||
private readonly List<NetIncomingMessage> incomingLidgrenMessages;
|
||||
|
||||
@@ -20,6 +21,25 @@ namespace Barotrauma.Networking
|
||||
|
||||
netServer = null;
|
||||
|
||||
netPeerConfiguration = new NetPeerConfiguration("barotrauma")
|
||||
{
|
||||
AcceptIncomingConnections = true,
|
||||
AutoExpandMTU = false,
|
||||
MaximumConnections = NetConfig.MaxPlayers * 2,
|
||||
EnableUPnP = serverSettings.EnableUPnP,
|
||||
Port = serverSettings.Port
|
||||
};
|
||||
|
||||
netPeerConfiguration.DisableMessageType(
|
||||
NetIncomingMessageType.DebugMessage
|
||||
| NetIncomingMessageType.WarningMessage
|
||||
| NetIncomingMessageType.Receipt
|
||||
| NetIncomingMessageType.ErrorMessage
|
||||
| NetIncomingMessageType.Error
|
||||
| NetIncomingMessageType.UnconnectedData);
|
||||
|
||||
netPeerConfiguration.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
|
||||
|
||||
connectedClients = new List<NetworkConnection>();
|
||||
pendingClients = new List<PendingClient>();
|
||||
|
||||
@@ -32,21 +52,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (netServer != null) { return; }
|
||||
|
||||
netPeerConfiguration = new NetPeerConfiguration("barotrauma")
|
||||
{
|
||||
AcceptIncomingConnections = true,
|
||||
AutoExpandMTU = false,
|
||||
MaximumConnections = NetConfig.MaxPlayers * 2,
|
||||
EnableUPnP = serverSettings.EnableUPnP,
|
||||
Port = serverSettings.Port
|
||||
};
|
||||
|
||||
netPeerConfiguration.DisableMessageType(NetIncomingMessageType.DebugMessage |
|
||||
NetIncomingMessageType.WarningMessage | NetIncomingMessageType.Receipt |
|
||||
NetIncomingMessageType.ErrorMessage | NetIncomingMessageType.Error |
|
||||
NetIncomingMessageType.UnconnectedData);
|
||||
|
||||
netPeerConfiguration.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
|
||||
incomingLidgrenMessages.Clear();
|
||||
|
||||
netServer = new NetServer(netPeerConfiguration);
|
||||
|
||||
@@ -62,7 +68,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public override void Close(string msg = null)
|
||||
public override void Close(string? msg = null)
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
@@ -90,7 +96,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
if (netServer is null) { return; }
|
||||
|
||||
ToolBox.ThrowIfNull(incomingLidgrenMessages);
|
||||
|
||||
if (OnOwnerDetermined != null && OwnerConnection != null)
|
||||
{
|
||||
@@ -99,7 +107,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
netServer.ReadMessages(incomingLidgrenMessages);
|
||||
|
||||
|
||||
//process incoming connections first
|
||||
foreach (NetIncomingMessage inc in incomingLidgrenMessages.Where(m => m.MessageType == NetIncomingMessageType.ConnectionApproval))
|
||||
{
|
||||
@@ -126,7 +134,7 @@ namespace Barotrauma.Networking
|
||||
catch (Exception e)
|
||||
{
|
||||
string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace.CleanupStackTrace();
|
||||
GameAnalyticsManager.AddErrorEventOnce("LidgrenServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
GameAnalyticsManager.AddErrorEventOnce($"LidgrenServerPeer.Update:ClientReadException{e.TargetSite}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
#else
|
||||
@@ -138,7 +146,8 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
PendingClient pendingClient = pendingClients[i];
|
||||
|
||||
var connection = pendingClient.Connection as LidgrenConnection;
|
||||
LidgrenConnection connection = (LidgrenConnection)pendingClient.Connection;
|
||||
|
||||
if (connection.NetConnection.Status == NetConnectionStatus.InitiatedConnect ||
|
||||
connection.NetConnection.Status == NetConnectionStatus.ReceivedInitiation ||
|
||||
connection.NetConnection.Status == NetConnectionStatus.RespondedAwaitingApproval ||
|
||||
@@ -146,6 +155,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
UpdatePendingClient(pendingClient);
|
||||
if (i >= pendingClients.Count || pendingClients[i] != pendingClient) { i--; }
|
||||
}
|
||||
@@ -155,7 +165,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void InitUPnP()
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
if (netServer is null) { return; }
|
||||
|
||||
ToolBox.ThrowIfNull(netPeerConfiguration);
|
||||
|
||||
netServer.UPnP.ForwardPort(netPeerConfiguration.Port, "barotrauma");
|
||||
#if USE_STEAM
|
||||
@@ -178,7 +190,7 @@ namespace Barotrauma.Networking
|
||||
private void HandleConnection(NetIncomingMessage inc)
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
|
||||
if (connectedClients.Count >= serverSettings.MaxPlayers)
|
||||
{
|
||||
inc.SenderConnection.Deny(DisconnectReason.ServerFull.ToString());
|
||||
@@ -188,13 +200,13 @@ namespace Barotrauma.Networking
|
||||
if (serverSettings.BanList.IsBanned(new LidgrenEndpoint(inc.SenderConnection.RemoteEndPoint), out string banReason))
|
||||
{
|
||||
//IP banned: deny immediately
|
||||
inc.SenderConnection.Deny(DisconnectReason.Banned.ToString() + "/ " + banReason);
|
||||
inc.SenderConnection.Deny($"{DisconnectReason.Banned}/ {banReason}");
|
||||
return;
|
||||
}
|
||||
|
||||
PendingClient pendingClient = pendingClients.Find(c => c.Connection is LidgrenConnection l && l.NetConnection == inc.SenderConnection);
|
||||
PendingClient? pendingClient = pendingClients.Find(c => c.Connection is LidgrenConnection l && l.NetConnection == inc.SenderConnection);
|
||||
|
||||
if (pendingClient == null)
|
||||
if (pendingClient is null)
|
||||
{
|
||||
pendingClient = new PendingClient(new LidgrenConnection(inc.SenderConnection));
|
||||
pendingClients.Add(pendingClient);
|
||||
@@ -203,51 +215,52 @@ namespace Barotrauma.Networking
|
||||
inc.SenderConnection.Approve();
|
||||
}
|
||||
|
||||
private void HandleDataMessage(NetIncomingMessage inc)
|
||||
private void HandleDataMessage(NetIncomingMessage lidgrenMsg)
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
PendingClient pendingClient = pendingClients.Find(c => c.Connection is LidgrenConnection l && l.NetConnection == inc.SenderConnection);
|
||||
PendingClient? pendingClient = pendingClients.Find(c => c.Connection is LidgrenConnection l && l.NetConnection == lidgrenMsg.SenderConnection);
|
||||
|
||||
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
|
||||
IReadMessage inc = lidgrenMsg.ToReadMessage();
|
||||
|
||||
if (packetHeader.IsConnectionInitializationStep() && pendingClient != null)
|
||||
var (_, packetHeader, initialization) = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
|
||||
|
||||
if (packetHeader.IsConnectionInitializationStep() && pendingClient != null && initialization.HasValue)
|
||||
{
|
||||
ReadConnectionInitializationStep(pendingClient, new ReadWriteMessage(inc.Data, (int)inc.Position, inc.LengthBits, false));
|
||||
ReadConnectionInitializationStep(pendingClient, inc, initialization.Value);
|
||||
}
|
||||
else if (!packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
LidgrenConnection conn = connectedClients.Find(c => (c is LidgrenConnection l) && l.NetConnection == inc.SenderConnection) as LidgrenConnection;
|
||||
if (conn == null)
|
||||
if (!(connectedClients.Find(c => c is LidgrenConnection l && l.NetConnection == lidgrenMsg.SenderConnection) is LidgrenConnection conn))
|
||||
{
|
||||
if (pendingClient != null)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.AuthenticationRequired, "Received data message from unauthenticated client");
|
||||
}
|
||||
else if (inc.SenderConnection.Status != NetConnectionStatus.Disconnected &&
|
||||
inc.SenderConnection.Status != NetConnectionStatus.Disconnecting)
|
||||
else if (lidgrenMsg.SenderConnection.Status != NetConnectionStatus.Disconnected &&
|
||||
lidgrenMsg.SenderConnection.Status != NetConnectionStatus.Disconnecting)
|
||||
{
|
||||
inc.SenderConnection.Disconnect(DisconnectReason.AuthenticationRequired.ToString() + "/ Received data message from unauthenticated client");
|
||||
lidgrenMsg.SenderConnection.Disconnect($"{DisconnectReason.AuthenticationRequired}/ Received data message from unauthenticated client");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (pendingClient != null) { pendingClients.Remove(pendingClient); }
|
||||
|
||||
if (serverSettings.BanList.IsBanned(conn.Endpoint, out string banReason)
|
||||
|| (conn.AccountInfo.AccountId.TryUnwrap(out var accountId) && serverSettings.BanList.IsBanned(accountId, out banReason))
|
||||
|| conn.AccountInfo.OtherMatchingIds.Any(id => serverSettings.BanList.IsBanned(id, out banReason)))
|
||||
{
|
||||
Disconnect(conn, DisconnectReason.Banned.ToString() + "/ " + banReason);
|
||||
Disconnect(conn, $"{DisconnectReason.Banned}/ {banReason}");
|
||||
return;
|
||||
}
|
||||
UInt16 length = inc.ReadUInt16();
|
||||
|
||||
//DebugConsole.NewMessage(isCompressed + " " + isConnectionInitializationStep + " " + (int)incByte + " " + length);
|
||||
|
||||
IReadMessage msg = new ReadOnlyMessage(inc.Data, packetHeader.IsCompressed(), inc.PositionInBytes, length, conn);
|
||||
OnMessageReceived?.Invoke(conn, msg);
|
||||
var packet = INetSerializableStruct.Read<PeerPacketMessage>(inc);
|
||||
OnMessageReceived?.Invoke(conn, packet.GetReadMessage(packetHeader.IsCompressed(), conn));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void HandleStatusChanged(NetIncomingMessage inc)
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
@@ -255,30 +268,30 @@ namespace Barotrauma.Networking
|
||||
switch (inc.SenderConnection.Status)
|
||||
{
|
||||
case NetConnectionStatus.Disconnected:
|
||||
string disconnectMsg;
|
||||
LidgrenConnection conn = connectedClients.Select(c => c as LidgrenConnection).FirstOrDefault(c => c.NetConnection == inc.SenderConnection);
|
||||
LidgrenConnection? conn = connectedClients.Cast<LidgrenConnection>().FirstOrDefault(c => c.NetConnection == inc.SenderConnection);
|
||||
if (conn != null)
|
||||
{
|
||||
if (conn == OwnerConnection)
|
||||
{
|
||||
DebugConsole.NewMessage("Owner disconnected: closing the server...");
|
||||
GameServer.Log("Owner disconnected: closing the server...", ServerLog.MessageType.ServerMessage);
|
||||
Close(DisconnectReason.ServerShutdown.ToString() + "/ Owner disconnected");
|
||||
Close($"{DisconnectReason.ServerShutdown}/ Owner disconnected");
|
||||
}
|
||||
else
|
||||
{
|
||||
disconnectMsg = $"ServerMessage.HasDisconnected~[client]={GameMain.Server.ConnectedClients.First(c => c.Connection == conn).Name}";
|
||||
Disconnect(conn, disconnectMsg);
|
||||
#warning TODO: kill off disconnect in layer 1
|
||||
Disconnect(conn, $"ServerMessage.HasDisconnected~[client]={GameMain.Server.ConnectedClients.First(c => c.Connection == conn).Name}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
PendingClient pendingClient = pendingClients.Find(c => (c.Connection is LidgrenConnection l) && l.NetConnection == inc.SenderConnection);
|
||||
PendingClient? pendingClient = pendingClients.Find(c => c.Connection is LidgrenConnection l && l.NetConnection == inc.SenderConnection);
|
||||
if (pendingClient != null)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.Unknown, $"ServerMessage.HasDisconnected~[client]={pendingClient.Name}");
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -292,25 +305,23 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
PendingClient pendingClient = pendingClients.Find(c => c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId);
|
||||
DebugConsole.Log(steamId + " validation: " + status+", "+(pendingClient!=null));
|
||||
|
||||
if (pendingClient == null)
|
||||
PendingClient? pendingClient = pendingClients.Find(c => c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId);
|
||||
DebugConsole.Log($"{steamId} validation: {status}, {(pendingClient != null)}");
|
||||
|
||||
if (pendingClient is null)
|
||||
{
|
||||
if (status != Steamworks.AuthResponse.OK)
|
||||
if (status == Steamworks.AuthResponse.OK) { return; }
|
||||
|
||||
if (connectedClients.Find(c => c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId) is LidgrenConnection connection)
|
||||
{
|
||||
LidgrenConnection connection = connectedClients.Find(c => c.AccountInfo.AccountId is Some<AccountId> { Value: SteamId id } && id.Value == steamId) as LidgrenConnection;
|
||||
if (connection != null)
|
||||
{
|
||||
Disconnect(connection, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam authentication status changed: " + status.ToString());
|
||||
}
|
||||
Disconnect(connection, $"{DisconnectReason.SteamAuthenticationFailed}/ Steam authentication status changed: {status}");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
LidgrenConnection pendingConnection = pendingClient.Connection as LidgrenConnection;
|
||||
string banReason;
|
||||
if (serverSettings.BanList.IsBanned(pendingConnection.Endpoint, out banReason)
|
||||
LidgrenConnection pendingConnection = (LidgrenConnection)pendingClient.Connection;
|
||||
if (serverSettings.BanList.IsBanned(pendingConnection.Endpoint, out string banReason)
|
||||
|| serverSettings.BanList.IsBanned(new SteamId(steamId), out banReason)
|
||||
|| serverSettings.BanList.IsBanned(new SteamId(ownerId), out banReason))
|
||||
{
|
||||
@@ -326,8 +337,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam authentication failed: " + status.ToString());
|
||||
return;
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, $"Steam authentication failed: {status}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -335,86 +345,62 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
if (!(conn is LidgrenConnection lidgrenConn)) return;
|
||||
if (!connectedClients.Contains(lidgrenConn))
|
||||
if (!connectedClients.Contains(conn))
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to send message to unauthenticated connection: " + lidgrenConn.Endpoint.StringRepresentation);
|
||||
DebugConsole.ThrowError($"Tried to send message to unauthenticated connection: {conn.Endpoint.StringRepresentation}");
|
||||
return;
|
||||
}
|
||||
|
||||
NetDeliveryMethod lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
|
||||
switch (deliveryMethod)
|
||||
{
|
||||
case DeliveryMethod.Unreliable:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
|
||||
break;
|
||||
case DeliveryMethod.Reliable:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableUnordered;
|
||||
break;
|
||||
case DeliveryMethod.ReliableOrdered:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableOrdered;
|
||||
break;
|
||||
}
|
||||
byte[] bufAux = msg.PrepareForSending(compressPastThreshold, out bool isCompressed, out _);
|
||||
|
||||
#if DEBUG
|
||||
ToolBox.ThrowIfNull(netPeerConfiguration);
|
||||
netPeerConfiguration.SimulatedDuplicatesChance = GameMain.Server.SimulatedDuplicatesChance;
|
||||
netPeerConfiguration.SimulatedMinimumLatency = GameMain.Server.SimulatedMinimumLatency;
|
||||
netPeerConfiguration.SimulatedRandomLatency = GameMain.Server.SimulatedRandomLatency;
|
||||
netPeerConfiguration.SimulatedLoss = GameMain.Server.SimulatedLoss;
|
||||
#endif
|
||||
|
||||
NetOutgoingMessage lidgrenMsg = netServer.CreateMessage();
|
||||
byte[] msgData = new byte[msg.LengthBytes];
|
||||
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
|
||||
lidgrenMsg.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
|
||||
lidgrenMsg.Write((UInt16)length);
|
||||
lidgrenMsg.Write(msgData, 0, length);
|
||||
|
||||
NetSendResult result = netServer.SendMessage(lidgrenMsg, lidgrenConn.NetConnection, lidgrenDeliveryMethod);
|
||||
if (result != NetSendResult.Sent && result != NetSendResult.Queued)
|
||||
var headers = new PeerPacketHeaders
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send message to "+conn.Endpoint.StringRepresentation+": " + result.ToString(), Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
DeliveryMethod = deliveryMethod,
|
||||
PacketHeader = isCompressed ? PacketHeader.IsCompressed : PacketHeader.None,
|
||||
Initialization = null
|
||||
};
|
||||
var body = new PeerPacketMessage
|
||||
{
|
||||
Buffer = bufAux
|
||||
};
|
||||
SendMsgInternal(conn, headers, body);
|
||||
}
|
||||
|
||||
public override void Disconnect(NetworkConnection conn,string msg=null)
|
||||
|
||||
public override void Disconnect(NetworkConnection conn, string? msg = null)
|
||||
{
|
||||
if (netServer == null) { return; }
|
||||
|
||||
if (!(conn is LidgrenConnection lidgrenConn)) { return; }
|
||||
|
||||
if (connectedClients.Contains(lidgrenConn))
|
||||
{
|
||||
lidgrenConn.Status = NetworkConnectionStatus.Disconnected;
|
||||
connectedClients.Remove(lidgrenConn);
|
||||
OnDisconnect?.Invoke(conn, msg);
|
||||
if (conn.AccountInfo.AccountId is Some<AccountId> { Value: SteamId steamId }) { Steam.SteamManager.StopAuthSession(steamId); }
|
||||
if (conn.AccountInfo.AccountId is Some<AccountId> { Value: SteamId steamId }) { SteamManager.StopAuthSession(steamId); }
|
||||
}
|
||||
|
||||
lidgrenConn.NetConnection.Disconnect(msg ?? "Disconnected");
|
||||
}
|
||||
|
||||
protected override void SendMsgInternal(NetworkConnection conn, DeliveryMethod deliveryMethod, IWriteMessage msg)
|
||||
protected override void SendMsgInternal(NetworkConnection conn, PeerPacketHeaders headers, INetSerializableStruct? body)
|
||||
{
|
||||
LidgrenConnection lidgrenConn = conn as LidgrenConnection;
|
||||
NetDeliveryMethod lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
|
||||
switch (deliveryMethod)
|
||||
{
|
||||
case DeliveryMethod.Unreliable:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.Unreliable;
|
||||
break;
|
||||
case DeliveryMethod.Reliable:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableUnordered;
|
||||
break;
|
||||
case DeliveryMethod.ReliableOrdered:
|
||||
lidgrenDeliveryMethod = NetDeliveryMethod.ReliableOrdered;
|
||||
break;
|
||||
}
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
msgToSend.WriteNetSerializableStruct(headers);
|
||||
body?.Write(msgToSend);
|
||||
|
||||
NetOutgoingMessage lidgrenMsg = netServer.CreateMessage();
|
||||
lidgrenMsg.Write(msg.Buffer, 0, msg.LengthBytes);
|
||||
NetSendResult result = netServer.SendMessage(lidgrenMsg, lidgrenConn.NetConnection, lidgrenDeliveryMethod);
|
||||
NetSendResult result = ForwardToLidgren(msgToSend, conn, headers.DeliveryMethod);
|
||||
if (result != NetSendResult.Sent && result != NetSendResult.Queued)
|
||||
{
|
||||
DebugConsole.NewMessage("Failed to send message to " + conn.Endpoint.StringRepresentation + ": " + result.ToString(), Microsoft.Xna.Framework.Color.Yellow);
|
||||
DebugConsole.NewMessage($"Failed to send message to {conn.Endpoint}: {result}", Microsoft.Xna.Framework.Color.Yellow);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -430,7 +416,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
protected override void ProcessAuthTicket(string name, Option<int> ownKey, Option<SteamId> steamId, PendingClient pendingClient, byte[] ticket)
|
||||
protected override void ProcessAuthTicket(ClientSteamTicketAndVersionPacket packet, PendingClient pendingClient)
|
||||
{
|
||||
if (pendingClient.AccountInfo.AccountId.IsNone())
|
||||
{
|
||||
@@ -438,19 +424,19 @@ namespace Barotrauma.Networking
|
||||
#if DEBUG
|
||||
requireSteamAuth = false;
|
||||
#endif
|
||||
bool hasSteamAuth = packet.SteamAuthTicket.TryUnwrap(out var ticket);
|
||||
|
||||
//steam auth cannot be done (SteamManager not initialized or no ticket given),
|
||||
//but it's not required either -> let the client join without auth
|
||||
if ((!SteamManager.IsInitialized || (ticket?.Length ?? 0) == 0)
|
||||
&& !requireSteamAuth)
|
||||
if ((!SteamManager.IsInitialized || !hasSteamAuth) && !requireSteamAuth)
|
||||
{
|
||||
pendingClient.Name = name;
|
||||
pendingClient.OwnerKey = ownKey;
|
||||
pendingClient.Name = packet.Name;
|
||||
pendingClient.OwnerKey = packet.OwnerKey;
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!steamId.TryUnwrap(out var id))
|
||||
if (!packet.SteamId.TryUnwrap(out var id) || !(id is SteamId steamId))
|
||||
{
|
||||
if (requireSteamAuth)
|
||||
{
|
||||
@@ -460,36 +446,42 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else
|
||||
{
|
||||
Steamworks.BeginAuthResult authSessionStartState = Steam.SteamManager.StartAuthSession(ticket, id);
|
||||
Steamworks.BeginAuthResult authSessionStartState = SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
{
|
||||
if (requireSteamAuth)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "Steam auth session failed to start: " + authSessionStartState.ToString());
|
||||
return;
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, $"Steam auth session failed to start: {authSessionStartState}");
|
||||
}
|
||||
else
|
||||
{
|
||||
steamId = Option<SteamId>.None();
|
||||
packet.SteamId = Option<AccountId>.None();
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pendingClient.Connection.SetAccountInfo(new AccountInfo(steamId.Select(uid => (AccountId)uid)));
|
||||
pendingClient.Name = name;
|
||||
pendingClient.OwnerKey = ownKey;
|
||||
pendingClient.Connection.SetAccountInfo(new AccountInfo(packet.SteamId.Select(uid => (AccountId)uid)));
|
||||
pendingClient.Name = packet.Name;
|
||||
pendingClient.OwnerKey = packet.OwnerKey;
|
||||
pendingClient.AuthSessionStarted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pendingClient.AccountInfo.AccountId != steamId.Select(uid => (AccountId)uid))
|
||||
if (pendingClient.AccountInfo.AccountId != packet.SteamId.Select(uid => (AccountId)uid))
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.SteamAuthenticationFailed, "SteamID mismatch");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private NetSendResult ForwardToLidgren(IWriteMessage msg, NetworkConnection connection, DeliveryMethod deliveryMethod)
|
||||
{
|
||||
ToolBox.ThrowIfNull(netServer);
|
||||
|
||||
LidgrenConnection conn = (LidgrenConnection)connection;
|
||||
return netServer.SendMessage(msg.ToLidgren(netServer), conn.NetConnection, deliveryMethod.ToLidgren());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+92
-86
@@ -1,39 +1,41 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
abstract class ServerPeer
|
||||
internal abstract class ServerPeer
|
||||
{
|
||||
public delegate void MessageCallback(NetworkConnection connection, IReadMessage message);
|
||||
public delegate void DisconnectCallback(NetworkConnection connection, string reason);
|
||||
public delegate void InitializationCompleteCallback(NetworkConnection connection, string clientName);
|
||||
|
||||
public delegate void DisconnectCallback(NetworkConnection connection, string? reason);
|
||||
|
||||
public delegate void InitializationCompleteCallback(NetworkConnection connection, string? clientName);
|
||||
|
||||
public delegate void ShutdownCallback();
|
||||
|
||||
public delegate void OwnerDeterminedCallback(NetworkConnection connection);
|
||||
|
||||
public MessageCallback OnMessageReceived;
|
||||
public DisconnectCallback OnDisconnect;
|
||||
public InitializationCompleteCallback OnInitializationComplete;
|
||||
public ShutdownCallback OnShutdown;
|
||||
public OwnerDeterminedCallback OnOwnerDetermined;
|
||||
|
||||
protected Option<int> ownerKey;
|
||||
|
||||
public NetworkConnection OwnerConnection { get; protected set; }
|
||||
public MessageCallback? OnMessageReceived;
|
||||
public DisconnectCallback? OnDisconnect;
|
||||
public InitializationCompleteCallback? OnInitializationComplete;
|
||||
public ShutdownCallback? OnShutdown;
|
||||
public OwnerDeterminedCallback? OnOwnerDetermined;
|
||||
|
||||
public abstract void InitializeSteamServerCallbacks();
|
||||
|
||||
public abstract void Start();
|
||||
public abstract void Close(string msg = null);
|
||||
public abstract void Close(string? msg = null);
|
||||
public abstract void Update(float deltaTime);
|
||||
|
||||
protected class PendingClient
|
||||
protected sealed class PendingClient
|
||||
{
|
||||
public string Name;
|
||||
public string? Name;
|
||||
public Option<int> OwnerKey;
|
||||
public NetworkConnection Connection;
|
||||
public readonly NetworkConnection Connection;
|
||||
public ConnectionInitialization InitializationStep;
|
||||
public double UpdateTime;
|
||||
public double TimeOut;
|
||||
@@ -60,76 +62,69 @@ namespace Barotrauma.Networking
|
||||
TimeOut = NetworkConnection.TimeoutThreshold;
|
||||
}
|
||||
}
|
||||
protected List<NetworkConnection> connectedClients;
|
||||
protected List<PendingClient> pendingClients;
|
||||
|
||||
protected ServerSettings serverSettings;
|
||||
protected List<NetworkConnection> connectedClients = null!;
|
||||
protected List<PendingClient> pendingClients = null!;
|
||||
protected ServerSettings serverSettings = null!;
|
||||
protected Option<int> ownerKey = null!;
|
||||
protected NetworkConnection? OwnerConnection;
|
||||
|
||||
protected void ReadConnectionInitializationStep(PendingClient pendingClient, IReadMessage inc)
|
||||
protected void ReadConnectionInitializationStep(PendingClient pendingClient, IReadMessage inc, ConnectionInitialization initializationStep)
|
||||
{
|
||||
pendingClient.TimeOut = NetworkConnection.TimeoutThreshold;
|
||||
|
||||
ConnectionInitialization initializationStep = (ConnectionInitialization)inc.ReadByte();
|
||||
|
||||
if (pendingClient.InitializationStep != initializationStep) return;
|
||||
if (pendingClient.InitializationStep != initializationStep) { return; }
|
||||
|
||||
pendingClient.UpdateTime = Timing.TotalTime + Timing.Step;
|
||||
|
||||
switch (initializationStep)
|
||||
{
|
||||
case ConnectionInitialization.SteamTicketAndVersion:
|
||||
string name = Client.SanitizeName(inc.ReadString());
|
||||
int ownerKey = inc.ReadInt32();
|
||||
UInt64 steamIdVal = inc.ReadUInt64();
|
||||
Option<SteamId> steamId = steamIdVal != 0
|
||||
? Option<SteamId>.Some(new SteamId(steamIdVal))
|
||||
: Option<SteamId>.None();
|
||||
UInt16 ticketLength = inc.ReadUInt16();
|
||||
byte[] ticketBytes = inc.ReadBytes(ticketLength);
|
||||
var authPacket = INetSerializableStruct.Read<ClientSteamTicketAndVersionPacket>(inc);
|
||||
|
||||
if (!Client.IsValidName(name, serverSettings))
|
||||
if (!Client.IsValidName(authPacket.Name, serverSettings))
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.InvalidName, "");
|
||||
return;
|
||||
}
|
||||
|
||||
string version = inc.ReadString();
|
||||
bool isCompatibleVersion = NetworkMember.IsCompatible(version, GameMain.Version.ToString()) ?? false;
|
||||
bool isCompatibleVersion = NetworkMember.IsCompatible(authPacket.GameVersion, GameMain.Version.ToString()) ?? false;
|
||||
if (!isCompatibleVersion)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.InvalidVersion,
|
||||
$"DisconnectMessage.InvalidVersion~[version]={GameMain.Version}~[clientversion]={version}");
|
||||
$"DisconnectMessage.InvalidVersion~[version]={GameMain.Version}~[clientversion]={authPacket.GameVersion}");
|
||||
|
||||
GameServer.Log($"{name} ({steamId}) couldn't join the server (incompatible game version)", ServerLog.MessageType.Error);
|
||||
DebugConsole.NewMessage($"{name} ({steamId}) couldn't join the server (incompatible game version)", Microsoft.Xna.Framework.Color.Red);
|
||||
GameServer.Log($"{authPacket.Name} ({authPacket.SteamId}) couldn't join the server (incompatible game version)", ServerLog.MessageType.Error);
|
||||
DebugConsole.NewMessage($"{authPacket.Name} ({authPacket.SteamId}) couldn't join the server (incompatible game version)", Microsoft.Xna.Framework.Color.Red);
|
||||
return;
|
||||
}
|
||||
|
||||
LanguageIdentifier language = inc.ReadIdentifier().ToLanguageIdentifier();
|
||||
pendingClient.Connection.Language = language;
|
||||
pendingClient.Connection.Language = authPacket.Language.ToLanguageIdentifier();
|
||||
|
||||
Client nameTaken = GameMain.Server.ConnectedClients.Find(c => Homoglyphs.Compare(c.Name.ToLower(), name.ToLower()));
|
||||
Client nameTaken = GameMain.Server.ConnectedClients.Find(c => Homoglyphs.Compare(c.Name.ToLower(), authPacket.Name.ToLower()));
|
||||
if (nameTaken != null)
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.NameTaken, "");
|
||||
GameServer.Log($"{name} ({steamId}) couldn't join the server (name too similar to the name of the client \"" + nameTaken.Name + "\").", ServerLog.MessageType.Error);
|
||||
GameServer.Log($"{authPacket.Name} ({authPacket.SteamId}) couldn't join the server (name too similar to the name of the client \"" + nameTaken.Name + "\").", ServerLog.MessageType.Error);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pendingClient.AuthSessionStarted)
|
||||
{
|
||||
ProcessAuthTicket(name, ownerKey != 0 ? Option<int>.Some(ownerKey) : Option<int>.None(), steamId, pendingClient, ticketBytes);
|
||||
ProcessAuthTicket(authPacket, pendingClient);
|
||||
}
|
||||
|
||||
break;
|
||||
case ConnectionInitialization.Password:
|
||||
int pwLength = inc.ReadByte();
|
||||
byte[] incPassword = inc.ReadBytes(pwLength);
|
||||
if (pendingClient.PasswordSalt == null)
|
||||
var passwordPacket = INetSerializableStruct.Read<ClientPeerPasswordPacket>(inc);
|
||||
|
||||
if (pendingClient.PasswordSalt is null)
|
||||
{
|
||||
DebugConsole.ThrowError("Received password message from client without salt");
|
||||
return;
|
||||
}
|
||||
if (serverSettings.IsPasswordCorrect(incPassword, pendingClient.PasswordSalt.Value))
|
||||
|
||||
if (serverSettings.IsPasswordCorrect(passwordPacket.Password, pendingClient.PasswordSalt.Value))
|
||||
{
|
||||
pendingClient.InitializationStep = ConnectionInitialization.ContentPackageOrder;
|
||||
}
|
||||
@@ -138,13 +133,13 @@ namespace Barotrauma.Networking
|
||||
pendingClient.Retries++;
|
||||
if (serverSettings.BanAfterWrongPassword && pendingClient.Retries > serverSettings.MaxPasswordRetriesBeforeBan)
|
||||
{
|
||||
string banMsg = "Failed to enter correct password too many times";
|
||||
const string banMsg = "Failed to enter correct password too many times";
|
||||
BanPendingClient(pendingClient, banMsg, null);
|
||||
|
||||
RemovePendingClient(pendingClient, DisconnectReason.Banned, banMsg);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
pendingClient.UpdateTime = Timing.TotalTime;
|
||||
break;
|
||||
case ConnectionInitialization.ContentPackageOrder:
|
||||
@@ -154,25 +149,25 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void ProcessAuthTicket(string name, Option<int> ownKey, Option<SteamId> steamId, PendingClient pendingClient, byte[] ticket);
|
||||
protected abstract void ProcessAuthTicket(ClientSteamTicketAndVersionPacket packet, PendingClient pendingClient);
|
||||
|
||||
protected void BanPendingClient(PendingClient pendingClient, string banReason, TimeSpan? duration)
|
||||
{
|
||||
void banAccountId(AccountId accountId)
|
||||
{
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, accountId, banReason, duration);
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name ?? "Player", accountId, banReason, duration);
|
||||
}
|
||||
|
||||
|
||||
if (pendingClient.AccountInfo.AccountId.TryUnwrap(out var id)) { banAccountId(id); }
|
||||
|
||||
pendingClient.AccountInfo.OtherMatchingIds.ForEach(banAccountId);
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name, pendingClient.Connection.Endpoint, banReason, duration);
|
||||
serverSettings.BanList.BanPlayer(pendingClient.Name ?? "Player", pendingClient.Connection.Endpoint, banReason, duration);
|
||||
}
|
||||
|
||||
protected bool IsPendingClientBanned(PendingClient pendingClient, out string banReason)
|
||||
|
||||
protected bool IsPendingClientBanned(PendingClient pendingClient, out string? banReason)
|
||||
{
|
||||
bool isAccountIdBanned(AccountId accountId, out string banReason)
|
||||
bool isAccountIdBanned(AccountId accountId, out string? banReason)
|
||||
{
|
||||
banReason = default;
|
||||
return serverSettings.BanList.IsBanned(accountId, out banReason);
|
||||
}
|
||||
|
||||
@@ -182,16 +177,18 @@ namespace Barotrauma.Networking
|
||||
foreach (var otherId in pendingClient.AccountInfo.OtherMatchingIds)
|
||||
{
|
||||
if (isBanned) { break; }
|
||||
|
||||
isBanned |= isAccountIdBanned(otherId, out banReason);
|
||||
}
|
||||
|
||||
return isBanned;
|
||||
}
|
||||
|
||||
protected abstract void SendMsgInternal(NetworkConnection conn, DeliveryMethod deliveryMethod, IWriteMessage msg);
|
||||
protected abstract void SendMsgInternal(NetworkConnection conn, PeerPacketHeaders headers, INetSerializableStruct? body);
|
||||
|
||||
protected void UpdatePendingClient(PendingClient pendingClient)
|
||||
{
|
||||
if (IsPendingClientBanned(pendingClient, out string banReason))
|
||||
if (IsPendingClientBanned(pendingClient, out string? banReason))
|
||||
{
|
||||
RemovePendingClient(pendingClient, DisconnectReason.Banned, banReason);
|
||||
return;
|
||||
@@ -220,52 +217,61 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
if (Timing.TotalTime < pendingClient.UpdateTime) { return; }
|
||||
|
||||
pendingClient.UpdateTime = Timing.TotalTime + 1.0;
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)(PacketHeader.IsConnectionInitializationStep |
|
||||
PacketHeader.IsServerMessage));
|
||||
outMsg.Write((byte)pendingClient.InitializationStep);
|
||||
PeerPacketHeaders headers = new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = DeliveryMethod.Reliable,
|
||||
PacketHeader = PacketHeader.IsConnectionInitializationStep | PacketHeader.IsServerMessage,
|
||||
Initialization = pendingClient.InitializationStep
|
||||
};
|
||||
|
||||
INetSerializableStruct? structToSend = null;
|
||||
|
||||
switch (pendingClient.InitializationStep)
|
||||
{
|
||||
case ConnectionInitialization.ContentPackageOrder:
|
||||
var mpContentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerSyncedContent).ToList();
|
||||
outMsg.WriteVariableUInt32((UInt32)mpContentPackages.Count);
|
||||
for (int i = 0; i < mpContentPackages.Count; i++)
|
||||
|
||||
DateTime timeNow = DateTime.UtcNow;
|
||||
structToSend = new ServerPeerContentPackageOrderPacket
|
||||
{
|
||||
outMsg.Write(mpContentPackages[i].Name);
|
||||
byte[] hashBytes = mpContentPackages[i].Hash.ByteRepresentation;
|
||||
outMsg.WriteVariableUInt32((UInt32)hashBytes.Length);
|
||||
outMsg.Write(hashBytes, 0, hashBytes.Length);
|
||||
outMsg.Write(mpContentPackages[i].SteamWorkshopId);
|
||||
UInt32 installTimeDiffSeconds = (UInt32)((mpContentPackages[i].InstallTime ?? DateTime.UtcNow) - DateTime.UtcNow).TotalSeconds;
|
||||
outMsg.Write(installTimeDiffSeconds);
|
||||
}
|
||||
ServerName = GameMain.Server.ServerName,
|
||||
ContentPackages = ContentPackageManager.EnabledPackages.All.Where(cp => cp.HasMultiplayerSyncedContent)
|
||||
.Select(contentPackage => new ServerContentPackage(contentPackage, timeNow))
|
||||
.ToImmutableArray()
|
||||
};
|
||||
|
||||
break;
|
||||
case ConnectionInitialization.Password:
|
||||
outMsg.Write(pendingClient.PasswordSalt == null); outMsg.WritePadBits();
|
||||
if (pendingClient.PasswordSalt == null)
|
||||
structToSend = new ServerPeerPasswordPacket
|
||||
{
|
||||
pendingClient.PasswordSalt = Lidgren.Network.CryptoRandom.Instance.Next();
|
||||
outMsg.Write(pendingClient.PasswordSalt.Value);
|
||||
}
|
||||
else
|
||||
Salt = GetSalt(pendingClient),
|
||||
RetriesLeft = Option<int>.Some(pendingClient.Retries)
|
||||
};
|
||||
|
||||
static Option<int> GetSalt(PendingClient client)
|
||||
{
|
||||
outMsg.Write(pendingClient.Retries);
|
||||
if (client.PasswordSalt is { } salt) { return Option<int>.Some(salt); }
|
||||
|
||||
salt = Lidgren.Network.CryptoRandom.Instance.Next();
|
||||
client.PasswordSalt = salt;
|
||||
return Option<int>.Some(salt);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
SendMsgInternal(pendingClient.Connection, DeliveryMethod.Reliable, outMsg);
|
||||
SendMsgInternal(pendingClient.Connection, headers, structToSend);
|
||||
}
|
||||
|
||||
protected virtual void CheckOwnership(PendingClient pendingClient) { }
|
||||
|
||||
protected void RemovePendingClient(PendingClient pendingClient, DisconnectReason reason, string msg)
|
||||
protected void RemovePendingClient(PendingClient pendingClient, DisconnectReason reason, string? msg)
|
||||
{
|
||||
if (pendingClients.Contains(pendingClient))
|
||||
{
|
||||
Disconnect(pendingClient.Connection, reason + "/" + msg);
|
||||
Disconnect(pendingClient.Connection, $"{reason}/{msg}");
|
||||
|
||||
pendingClients.Remove(pendingClient);
|
||||
|
||||
@@ -279,6 +285,6 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
public abstract void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true);
|
||||
public abstract void Disconnect(NetworkConnection conn, string msg = null);
|
||||
public abstract void Disconnect(NetworkConnection conn, string? msg = null);
|
||||
}
|
||||
}
|
||||
}
|
||||
+111
-93
@@ -1,21 +1,20 @@
|
||||
using System;
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class SteamP2PServerPeer : ServerPeer
|
||||
internal sealed class SteamP2PServerPeer : ServerPeer
|
||||
{
|
||||
private bool started;
|
||||
|
||||
private readonly SteamId ownerSteamId;
|
||||
|
||||
private UInt64 ownerKey64 => unchecked((UInt64)ownerKey.Fallback(0));
|
||||
|
||||
private SteamId ReadSteamId(IReadMessage inc)
|
||||
=> new SteamId(inc.ReadUInt64() ^ ownerKey64);
|
||||
private void WriteSteamId(IWriteMessage msg, SteamId val)
|
||||
=> msg.Write(val.Value ^ ownerKey64);
|
||||
|
||||
private SteamId ReadSteamId(IReadMessage inc) => new SteamId(inc.ReadUInt64() ^ ownerKey64);
|
||||
private void WriteSteamId(IWriteMessage msg, SteamId val) => msg.WriteUInt64(val.Value ^ ownerKey64);
|
||||
|
||||
public SteamP2PServerPeer(SteamId steamId, int ownerKey, ServerSettings settings)
|
||||
{
|
||||
@@ -33,23 +32,22 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
WriteSteamId(outMsg, ownerSteamId);
|
||||
outMsg.Write((byte)DeliveryMethod.Reliable);
|
||||
outMsg.Write((byte)(PacketHeader.IsConnectionInitializationStep | PacketHeader.IsServerMessage));
|
||||
|
||||
byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, outMsg.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
var headers = new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = DeliveryMethod.Reliable,
|
||||
PacketHeader = PacketHeader.IsConnectionInitializationStep | PacketHeader.IsServerMessage,
|
||||
Initialization = null
|
||||
};
|
||||
SendMsgInternal(ownerSteamId, headers, null);
|
||||
|
||||
started = true;
|
||||
}
|
||||
|
||||
public override void Close(string msg = null)
|
||||
public override void Close(string? msg = null)
|
||||
{
|
||||
if (!started) { return; }
|
||||
|
||||
if (OwnerConnection != null) OwnerConnection.Status = NetworkConnectionStatus.Disconnected;
|
||||
if (OwnerConnection != null) { OwnerConnection.Status = NetworkConnectionStatus.Disconnected; }
|
||||
|
||||
for (int i = pendingClients.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -82,7 +80,7 @@ namespace Barotrauma.Networking
|
||||
//backwards for loop so we can remove elements while iterating
|
||||
for (int i = connectedClients.Count - 1; i >= 0; i--)
|
||||
{
|
||||
SteamP2PConnection conn = connectedClients[i] as SteamP2PConnection;
|
||||
SteamP2PConnection conn = (SteamP2PConnection)connectedClients[i];
|
||||
conn.Decay(deltaTime);
|
||||
if (conn.Timeout < 0.0)
|
||||
{
|
||||
@@ -103,7 +101,7 @@ namespace Barotrauma.Networking
|
||||
catch (Exception e)
|
||||
{
|
||||
string errorMsg = "Server failed to read an incoming message. {" + e + "}\n" + e.StackTrace.CleanupStackTrace();
|
||||
GameAnalyticsManager.AddErrorEventOnce("SteamP2PServerPeer.Update:ClientReadException" + e.TargetSite.ToString(), GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
GameAnalyticsManager.AddErrorEventOnce($"SteamP2PServerPeer.Update:ClientReadException{e.TargetSite}", GameAnalyticsManager.ErrorSeverity.Error, errorMsg);
|
||||
#if DEBUG
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
#else
|
||||
@@ -118,36 +116,36 @@ namespace Barotrauma.Networking
|
||||
if (i >= pendingClients.Count || pendingClients[i] != pendingClient) { i--; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void HandleDataMessage(IReadMessage inc)
|
||||
{
|
||||
if (!started) { return; }
|
||||
|
||||
SteamId senderSteamId = ReadSteamId(inc);
|
||||
SteamId ownerSteamId = ReadSteamId(inc);
|
||||
|
||||
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
|
||||
|
||||
SteamId sentOwnerSteamId = ReadSteamId(inc);
|
||||
|
||||
var (deliveryMethod, packetHeader, initialization) = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
|
||||
|
||||
if (packetHeader.IsServerMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Got server message from" + senderSteamId.ToString());
|
||||
DebugConsole.ThrowError($"Got server message from {senderSteamId}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (senderSteamId != this.ownerSteamId) //sender is remote, handle disconnects and heartbeats
|
||||
if (senderSteamId != ownerSteamId) //sender is remote, handle disconnects and heartbeats
|
||||
{
|
||||
bool connectionMatches(NetworkConnection conn)
|
||||
=> conn is SteamP2PConnection { Endpoint: SteamP2PEndpoint { SteamId: var steamId } }
|
||||
&& steamId == senderSteamId;
|
||||
PendingClient pendingClient = pendingClients.Find(c => connectionMatches(c.Connection));
|
||||
SteamP2PConnection connectedClient = connectedClients.Find(connectionMatches) as SteamP2PConnection;
|
||||
bool connectionMatches(NetworkConnection conn) =>
|
||||
conn is SteamP2PConnection { Endpoint: SteamP2PEndpoint { SteamId: var steamId } }
|
||||
&& steamId == senderSteamId;
|
||||
|
||||
PendingClient? pendingClient = pendingClients.Find(c => connectionMatches(c.Connection));
|
||||
SteamP2PConnection? connectedClient = connectedClients.Find(connectionMatches) as SteamP2PConnection;
|
||||
|
||||
pendingClient?.Heartbeat();
|
||||
connectedClient?.Heartbeat();
|
||||
|
||||
string banReason;
|
||||
if (serverSettings.BanList.IsBanned(senderSteamId, out banReason) ||
|
||||
serverSettings.BanList.IsBanned(ownerSteamId, out banReason))
|
||||
if (serverSettings.BanList.IsBanned(senderSteamId, out string banReason) ||
|
||||
serverSettings.BanList.IsBanned(sentOwnerSteamId, out banReason))
|
||||
{
|
||||
if (pendingClient != null)
|
||||
{
|
||||
@@ -155,9 +153,8 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else if (connectedClient != null)
|
||||
{
|
||||
Disconnect(connectedClient, DisconnectReason.Banned.ToString() + "/ "+ banReason);
|
||||
Disconnect(connectedClient, $"{DisconnectReason.Banned}/ {banReason}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
@@ -171,7 +168,6 @@ namespace Barotrauma.Networking
|
||||
string disconnectMsg = $"ServerMessage.HasDisconnected~[client]={GameMain.Server.ConnectedClients.First(c => c.Connection == connectedClient).Name}";
|
||||
Disconnect(connectedClient, disconnectMsg, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
else if (packetHeader.IsHeartbeatMessage())
|
||||
{
|
||||
@@ -182,12 +178,15 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (pendingClient != null)
|
||||
{
|
||||
pendingClient.Connection.SetAccountInfo(new AccountInfo(senderSteamId, ownerSteamId));
|
||||
ReadConnectionInitializationStep(pendingClient, new ReadOnlyMessage(inc.Buffer, false, inc.BytePosition, inc.LengthBytes - inc.BytePosition, null));
|
||||
pendingClient.Connection.SetAccountInfo(new AccountInfo(senderSteamId, sentOwnerSteamId));
|
||||
ReadConnectionInitializationStep(
|
||||
pendingClient,
|
||||
new ReadWriteMessage(inc.Buffer, inc.BitPosition, inc.LengthBits, false),
|
||||
initialization ?? throw new Exception("Initialization step missing"));
|
||||
}
|
||||
else
|
||||
else if (initialization.HasValue)
|
||||
{
|
||||
ConnectionInitialization initializationStep = (ConnectionInitialization)inc.ReadByte();
|
||||
ConnectionInitialization initializationStep = initialization.Value;
|
||||
if (initializationStep == ConnectionInitialization.ConnectionStarted)
|
||||
{
|
||||
pendingClients.Add(new PendingClient(new SteamP2PConnection(senderSteamId)));
|
||||
@@ -196,51 +195,53 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
else if (connectedClient != null)
|
||||
{
|
||||
UInt16 length = inc.ReadUInt16();
|
||||
|
||||
IReadMessage msg = new ReadOnlyMessage(inc.Buffer, packetHeader.IsCompressed(), inc.BytePosition, length, connectedClient);
|
||||
var packet = INetSerializableStruct.Read<PeerPacketMessage>(inc);
|
||||
IReadMessage msg = new ReadOnlyMessage(packet.Buffer, packetHeader.IsCompressed(), 0, packet.Length, connectedClient);
|
||||
OnMessageReceived?.Invoke(connectedClient, msg);
|
||||
}
|
||||
}
|
||||
else //sender is owner
|
||||
{
|
||||
if (OwnerConnection != null) { (OwnerConnection as SteamP2PConnection).Heartbeat(); }
|
||||
(OwnerConnection as SteamP2PConnection)?.Heartbeat();
|
||||
|
||||
if (packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received disconnect message from owner");
|
||||
return;
|
||||
}
|
||||
|
||||
if (packetHeader.IsServerMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received server message from owner");
|
||||
return;
|
||||
}
|
||||
|
||||
if (packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
if (OwnerConnection == null)
|
||||
if (OwnerConnection is null)
|
||||
{
|
||||
string ownerName = inc.ReadString();
|
||||
OwnerConnection = new SteamP2PConnection(this.ownerSteamId)
|
||||
var packet = INetSerializableStruct.Read<SteamP2PInitializationOwnerPacket>(inc);
|
||||
OwnerConnection = new SteamP2PConnection(ownerSteamId)
|
||||
{
|
||||
Language = GameSettings.CurrentConfig.Language
|
||||
};
|
||||
OwnerConnection.SetAccountInfo(new AccountInfo(this.ownerSteamId, this.ownerSteamId));
|
||||
OwnerConnection.SetAccountInfo(new AccountInfo(ownerSteamId, ownerSteamId));
|
||||
|
||||
OnInitializationComplete?.Invoke(OwnerConnection, ownerName);
|
||||
OnInitializationComplete?.Invoke(OwnerConnection, packet.OwnerName);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (packetHeader.IsHeartbeatMessage())
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt16 length = inc.ReadUInt16();
|
||||
|
||||
IReadMessage msg = new ReadOnlyMessage(inc.Buffer, packetHeader.IsCompressed(), inc.BytePosition, length, OwnerConnection);
|
||||
OnMessageReceived?.Invoke(OwnerConnection, msg);
|
||||
var packet = INetSerializableStruct.Read<PeerPacketMessage>(inc);
|
||||
IReadMessage msg = new ReadOnlyMessage(packet.Buffer, packetHeader.IsCompressed(), 0, packet.Length, OwnerConnection);
|
||||
OnMessageReceived?.Invoke(OwnerConnection!, msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -249,59 +250,67 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
throw new InvalidOperationException("Called InitializeSteamServerCallbacks on SteamP2PServerPeer!");
|
||||
}
|
||||
|
||||
|
||||
public override void Send(IWriteMessage msg, NetworkConnection conn, DeliveryMethod deliveryMethod, bool compressPastThreshold = true)
|
||||
{
|
||||
if (!started) { return; }
|
||||
|
||||
if (!(conn is SteamP2PConnection steamp2pConn)) { return; }
|
||||
if (!connectedClients.Contains(steamp2pConn) && conn != OwnerConnection)
|
||||
if (!(conn is SteamP2PConnection steamP2PConn)) { return; }
|
||||
|
||||
if (!connectedClients.Contains(steamP2PConn) && conn != OwnerConnection)
|
||||
{
|
||||
DebugConsole.ThrowError("Tried to send message to unauthenticated connection: " + steamp2pConn.AccountInfo.AccountId.ToString());
|
||||
DebugConsole.ThrowError($"Tried to send message to unauthenticated connection: {steamP2PConn.AccountInfo.AccountId}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!conn.AccountInfo.AccountId.TryUnwrap(out var connAccountId) || !(connAccountId is SteamId connSteamId)) { return; }
|
||||
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
byte[] msgData = new byte[16];
|
||||
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
|
||||
WriteSteamId(msgToSend, connSteamId);
|
||||
msgToSend.Write((byte)deliveryMethod);
|
||||
msgToSend.Write((byte)((isCompressed ? PacketHeader.IsCompressed : PacketHeader.None) | PacketHeader.IsServerMessage));
|
||||
msgToSend.Write((UInt16)length);
|
||||
msgToSend.Write(msgData, 0, length);
|
||||
byte[] bufAux = msg.PrepareForSending(compressPastThreshold, out bool isCompressed, out _);
|
||||
|
||||
byte[] bufToSend = (byte[])msgToSend.Buffer.Clone();
|
||||
Array.Resize(ref bufToSend, msgToSend.LengthBytes);
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
var headers = new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = deliveryMethod,
|
||||
PacketHeader = (isCompressed ? PacketHeader.IsCompressed : PacketHeader.None)
|
||||
| PacketHeader.IsServerMessage,
|
||||
Initialization = null
|
||||
};
|
||||
var body = new PeerPacketMessage
|
||||
{
|
||||
Buffer = bufAux
|
||||
};
|
||||
SendMsgInternal(steamP2PConn, headers, body);
|
||||
}
|
||||
|
||||
private void SendDisconnectMessage(SteamId steamId, string msg)
|
||||
private void SendDisconnectMessage(SteamId steamId, string? msg)
|
||||
{
|
||||
if (!started) { return; }
|
||||
|
||||
if (string.IsNullOrWhiteSpace(msg)) { return; }
|
||||
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
WriteSteamId(msgToSend, steamId);
|
||||
msgToSend.Write((byte)DeliveryMethod.Reliable);
|
||||
msgToSend.Write((byte)(PacketHeader.IsDisconnectMessage | PacketHeader.IsServerMessage));
|
||||
msgToSend.Write(msg);
|
||||
var headers = new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = DeliveryMethod.Reliable,
|
||||
PacketHeader = PacketHeader.IsDisconnectMessage | PacketHeader.IsServerMessage,
|
||||
Initialization = null
|
||||
};
|
||||
var packet = new PeerDisconnectPacket
|
||||
{
|
||||
Message = msg
|
||||
};
|
||||
|
||||
byte[] bufToSend = (byte[])msgToSend.Buffer.Clone();
|
||||
Array.Resize(ref bufToSend, msgToSend.LengthBytes);
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
SendMsgInternal(steamId, headers, packet);
|
||||
}
|
||||
|
||||
private void Disconnect(NetworkConnection conn, string msg, bool sendDisconnectMessage)
|
||||
private void Disconnect(NetworkConnection conn, string? msg, bool sendDisconnectMessage)
|
||||
{
|
||||
if (!started) { return; }
|
||||
|
||||
if (!(conn is SteamP2PConnection steamp2pConn)) { return; }
|
||||
|
||||
if (!conn.AccountInfo.AccountId.TryUnwrap(out var connAccountId) || !(connAccountId is SteamId connSteamId)) { return; }
|
||||
|
||||
|
||||
if (sendDisconnectMessage) { SendDisconnectMessage(connSteamId, msg); }
|
||||
|
||||
if (connectedClients.Contains(steamp2pConn))
|
||||
{
|
||||
steamp2pConn.Status = NetworkConnectionStatus.Disconnected;
|
||||
@@ -315,32 +324,41 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
}
|
||||
|
||||
public override void Disconnect(NetworkConnection conn, string msg = null)
|
||||
public override void Disconnect(NetworkConnection conn, string? msg = null)
|
||||
{
|
||||
Disconnect(conn, msg, true);
|
||||
}
|
||||
|
||||
protected override void SendMsgInternal(NetworkConnection conn, DeliveryMethod deliveryMethod, IWriteMessage msg)
|
||||
protected override void SendMsgInternal(NetworkConnection conn, PeerPacketHeaders headers, INetSerializableStruct? body)
|
||||
{
|
||||
var connSteamId = conn is SteamP2PConnection { Endpoint: SteamP2PEndpoint { SteamId: var id } }
|
||||
? id : null;
|
||||
var connSteamId = conn is SteamP2PConnection { Endpoint: SteamP2PEndpoint { SteamId: var id } } ? id : null;
|
||||
if (connSteamId is null) { return; }
|
||||
|
||||
|
||||
SendMsgInternal(connSteamId, headers, body);
|
||||
}
|
||||
|
||||
private void SendMsgInternal(SteamId connSteamId, PeerPacketHeaders headers, INetSerializableStruct? body)
|
||||
{
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
WriteSteamId(msgToSend, connSteamId);
|
||||
msgToSend.Write((byte)deliveryMethod);
|
||||
msgToSend.Write(msg.Buffer, 0, msg.LengthBytes);
|
||||
byte[] bufToSend = (byte[])msgToSend.Buffer.Clone();
|
||||
Array.Resize(ref bufToSend, msgToSend.LengthBytes);
|
||||
msgToSend.WriteNetSerializableStruct(headers);
|
||||
body?.Write(msgToSend);
|
||||
|
||||
ForwardToOwnerProcess(msgToSend);
|
||||
}
|
||||
|
||||
private static void ForwardToOwnerProcess(IWriteMessage msg)
|
||||
{
|
||||
byte[] bufToSend = (byte[])msg.Buffer.Clone();
|
||||
Array.Resize(ref bufToSend, msg.LengthBytes);
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
}
|
||||
|
||||
protected override void ProcessAuthTicket(string name, Option<int> ownKey, Option<SteamId> steamId, PendingClient pendingClient, byte[] ticket)
|
||||
protected override void ProcessAuthTicket(ClientSteamTicketAndVersionPacket packet, PendingClient pendingClient)
|
||||
{
|
||||
pendingClient.InitializationStep = serverSettings.HasPassword ? ConnectionInitialization.Password : ConnectionInitialization.ContentPackageOrder;
|
||||
|
||||
pendingClient.Name = name;
|
||||
pendingClient.Name = packet.Name;
|
||||
pendingClient.AuthSessionStarted = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,11 +8,6 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
partial class RespawnManager : Entity, IServerSerializable
|
||||
{
|
||||
/// <summary>
|
||||
/// How much skills drop towards the job's default skill levels when respawning midround in the campaign
|
||||
/// </summary>
|
||||
const float SkillReductionOnCampaignMidroundRespawn = 0.75f;
|
||||
|
||||
private DateTime despawnTime;
|
||||
|
||||
private float shuttleEmptyTimer;
|
||||
@@ -444,7 +439,7 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
clients[i].Character = character;
|
||||
character.OwnerClientEndpoint = clients[i].Connection.Endpoint;
|
||||
character.OwnerClientAddress = clients[i].Connection.Endpoint.Address;
|
||||
character.OwnerClientName = clients[i].Name;
|
||||
GameServer.Log(
|
||||
$"Respawning {GameServer.ClientLogName(clients[i])} ({clients[i].Connection.Endpoint}) as {characterInfos[i].Job.Name}", ServerLog.MessageType.Spawning);
|
||||
@@ -561,7 +556,7 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
var skillPrefab = characterInfo.Job.Prefab.Skills.Find(s => skill.Identifier == s.Identifier);
|
||||
if (skillPrefab == null) { continue; }
|
||||
skill.Level = MathHelper.Lerp(skill.Level, skillPrefab.LevelRange.Start, SkillReductionOnCampaignMidroundRespawn);
|
||||
skill.Level = MathHelper.Lerp(skill.Level, skillPrefab.LevelRange.End, SkillReductionOnDeath);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -572,20 +567,20 @@ namespace Barotrauma.Networking
|
||||
switch (CurrentState)
|
||||
{
|
||||
case State.Transporting:
|
||||
msg.Write(ReturnCountdownStarted);
|
||||
msg.Write(GameMain.Server.ServerSettings.MaxTransportTime);
|
||||
msg.Write((float)(ReturnTime - DateTime.Now).TotalSeconds);
|
||||
msg.WriteBoolean(ReturnCountdownStarted);
|
||||
msg.WriteSingle(GameMain.Server.ServerSettings.MaxTransportTime);
|
||||
msg.WriteSingle((float)(ReturnTime - DateTime.Now).TotalSeconds);
|
||||
break;
|
||||
case State.Waiting:
|
||||
MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
|
||||
var matchingData = campaign?.GetClientCharacterData(c);
|
||||
bool forceSpawnInMainSub = matchingData != null && !matchingData.HasSpawned;
|
||||
msg.Write((ushort)pendingRespawnCount);
|
||||
msg.Write((ushort)requiredRespawnCount);
|
||||
msg.Write(IsRespawnPromptPendingForClient(c));
|
||||
msg.Write(RespawnCountdownStarted);
|
||||
msg.Write(forceSpawnInMainSub);
|
||||
msg.Write((float)(RespawnTime - DateTime.Now).TotalSeconds);
|
||||
msg.WriteUInt16((ushort)pendingRespawnCount);
|
||||
msg.WriteUInt16((ushort)requiredRespawnCount);
|
||||
msg.WriteBoolean(IsRespawnPromptPendingForClient(c));
|
||||
msg.WriteBoolean(RespawnCountdownStarted);
|
||||
msg.WriteBoolean(forceSpawnInMainSub);
|
||||
msg.WriteSingle((float)(RespawnTime - DateTime.Now).TotalSeconds);
|
||||
break;
|
||||
case State.Returning:
|
||||
break;
|
||||
|
||||
@@ -27,20 +27,26 @@ namespace Barotrauma.Networking
|
||||
public static readonly string ClientPermissionsFile = "Data" + Path.DirectorySeparatorChar + "clientpermissions.xml";
|
||||
public static readonly char SubmarineSeparatorChar = '|';
|
||||
|
||||
public readonly Dictionary<NetFlags, UInt16> LastUpdateIdForFlag = new Dictionary<NetFlags, UInt16>();
|
||||
public UInt16 LastPropertyUpdateId { get; private set; } = 1;
|
||||
|
||||
public readonly Dictionary<NetFlags, UInt16> LastUpdateIdForFlag
|
||||
= ((NetFlags[])Enum.GetValues(typeof(NetFlags)))
|
||||
.Select(f => (f, (ushort)1))
|
||||
.ToDictionary();
|
||||
|
||||
public void UpdateFlag(NetFlags flag)
|
||||
=> LastUpdateIdForFlag[flag] = (UInt16)(GameMain.NetLobbyScreen.LastUpdateID + 1);
|
||||
|
||||
public NetFlags UnsentFlags()
|
||||
=> LastUpdateIdForFlag.Keys
|
||||
.Where(k => NetIdUtils.IdMoreRecent(LastUpdateIdForFlag[k], GameMain.NetLobbyScreen.LastUpdateID))
|
||||
.Aggregate(NetFlags.None, (f1, f2) => f1 | f2);
|
||||
|
||||
private bool IsFlagRequired(Client c, NetFlags flag)
|
||||
=> NetIdUtils.IdMoreRecent(LastUpdateIdForFlag[flag], c.LastRecvLobbyUpdate);
|
||||
|
||||
public NetFlags GetRequiredFlags(Client c)
|
||||
=> LastUpdateIdForFlag.Keys
|
||||
.Where(k => IsFlagRequired(c, k))
|
||||
.Concat(NetFlags.None.ToEnumerable()) //prevents InvalidOperationException in Aggregate
|
||||
.Aggregate((f1, f2) => f1 | f2);
|
||||
.Aggregate(NetFlags.None, (f1, f2) => f1 | f2);
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
@@ -56,16 +62,16 @@ namespace Barotrauma.Networking
|
||||
property.SyncValue();
|
||||
if (NetIdUtils.IdMoreRecent(property.LastUpdateID, c.LastRecvLobbyUpdate))
|
||||
{
|
||||
outMsg.Write(key);
|
||||
outMsg.WriteUInt32(key);
|
||||
netProperties[key].Write(outMsg);
|
||||
}
|
||||
}
|
||||
outMsg.Write((UInt32)0);
|
||||
outMsg.WriteUInt32((UInt32)0);
|
||||
}
|
||||
|
||||
public void ServerAdminWrite(IWriteMessage outMsg, Client c)
|
||||
{
|
||||
c.LastSentServerSettingsUpdate = LastPropertyUpdateId;
|
||||
c.LastSentServerSettingsUpdate = LastUpdateIdForFlag[NetFlags.Properties];
|
||||
WriteNetProperties(outMsg, c);
|
||||
WriteMonsterEnabled(outMsg);
|
||||
BanList.ServerAdminWrite(outMsg, c);
|
||||
@@ -74,21 +80,21 @@ namespace Barotrauma.Networking
|
||||
public void ServerWrite(IWriteMessage outMsg, Client c)
|
||||
{
|
||||
NetFlags requiredFlags = GetRequiredFlags(c);
|
||||
outMsg.Write((byte)requiredFlags);
|
||||
outMsg.WriteByte((byte)requiredFlags);
|
||||
if (requiredFlags.HasFlag(NetFlags.Name))
|
||||
{
|
||||
outMsg.Write(ServerName);
|
||||
outMsg.WriteString(ServerName);
|
||||
}
|
||||
|
||||
if (requiredFlags.HasFlag(NetFlags.Message))
|
||||
{
|
||||
outMsg.Write(ServerMessageText);
|
||||
outMsg.WriteString(ServerMessageText);
|
||||
}
|
||||
outMsg.Write((byte)PlayStyle);
|
||||
outMsg.Write((byte)MaxPlayers);
|
||||
outMsg.Write(HasPassword);
|
||||
outMsg.Write(IsPublic);
|
||||
outMsg.Write(AllowFileTransfers);
|
||||
outMsg.WriteByte((byte)PlayStyle);
|
||||
outMsg.WriteByte((byte)MaxPlayers);
|
||||
outMsg.WriteBoolean(HasPassword);
|
||||
outMsg.WriteBoolean(IsPublic);
|
||||
outMsg.WriteBoolean(AllowFileTransfers);
|
||||
outMsg.WritePadBits();
|
||||
outMsg.WriteRangedInteger(TickRate, 1, 60);
|
||||
|
||||
@@ -103,16 +109,18 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
|
||||
if (c.HasPermission(Networking.ClientPermissions.ManageSettings)
|
||||
&& !NetIdUtils.IdMoreRecentOrMatches(c.LastRecvServerSettingsUpdate, LastPropertyUpdateId))
|
||||
&& NetIdUtils.IdMoreRecent(
|
||||
newID: LastUpdateIdForFlag[NetFlags.Properties],
|
||||
oldID: c.LastRecvServerSettingsUpdate))
|
||||
{
|
||||
outMsg.Write(true);
|
||||
outMsg.WriteBoolean(true);
|
||||
outMsg.WritePadBits();
|
||||
|
||||
ServerAdminWrite(outMsg, c);
|
||||
}
|
||||
else
|
||||
{
|
||||
outMsg.Write(false);
|
||||
outMsg.WriteBoolean(false);
|
||||
outMsg.WritePadBits();
|
||||
}
|
||||
}
|
||||
@@ -174,7 +182,6 @@ namespace Barotrauma.Networking
|
||||
if (propertiesChanged)
|
||||
{
|
||||
UpdateFlag(NetFlags.Properties);
|
||||
LastPropertyUpdateId = (UInt16)(GameMain.NetLobbyScreen.LastUpdateID + 1);
|
||||
}
|
||||
changed |= propertiesChanged;
|
||||
}
|
||||
|
||||
@@ -55,8 +55,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
|
||||
msg.Write((byte)ServerPacketHeader.VOICE);
|
||||
msg.Write((byte)queue.QueueID);
|
||||
msg.WriteByte((byte)ServerPacketHeader.VOICE);
|
||||
msg.WriteByte((byte)queue.QueueID);
|
||||
queue.Write(msg);
|
||||
|
||||
netServer.Send(msg, recipient.Connection, DeliveryMethod.Unreliable);
|
||||
|
||||
@@ -254,7 +254,7 @@ namespace Barotrauma
|
||||
break;
|
||||
case VoteType.Kick:
|
||||
byte kickedClientID = inc.ReadByte();
|
||||
if ((DateTime.Now - sender.JoinTime).TotalSeconds > GameMain.Server.ServerSettings.DisallowKickVoteTime)
|
||||
if ((DateTime.Now - sender.JoinTime).TotalSeconds < GameMain.Server.ServerSettings.DisallowKickVoteTime)
|
||||
{
|
||||
GameMain.Server.SendDirectChatMessage($"ServerMessage.kickvotedisallowed", sender);
|
||||
}
|
||||
@@ -328,66 +328,66 @@ namespace Barotrauma
|
||||
{
|
||||
if (GameMain.Server == null) { return; }
|
||||
|
||||
msg.Write(GameMain.Server.ServerSettings.AllowSubVoting);
|
||||
msg.WriteBoolean(GameMain.Server.ServerSettings.AllowSubVoting);
|
||||
if (GameMain.Server.ServerSettings.AllowSubVoting)
|
||||
{
|
||||
IReadOnlyDictionary<SubmarineInfo, int> voteList = GetVoteCounts<SubmarineInfo>(VoteType.Sub, GameMain.Server.ConnectedClients);
|
||||
msg.Write((byte)voteList.Count);
|
||||
msg.WriteByte((byte)voteList.Count);
|
||||
foreach (KeyValuePair<SubmarineInfo, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Value);
|
||||
msg.Write(vote.Key.Name);
|
||||
msg.WriteByte((byte)vote.Value);
|
||||
msg.WriteString(vote.Key.Name);
|
||||
}
|
||||
}
|
||||
msg.Write(GameMain.Server.ServerSettings.AllowModeVoting);
|
||||
msg.WriteBoolean(GameMain.Server.ServerSettings.AllowModeVoting);
|
||||
if (GameMain.Server.ServerSettings.AllowModeVoting)
|
||||
{
|
||||
IReadOnlyDictionary<GameModePreset, int> voteList = GetVoteCounts<GameModePreset>(VoteType.Mode, GameMain.Server.ConnectedClients);
|
||||
msg.Write((byte)voteList.Count);
|
||||
msg.WriteByte((byte)voteList.Count);
|
||||
foreach (KeyValuePair<GameModePreset, int> vote in voteList)
|
||||
{
|
||||
msg.Write((byte)vote.Value);
|
||||
msg.Write(vote.Key.Identifier);
|
||||
msg.WriteByte((byte)vote.Value);
|
||||
msg.WriteIdentifier(vote.Key.Identifier);
|
||||
}
|
||||
}
|
||||
msg.Write(GameMain.Server.ServerSettings.AllowEndVoting);
|
||||
msg.WriteBoolean(GameMain.Server.ServerSettings.AllowEndVoting);
|
||||
if (GameMain.Server.ServerSettings.AllowEndVoting)
|
||||
{
|
||||
msg.Write((byte)GameMain.Server.ConnectedClients.Count(c => c.HasSpawned && c.GetVote<bool>(VoteType.EndRound)));
|
||||
msg.Write((byte)GameMain.Server.ConnectedClients.Count(c => c.HasSpawned));
|
||||
msg.WriteByte((byte)GameMain.Server.ConnectedClients.Count(c => c.HasSpawned && c.GetVote<bool>(VoteType.EndRound)));
|
||||
msg.WriteByte((byte)GameMain.Server.ConnectedClients.Count(c => c.HasSpawned));
|
||||
}
|
||||
|
||||
msg.Write(GameMain.Server.ServerSettings.AllowVoteKick);
|
||||
msg.WriteBoolean(GameMain.Server.ServerSettings.AllowVoteKick);
|
||||
|
||||
msg.Write((byte)(ActiveVote?.State ?? VoteState.None));
|
||||
msg.WriteByte((byte)(ActiveVote?.State ?? VoteState.None));
|
||||
if (ActiveVote != null)
|
||||
{
|
||||
msg.Write((byte)ActiveVote.VoteType);
|
||||
msg.WriteByte((byte)ActiveVote.VoteType);
|
||||
if (ActiveVote.State != VoteState.None && ActiveVote.VoteType != VoteType.Unknown)
|
||||
{
|
||||
var eligibleClients = GameMain.Server.ConnectedClients.Where(c => c.InGame && c != ActiveVote.VoteStarter);
|
||||
|
||||
var yesClients = eligibleClients.Where(c => c.GetVote<int>(ActiveVote.VoteType) == 2);
|
||||
msg.Write((byte)yesClients.Count());
|
||||
msg.WriteByte((byte)yesClients.Count());
|
||||
foreach (Client c in yesClients)
|
||||
{
|
||||
msg.Write(c.SessionId);
|
||||
msg.WriteByte(c.SessionId);
|
||||
}
|
||||
|
||||
var noClients = eligibleClients.Where(c => c.GetVote<int>(ActiveVote.VoteType) == 1);
|
||||
msg.Write((byte)noClients.Count());
|
||||
msg.WriteByte((byte)noClients.Count());
|
||||
foreach (Client c in noClients)
|
||||
{
|
||||
msg.Write(c.SessionId);
|
||||
msg.WriteByte(c.SessionId);
|
||||
}
|
||||
|
||||
msg.Write((byte)eligibleClients.Count());
|
||||
msg.WriteByte((byte)eligibleClients.Count());
|
||||
|
||||
switch (ActiveVote.State)
|
||||
{
|
||||
case VoteState.Started:
|
||||
msg.Write(ActiveVote.VoteStarter.SessionId);
|
||||
msg.Write((byte)GameMain.Server.ServerSettings.VoteTimeout);
|
||||
msg.WriteByte(ActiveVote.VoteStarter.SessionId);
|
||||
msg.WriteByte((byte)GameMain.Server.ServerSettings.VoteTimeout);
|
||||
|
||||
switch (ActiveVote.VoteType)
|
||||
{
|
||||
@@ -395,14 +395,14 @@ namespace Barotrauma
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.SwitchSub:
|
||||
SubmarineVote vote = ActiveVote as SubmarineVote;
|
||||
msg.Write(vote.Sub.Name);
|
||||
msg.Write(vote.TransferItems);
|
||||
msg.WriteString(vote.Sub.Name);
|
||||
msg.WriteBoolean(vote.TransferItems);
|
||||
break;
|
||||
case VoteType.TransferMoney:
|
||||
var transferVote = (ActiveVote as TransferVote);
|
||||
msg.Write(transferVote.From?.SessionId ?? 0);
|
||||
msg.Write(transferVote.To?.SessionId ?? 0);
|
||||
msg.Write(transferVote.TransferAmount);
|
||||
msg.WriteByte(transferVote.From?.SessionId ?? 0);
|
||||
msg.WriteByte(transferVote.To?.SessionId ?? 0);
|
||||
msg.WriteInt32(transferVote.TransferAmount);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -412,16 +412,16 @@ namespace Barotrauma
|
||||
break;
|
||||
case VoteState.Passed:
|
||||
case VoteState.Failed:
|
||||
msg.Write(ActiveVote.State == VoteState.Passed);
|
||||
msg.WriteBoolean(ActiveVote.State == VoteState.Passed);
|
||||
switch (ActiveVote.VoteType)
|
||||
{
|
||||
case VoteType.PurchaseSub:
|
||||
case VoteType.PurchaseAndSwitchSub:
|
||||
case VoteType.SwitchSub:
|
||||
var subVote = ActiveVote as SubmarineVote;
|
||||
msg.Write(subVote.Sub.Name);
|
||||
msg.Write(subVote.TransferItems);
|
||||
msg.Write((short)subVote.DeliveryFee);
|
||||
msg.WriteString(subVote.Sub.Name);
|
||||
msg.WriteBoolean(subVote.TransferItems);
|
||||
msg.WriteInt16((short)subVote.DeliveryFee);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
@@ -430,10 +430,10 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
var readyClients = GameMain.Server.ConnectedClients.Where(c => c.GetVote<bool>(VoteType.StartRound));
|
||||
msg.Write((byte)readyClients.Count());
|
||||
msg.WriteByte((byte)readyClients.Count());
|
||||
foreach (Client c in readyClients)
|
||||
{
|
||||
msg.Write(c.SessionId);
|
||||
msg.WriteByte(c.SessionId);
|
||||
}
|
||||
|
||||
msg.WritePadBits();
|
||||
|
||||
@@ -1,207 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
partial class WhiteListedPlayer
|
||||
{
|
||||
private static UInt16 LastIdentifier = 0;
|
||||
|
||||
public WhiteListedPlayer(string name,string ip)
|
||||
{
|
||||
Name = name;
|
||||
IP = ip;
|
||||
|
||||
UniqueIdentifier = LastIdentifier; LastIdentifier++;
|
||||
}
|
||||
}
|
||||
|
||||
partial class WhiteList
|
||||
{
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
if (!File.Exists(SavePath)) { return; }
|
||||
|
||||
string[] lines;
|
||||
try
|
||||
{
|
||||
lines = File.ReadAllLines(SavePath);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to open whitelist in " + SavePath, e);
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (string line in lines)
|
||||
{
|
||||
if (line[0] == '#')
|
||||
{
|
||||
string lineval = line.Substring(1, line.Length - 1);
|
||||
Int32.TryParse(lineval, out int intVal);
|
||||
if (lineval.ToLower() == "true" || intVal != 0)
|
||||
{
|
||||
Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Enabled = false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string[] separatedLine = line.Split(',');
|
||||
if (separatedLine.Length < 2) continue;
|
||||
|
||||
string name = string.Join(",", separatedLine.Take(separatedLine.Length - 1));
|
||||
string ip = separatedLine.Last();
|
||||
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
GameServer.Log("Saving whitelist", ServerLog.MessageType.ServerMessage);
|
||||
|
||||
GameMain.Server?.ServerSettings?.UpdateFlag(ServerSettings.NetFlags.Properties);
|
||||
|
||||
List<string> lines = new List<string>();
|
||||
|
||||
if (Enabled)
|
||||
{
|
||||
lines.Add("#true");
|
||||
}
|
||||
else
|
||||
{
|
||||
lines.Add("#false");
|
||||
}
|
||||
foreach (WhiteListedPlayer wlp in whitelistedPlayers)
|
||||
{
|
||||
lines.Add(wlp.Name + "," + wlp.IP);
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllLines(SavePath, lines);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Saving the whitelist to " + SavePath + " failed", e);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsWhiteListed(string name, IPAddress address)
|
||||
{
|
||||
if (!Enabled) return true;
|
||||
WhiteListedPlayer wlp = whitelistedPlayers.Find(p => p.Name == name);
|
||||
if (wlp == null) return false;
|
||||
if (!string.IsNullOrWhiteSpace(wlp.IP))
|
||||
{
|
||||
if (address.IsIPv4MappedToIPv6 && wlp.IP == address.MapToIPv4NoThrow().ToString())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return wlp.IP == address.ToString();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void RemoveFromWhiteList(WhiteListedPlayer wlp)
|
||||
{
|
||||
GameServer.Log("Removing " + wlp.Name + " from whitelist", ServerLog.MessageType.ServerMessage);
|
||||
whitelistedPlayers.Remove(wlp);
|
||||
}
|
||||
|
||||
private void AddToWhiteList(string name, string ip)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(name)) return;
|
||||
if (whitelistedPlayers.Any(x => x.Name.ToLower() == name.ToLower() && x.IP == ip)) return;
|
||||
whitelistedPlayers.Add(new WhiteListedPlayer(name, ip));
|
||||
}
|
||||
|
||||
public void ServerAdminWrite(IWriteMessage outMsg, Client c)
|
||||
{
|
||||
if (!c.HasPermission(ClientPermissions.ManageSettings))
|
||||
{
|
||||
outMsg.Write(false); outMsg.WritePadBits();
|
||||
return;
|
||||
}
|
||||
outMsg.Write(true);
|
||||
outMsg.Write(c.Connection == GameMain.Server.OwnerConnection);
|
||||
outMsg.Write(Enabled);
|
||||
|
||||
outMsg.WritePadBits();
|
||||
outMsg.WriteVariableUInt32((UInt32)whitelistedPlayers.Count);
|
||||
for (int i = 0; i < whitelistedPlayers.Count; i++)
|
||||
{
|
||||
WhiteListedPlayer whitelistedPlayer = whitelistedPlayers[i];
|
||||
|
||||
outMsg.Write(whitelistedPlayer.Name);
|
||||
outMsg.Write(whitelistedPlayer.UniqueIdentifier);
|
||||
if (c.Connection == GameMain.Server.OwnerConnection)
|
||||
{
|
||||
outMsg.Write(whitelistedPlayer.IP);
|
||||
//outMsg.Write(whitelistedPlayer.SteamID); //TODO: add steamid to whitelisted players
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ServerAdminRead(IReadMessage incMsg, Client c)
|
||||
{
|
||||
if (!c.HasPermission(ClientPermissions.ManageSettings))
|
||||
{
|
||||
bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
|
||||
UInt16 removeCount = incMsg.ReadUInt16();
|
||||
incMsg.BitPosition += removeCount * 4 * 8;
|
||||
UInt16 addCount = incMsg.ReadUInt16();
|
||||
for (int i = 0; i < addCount; i++)
|
||||
{
|
||||
incMsg.ReadString(); //skip name
|
||||
incMsg.ReadString(); //skip ip
|
||||
}
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool prevEnabled = Enabled;
|
||||
bool enabled = incMsg.ReadBoolean(); incMsg.ReadPadBits();
|
||||
Enabled = enabled;
|
||||
|
||||
UInt16 removeCount = incMsg.ReadUInt16();
|
||||
for (int i = 0; i < removeCount; i++)
|
||||
{
|
||||
UInt16 id = incMsg.ReadUInt16();
|
||||
WhiteListedPlayer whitelistedPlayer = whitelistedPlayers.Find(p => p.UniqueIdentifier == id);
|
||||
if (whitelistedPlayer != null)
|
||||
{
|
||||
GameServer.Log(GameServer.ClientLogName(c) + " removed " + whitelistedPlayer.Name + " from whitelist (" + whitelistedPlayer.IP + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
RemoveFromWhiteList(whitelistedPlayer);
|
||||
}
|
||||
}
|
||||
|
||||
UInt16 addCount = incMsg.ReadUInt16();
|
||||
for (int i = 0; i < addCount; i++)
|
||||
{
|
||||
string name = incMsg.ReadString();
|
||||
string ip = incMsg.ReadString();
|
||||
|
||||
GameServer.Log(GameServer.ClientLogName(c) + " added " + name + " to whitelist (" + ip + ")", ServerLog.MessageType.ConsoleUsage);
|
||||
AddToWhiteList(name, ip);
|
||||
}
|
||||
|
||||
bool changed = removeCount > 0 || addCount > 0 || prevEnabled != enabled;
|
||||
if (changed) { Save(); }
|
||||
return changed;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user