Unstable v0.19.3.0
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@@ -282,7 +282,7 @@ namespace Barotrauma
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}
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else
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{
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if (FlowSounds[i] == null) { continue; }
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if (FlowSounds[i]?.Sound == null) { continue; }
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Vector2 soundPos = new Vector2(GameMain.SoundManager.ListenerPosition.X + (flowVolumeRight[i] - flowVolumeLeft[i]) * 100, GameMain.SoundManager.ListenerPosition.Y);
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if (flowSoundChannels[i] == null || !flowSoundChannels[i].IsPlaying)
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{
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