Unstable v0.19.3.0

This commit is contained in:
Juan Pablo Arce
2022-09-02 15:10:56 -03:00
parent 28789616bd
commit 3f2c843247
336 changed files with 7152 additions and 7739 deletions
@@ -10,14 +10,14 @@ namespace Barotrauma
private void ServerWrite(IEnumerable<Entity> targets)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.Write((byte)ServerPacketHeader.EVENTACTION);
outmsg.Write((byte)EventManager.NetworkEventType.STATUSEFFECT);
outmsg.Write(ParentEvent.Prefab.Identifier);
outmsg.Write((UInt16)actionIndex);
outmsg.Write((UInt16)targets.Count());
outmsg.WriteByte((byte)ServerPacketHeader.EVENTACTION);
outmsg.WriteByte((byte)EventManager.NetworkEventType.STATUSEFFECT);
outmsg.WriteIdentifier(ParentEvent.Prefab.Identifier);
outmsg.WriteUInt16((UInt16)actionIndex);
outmsg.WriteUInt16((UInt16)targets.Count());
foreach (Entity target in targets)
{
outmsg.Write(target.ID);
outmsg.WriteUInt16(target.ID);
}
foreach (Client c in GameMain.Server.ConnectedClients)
{