Unstable v0.19.3.0
This commit is contained in:
+239
-208
@@ -1,38 +1,46 @@
|
||||
using Barotrauma.Extensions;
|
||||
#nullable enable
|
||||
using Barotrauma.Steam;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma.Networking
|
||||
{
|
||||
class SteamP2POwnerPeer : ClientPeer
|
||||
sealed class SteamP2POwnerPeer : ClientPeer
|
||||
{
|
||||
private bool isActive;
|
||||
|
||||
private readonly SteamId selfSteamID;
|
||||
private UInt64 ownerKey64 => unchecked((UInt64)ownerKey.Fallback(0));
|
||||
|
||||
private SteamId ReadSteamId(IReadMessage inc)
|
||||
=> new SteamId(inc.ReadUInt64() ^ ownerKey64);
|
||||
private void WriteSteamId(IWriteMessage msg, SteamId val)
|
||||
=> msg.Write(val.Value ^ ownerKey64);
|
||||
|
||||
private SteamId ReadSteamId(IReadMessage inc) => new SteamId(inc.ReadUInt64() ^ ownerKey64);
|
||||
private void WriteSteamId(IWriteMessage msg, SteamId val) => msg.WriteUInt64(val.Value ^ ownerKey64);
|
||||
|
||||
private long sentBytes, receivedBytes;
|
||||
|
||||
class RemotePeer
|
||||
private sealed class RemotePeer
|
||||
{
|
||||
public SteamId SteamId;
|
||||
public readonly SteamId SteamId;
|
||||
public Option<SteamId> OwnerSteamId;
|
||||
public double? DisconnectTime;
|
||||
public bool Authenticating;
|
||||
public bool Authenticated;
|
||||
|
||||
public class UnauthedMessage
|
||||
public readonly struct UnauthedMessage
|
||||
{
|
||||
public DeliveryMethod DeliveryMethod;
|
||||
public IWriteMessage Message;
|
||||
public readonly SteamId Sender;
|
||||
public readonly byte[] Bytes;
|
||||
public readonly int Length;
|
||||
|
||||
public UnauthedMessage(SteamId sender, byte[] bytes)
|
||||
{
|
||||
Sender = sender;
|
||||
Bytes = bytes;
|
||||
Length = bytes.Length;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly List<UnauthedMessage> UnauthedMessages;
|
||||
|
||||
public RemotePeer(SteamId steamId)
|
||||
@@ -45,9 +53,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
UnauthedMessages = new List<UnauthedMessage>();
|
||||
}
|
||||
|
||||
}
|
||||
List<RemotePeer> remotePeers;
|
||||
|
||||
private List<RemotePeer> remotePeers = null!;
|
||||
|
||||
public SteamP2POwnerPeer(Callbacks callbacks, int ownerKey) : base(new PipeEndpoint(), callbacks, Option<int>.Some(ownerKey))
|
||||
{
|
||||
@@ -84,8 +92,8 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void OnAuthChange(Steamworks.SteamId steamId, Steamworks.SteamId ownerId, Steamworks.AuthResponse status)
|
||||
{
|
||||
RemotePeer remotePeer = remotePeers.Find(p => p.SteamId.Value == steamId);
|
||||
DebugConsole.Log(steamId + " validation: " + status + ", " + (remotePeer != null));
|
||||
RemotePeer? remotePeer = remotePeers.Find(p => p.SteamId.Value == steamId);
|
||||
DebugConsole.Log($"{steamId} validation: {status}, {remotePeer != null}");
|
||||
|
||||
if (remotePeer == null) { return; }
|
||||
|
||||
@@ -93,36 +101,32 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (status != Steamworks.AuthResponse.OK)
|
||||
{
|
||||
DisconnectPeer(remotePeer, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam authentication status changed: " + status.ToString());
|
||||
DisconnectPeer(remotePeer, $"{DisconnectReason.SteamAuthenticationFailed}/ Steam authentication status changed: {status}");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (status == Steamworks.AuthResponse.OK)
|
||||
{
|
||||
remotePeer.OwnerSteamId = Option<SteamId>.Some(new SteamId(ownerId));
|
||||
SteamId ownerSteamId = new SteamId(ownerId);
|
||||
remotePeer.OwnerSteamId = Option<SteamId>.Some(ownerSteamId);
|
||||
remotePeer.Authenticated = true;
|
||||
remotePeer.Authenticating = false;
|
||||
foreach (var msg in remotePeer.UnauthedMessages)
|
||||
foreach (var unauthedMessage in remotePeer.UnauthedMessages)
|
||||
{
|
||||
//rewrite the owner id before
|
||||
//forwarding the messages to
|
||||
//the server, since it's only
|
||||
//known now
|
||||
int prevBitPosition = msg.Message.BitPosition;
|
||||
msg.Message.BitPosition = sizeof(ulong) * 8;
|
||||
WriteSteamId(msg.Message, new SteamId(ownerId));
|
||||
msg.Message.BitPosition = prevBitPosition;
|
||||
byte[] msgToSend = (byte[])msg.Message.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, msg.Message.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
IWriteMessage msg = new WriteOnlyMessage();
|
||||
WriteSteamId(msg, unauthedMessage.Sender);
|
||||
WriteSteamId(msg, ownerSteamId);
|
||||
msg.WriteBytes(unauthedMessage.Bytes, 0, unauthedMessage.Length);
|
||||
ForwardToServerProcess(msg);
|
||||
}
|
||||
|
||||
remotePeer.UnauthedMessages.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
DisconnectPeer(remotePeer, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam authentication failed: " + status.ToString());
|
||||
return;
|
||||
DisconnectPeer(remotePeer, $"{DisconnectReason.SteamAuthenticationFailed}/ Steam authentication failed: {status}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -138,58 +142,54 @@ namespace Barotrauma.Networking
|
||||
Steamworks.SteamNetworking.AcceptP2PSessionWithUser(steamId); //accept all connections, the server will figure things out later
|
||||
}
|
||||
|
||||
private void OnP2PData(ulong steamId, byte[] data, int dataLength, int _)
|
||||
private void OnP2PData(ulong steamId, IReadMessage inc)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
RemotePeer remotePeer = remotePeers.Find(p => p.SteamId.Value == steamId);
|
||||
RemotePeer? remotePeer = remotePeers.Find(p => p.SteamId.Value == steamId);
|
||||
if (remotePeer == null) { return; }
|
||||
|
||||
if (remotePeer.DisconnectTime != null) { return; }
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
var steamUserId = new SteamId(steamId);
|
||||
WriteSteamId(outMsg, steamUserId);
|
||||
WriteSteamId(outMsg, remotePeer.OwnerSteamId.Fallback(steamUserId));
|
||||
outMsg.Write(data, 1, dataLength - 1);
|
||||
|
||||
DeliveryMethod deliveryMethod = (DeliveryMethod)data[0];
|
||||
|
||||
PacketHeader packetHeader = (PacketHeader)data[1];
|
||||
var peerPacketHeaders = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
|
||||
|
||||
PacketHeader packetHeader = peerPacketHeaders.PacketHeader;
|
||||
|
||||
if (!remotePeer.Authenticated && !remotePeer.Authenticating && packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
remotePeer.DisconnectTime = null;
|
||||
|
||||
IReadMessage authMsg = new ReadOnlyMessage(data, packetHeader.IsCompressed(), 2, dataLength - 2, null);
|
||||
ConnectionInitialization initializationStep = (ConnectionInitialization)authMsg.ReadByte();
|
||||
if (initializationStep == ConnectionInitialization.SteamTicketAndVersion)
|
||||
ConnectionInitialization initialization = peerPacketHeaders.Initialization ?? throw new Exception("Initialization step missing");
|
||||
if (initialization == ConnectionInitialization.SteamTicketAndVersion)
|
||||
{
|
||||
remotePeer.Authenticating = true;
|
||||
|
||||
authMsg.ReadString(); //skip name
|
||||
authMsg.ReadInt32(); //skip owner key
|
||||
authMsg.ReadUInt64(); //skip steamid
|
||||
UInt16 ticketLength = authMsg.ReadUInt16();
|
||||
byte[] ticket = authMsg.ReadBytes(ticketLength);
|
||||
|
||||
Steamworks.BeginAuthResult authSessionStartState = Steam.SteamManager.StartAuthSession(ticket, steamId);
|
||||
var packet = INetSerializableStruct.Read<ClientSteamTicketAndVersionPacket>(inc);
|
||||
|
||||
packet.SteamAuthTicket.TryUnwrap(out byte[] ticket);
|
||||
|
||||
Steamworks.BeginAuthResult authSessionStartState = SteamManager.StartAuthSession(ticket, steamId);
|
||||
if (authSessionStartState != Steamworks.BeginAuthResult.OK)
|
||||
{
|
||||
DisconnectPeer(remotePeer, DisconnectReason.SteamAuthenticationFailed.ToString() + "/ Steam auth session failed to start: " + authSessionStartState.ToString());
|
||||
DisconnectPeer(remotePeer, $"{DisconnectReason.SteamAuthenticationFailed}/ Steam auth session failed to start: {authSessionStartState}");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var steamUserId = new SteamId(steamId);
|
||||
if (remotePeer.Authenticating)
|
||||
{
|
||||
remotePeer.UnauthedMessages.Add(new RemotePeer.UnauthedMessage() { DeliveryMethod = deliveryMethod, Message = outMsg });
|
||||
remotePeer.UnauthedMessages.Add(new RemotePeer.UnauthedMessage(steamUserId, inc.Buffer));
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, outMsg.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
WriteSteamId(outMsg, steamUserId);
|
||||
WriteSteamId(outMsg, remotePeer.OwnerSteamId.Fallback(steamUserId));
|
||||
outMsg.WriteBytes(inc.Buffer, 0, inc.LengthBytes);
|
||||
|
||||
ForwardToServerProcess(outMsg);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,7 +201,11 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
Close();
|
||||
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionLost"), ChildServerRelay.CrashMessage);
|
||||
msgBox.Buttons[0].OnClicked += (btn, obj) => { GameMain.MainMenuScreen.Select(); return false; };
|
||||
msgBox.Buttons[0].OnClicked += (btn, obj) =>
|
||||
{
|
||||
GameMain.MainMenuScreen.Select();
|
||||
return false;
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -216,11 +220,12 @@ namespace Barotrauma.Networking
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (!Steamworks.SteamNetworking.IsP2PPacketAvailable()) { break; }
|
||||
|
||||
var packet = Steamworks.SteamNetworking.ReadP2PPacket();
|
||||
if (packet.HasValue)
|
||||
if (packet is { SteamId: var steamId, Data: var data })
|
||||
{
|
||||
OnP2PData(packet?.SteamId ?? 0, packet?.Data, packet?.Data.Length ?? 0, 0);
|
||||
receivedBytes += packet?.Data.Length ?? 0;
|
||||
OnP2PData(steamId, new ReadWriteMessage(data, 0, data.Length * 8, false));
|
||||
receivedBytes += data.Length;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -240,155 +245,144 @@ namespace Barotrauma.Networking
|
||||
if (!isActive) { return; }
|
||||
|
||||
SteamId recipientSteamId = ReadSteamId(inc);
|
||||
DeliveryMethod deliveryMethod = (DeliveryMethod)inc.ReadByte();
|
||||
|
||||
int p2pDataStart = inc.BytePosition;
|
||||
|
||||
PacketHeader packetHeader = (PacketHeader)inc.ReadByte();
|
||||
var peerPacketHeaders = INetSerializableStruct.Read<PeerPacketHeaders>(inc);
|
||||
|
||||
if (recipientSteamId != selfSteamID)
|
||||
{
|
||||
if (!packetHeader.IsServerMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received non-server message meant for remote peer");
|
||||
return;
|
||||
}
|
||||
|
||||
RemotePeer peer = remotePeers.Find(p => p.SteamId == recipientSteamId);
|
||||
|
||||
if (peer == null) { return; }
|
||||
|
||||
if (packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
DisconnectPeer(peer, inc.ReadString());
|
||||
return;
|
||||
}
|
||||
|
||||
Steamworks.P2PSend sendType;
|
||||
switch (deliveryMethod)
|
||||
{
|
||||
case DeliveryMethod.Reliable:
|
||||
case DeliveryMethod.ReliableOrdered:
|
||||
//the documentation seems to suggest that the
|
||||
//Reliable send type enforces packet order
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
break;
|
||||
default:
|
||||
sendType = Steamworks.P2PSend.Unreliable;
|
||||
break;
|
||||
}
|
||||
|
||||
byte[] p2pData;
|
||||
|
||||
if (packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
p2pData = new byte[inc.LengthBytes - p2pDataStart + 8];
|
||||
p2pData[0] = inc.Buffer[p2pDataStart];
|
||||
Lidgren.Network.NetBitWriter.WriteUInt64(SteamManager.CurrentLobbyID, 8 * 8, p2pData, 1 * 8);
|
||||
Array.Copy(inc.Buffer, p2pDataStart+1, p2pData, 1 + 8, inc.LengthBytes - p2pDataStart - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
p2pData = new byte[inc.LengthBytes - p2pDataStart];
|
||||
Array.Copy(inc.Buffer, p2pDataStart, p2pData, 0, p2pData.Length);
|
||||
|
||||
if (!packetHeader.IsHeartbeatMessage() && !packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
UInt16 length = Lidgren.Network.NetBitWriter.ReadUInt16(p2pData, 16, 8);
|
||||
if (length > p2pData.Length - 2)
|
||||
{
|
||||
string errorMsg = $"Length written in message to send to client is larger than buffer size ({length} > {p2pData.Length - 2})";
|
||||
DebugConsole.ThrowError(errorMsg);
|
||||
GameAnalyticsManager.AddErrorEventOnce(
|
||||
"SteamP2POwnerPeerLengthValidationFail",
|
||||
GameAnalyticsManager.ErrorSeverity.Error,
|
||||
errorMsg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (p2pData.Length + 4 >= MsgConstants.MTU)
|
||||
{
|
||||
DebugConsole.Log("WARNING: message length comes close to exceeding MTU, forcing reliable send (" + p2pData.Length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
}
|
||||
|
||||
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId.Value, p2pData, p2pData.Length, 0, sendType);
|
||||
sentBytes += p2pData.Length;
|
||||
|
||||
if (!successSend)
|
||||
{
|
||||
if (sendType != Steamworks.P2PSend.Reliable)
|
||||
{
|
||||
DebugConsole.Log("WARNING: message couldn't be sent unreliably, forcing reliable send (" + p2pData.Length.ToString() + " bytes)");
|
||||
sendType = Steamworks.P2PSend.Reliable;
|
||||
successSend = Steamworks.SteamNetworking.SendP2PPacket(recipientSteamId.Value, p2pData, p2pData.Length, 0, sendType);
|
||||
sentBytes += p2pData.Length;
|
||||
}
|
||||
if (!successSend)
|
||||
{
|
||||
DebugConsole.AddWarning("Failed to send message to remote peer! (" + p2pData.Length.ToString() + " bytes)");
|
||||
}
|
||||
}
|
||||
HandleMessageForRemotePeer(peerPacketHeaders, recipientSteamId, inc);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received disconnect message from owned server");
|
||||
return;
|
||||
}
|
||||
if (!packetHeader.IsServerMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received non-server message from owned server");
|
||||
return;
|
||||
}
|
||||
if (packetHeader.IsHeartbeatMessage())
|
||||
{
|
||||
return; //no timeout since we're using pipes, ignore this message
|
||||
}
|
||||
if (packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
WriteSteamId(outMsg, selfSteamID);
|
||||
WriteSteamId(outMsg, selfSteamID);
|
||||
outMsg.Write((byte)(PacketHeader.IsConnectionInitializationStep));
|
||||
outMsg.Write(GameMain.Client.Name);
|
||||
|
||||
byte[] msgToSend = (byte[])outMsg.Buffer.Clone();
|
||||
Array.Resize(ref msgToSend, outMsg.LengthBytes);
|
||||
ChildServerRelay.Write(msgToSend);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
callbacks.OnInitializationComplete.Invoke();
|
||||
initializationStep = ConnectionInitialization.Success;
|
||||
}
|
||||
UInt16 length = inc.ReadUInt16();
|
||||
IReadMessage msg = new ReadOnlyMessage(inc.Buffer, packetHeader.IsCompressed(), inc.BytePosition, length, ServerConnection);
|
||||
callbacks.OnMessageReceived.Invoke(msg);
|
||||
|
||||
return;
|
||||
}
|
||||
HandleMessageForOwner(peerPacketHeaders, inc);
|
||||
}
|
||||
}
|
||||
|
||||
private static byte[] GetRemainingBytes(IReadMessage msg)
|
||||
{
|
||||
return msg.Buffer[msg.BytePosition..msg.LengthBytes];
|
||||
}
|
||||
|
||||
private void HandleMessageForRemotePeer(PeerPacketHeaders peerPacketHeaders, SteamId recipientSteamId, IReadMessage inc)
|
||||
{
|
||||
var (deliveryMethod, packetHeader, initialization) = peerPacketHeaders;
|
||||
|
||||
if (!packetHeader.IsServerMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received non-server message meant for remote peer");
|
||||
return;
|
||||
}
|
||||
|
||||
RemotePeer? peer = remotePeers.Find(p => p.SteamId == recipientSteamId);
|
||||
if (peer is null) { return; }
|
||||
|
||||
if (packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
var packet = INetSerializableStruct.Read<PeerDisconnectPacket>(inc);
|
||||
DisconnectPeer(peer, packet.Message);
|
||||
return;
|
||||
}
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
|
||||
outMsg.WriteNetSerializableStruct(new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = deliveryMethod,
|
||||
PacketHeader = packetHeader,
|
||||
Initialization = initialization
|
||||
});
|
||||
|
||||
if (packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
var initRelayPacket = new SteamP2PInitializationRelayPacket
|
||||
{
|
||||
LobbyID = SteamManager.CurrentLobbyID,
|
||||
Message = new PeerPacketMessage
|
||||
{
|
||||
Buffer = GetRemainingBytes(inc)
|
||||
}
|
||||
};
|
||||
|
||||
outMsg.WriteNetSerializableStruct(initRelayPacket);
|
||||
}
|
||||
else
|
||||
{
|
||||
byte[] userMessage = GetRemainingBytes(inc);
|
||||
outMsg.WriteBytes(userMessage, 0, userMessage.Length);
|
||||
}
|
||||
|
||||
ForwardToRemotePeer(deliveryMethod, recipientSteamId, outMsg);
|
||||
}
|
||||
|
||||
private void HandleMessageForOwner(PeerPacketHeaders peerPacketHeaders, IReadMessage inc)
|
||||
{
|
||||
var (_, packetHeader, _) = peerPacketHeaders;
|
||||
|
||||
if (packetHeader.IsDisconnectMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received disconnect message from owned server");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!packetHeader.IsServerMessage())
|
||||
{
|
||||
DebugConsole.ThrowError("Received non-server message from owned server");
|
||||
return;
|
||||
}
|
||||
|
||||
if (packetHeader.IsHeartbeatMessage())
|
||||
{
|
||||
return; //no timeout since we're using pipes, ignore this message
|
||||
}
|
||||
|
||||
if (packetHeader.IsConnectionInitializationStep())
|
||||
{
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
WriteSteamId(outMsg, selfSteamID);
|
||||
WriteSteamId(outMsg, selfSteamID);
|
||||
outMsg.WriteNetSerializableStruct(new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = DeliveryMethod.Reliable,
|
||||
PacketHeader = PacketHeader.IsConnectionInitializationStep,
|
||||
Initialization = ConnectionInitialization.SteamTicketAndVersion
|
||||
});
|
||||
outMsg.WriteNetSerializableStruct(new SteamP2PInitializationOwnerPacket
|
||||
{
|
||||
OwnerName = GameMain.Client.Name
|
||||
});
|
||||
ForwardToServerProcess(outMsg);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (initializationStep != ConnectionInitialization.Success)
|
||||
{
|
||||
callbacks.OnInitializationComplete.Invoke();
|
||||
initializationStep = ConnectionInitialization.Success;
|
||||
}
|
||||
|
||||
PeerPacketMessage packet = INetSerializableStruct.Read<PeerPacketMessage>(inc);
|
||||
IReadMessage msg = new ReadOnlyMessage(packet.Buffer, packetHeader.IsCompressed(), 0, packet.Length, ServerConnection);
|
||||
callbacks.OnMessageReceived.Invoke(msg);
|
||||
}
|
||||
}
|
||||
|
||||
private void DisconnectPeer(RemotePeer peer, string msg)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(msg))
|
||||
{
|
||||
if (peer.DisconnectTime == null)
|
||||
{
|
||||
peer.DisconnectTime = Timing.TotalTime + 1.0;
|
||||
}
|
||||
peer.DisconnectTime ??= Timing.TotalTime + 1.0;
|
||||
|
||||
IWriteMessage outMsg = new WriteOnlyMessage();
|
||||
outMsg.Write((byte)(PacketHeader.IsServerMessage | PacketHeader.IsDisconnectMessage));
|
||||
outMsg.Write(msg);
|
||||
|
||||
outMsg.WriteNetSerializableStruct(new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = DeliveryMethod.Reliable,
|
||||
PacketHeader = PacketHeader.IsServerMessage | PacketHeader.IsDisconnectMessage
|
||||
});
|
||||
outMsg.WriteNetSerializableStruct(new PeerDisconnectPacket
|
||||
{
|
||||
Message = msg
|
||||
});
|
||||
|
||||
Steamworks.SteamNetworking.SendP2PPacket(peer.SteamId.Value, outMsg.Buffer, outMsg.LengthBytes, 0, Steamworks.P2PSend.Reliable);
|
||||
sentBytes += outMsg.LengthBytes;
|
||||
}
|
||||
@@ -406,10 +400,10 @@ namespace Barotrauma.Networking
|
||||
|
||||
public override void SendPassword(string password)
|
||||
{
|
||||
return; //owner doesn't send passwords
|
||||
//owner doesn't send passwords
|
||||
}
|
||||
|
||||
public override void Close(string msg = null, bool disableReconnect = false)
|
||||
public override void Close(string? msg = null, bool disableReconnect = false)
|
||||
{
|
||||
if (!isActive) { return; }
|
||||
|
||||
@@ -441,25 +435,62 @@ namespace Barotrauma.Networking
|
||||
if (!isActive) { return; }
|
||||
|
||||
IWriteMessage msgToSend = new WriteOnlyMessage();
|
||||
byte[] msgData = new byte[msg.LengthBytes];
|
||||
msg.PrepareForSending(ref msgData, compressPastThreshold, out bool isCompressed, out int length);
|
||||
byte[] msgData = msg.PrepareForSending(compressPastThreshold, out bool isCompressed, out _);
|
||||
WriteSteamId(msgToSend, selfSteamID);
|
||||
WriteSteamId(msgToSend, selfSteamID);
|
||||
msgToSend.Write((byte)(isCompressed ? PacketHeader.IsCompressed : PacketHeader.None));
|
||||
msgToSend.Write((UInt16)length);
|
||||
msgToSend.Write(msgData, 0, length);
|
||||
|
||||
byte[] bufToSend = (byte[])msgToSend.Buffer.Clone();
|
||||
Array.Resize(ref bufToSend, msgToSend.LengthBytes);
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
msgToSend.WriteNetSerializableStruct(new PeerPacketHeaders
|
||||
{
|
||||
DeliveryMethod = deliveryMethod,
|
||||
PacketHeader = isCompressed ? PacketHeader.IsCompressed : PacketHeader.None
|
||||
});
|
||||
msgToSend.WriteNetSerializableStruct(new PeerPacketMessage
|
||||
{
|
||||
Buffer = msgData
|
||||
});
|
||||
ForwardToServerProcess(msgToSend);
|
||||
}
|
||||
|
||||
protected override void SendMsgInternal(DeliveryMethod deliveryMethod, IWriteMessage msg)
|
||||
protected override void SendMsgInternal(PeerPacketHeaders headers, INetSerializableStruct? body)
|
||||
{
|
||||
//not currently used by SteamP2POwnerPeer
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private static void ForwardToServerProcess(IWriteMessage msg)
|
||||
{
|
||||
byte[] bufToSend = new byte[msg.LengthBytes];
|
||||
msg.Buffer[..msg.LengthBytes].CopyTo(bufToSend.AsSpan());
|
||||
ChildServerRelay.Write(bufToSend);
|
||||
}
|
||||
|
||||
private void ForwardToRemotePeer(DeliveryMethod deliveryMethod, SteamId recipent, IWriteMessage outMsg)
|
||||
{
|
||||
byte[] buf = outMsg.PrepareForSending(compressPastThreshold: false, out _, out int length);
|
||||
|
||||
if (length + 4 >= MsgConstants.MTU)
|
||||
{
|
||||
DebugConsole.Log($"WARNING: message length comes close to exceeding MTU, forcing reliable send ({length} bytes)");
|
||||
deliveryMethod = DeliveryMethod.Reliable;
|
||||
}
|
||||
|
||||
bool successSend = Steamworks.SteamNetworking.SendP2PPacket(recipent.Value, buf, length, 0, deliveryMethod.ToSteam());
|
||||
sentBytes += length;
|
||||
|
||||
if (successSend) { return; }
|
||||
|
||||
if (deliveryMethod is DeliveryMethod.Unreliable)
|
||||
{
|
||||
DebugConsole.Log($"WARNING: message couldn't be sent unreliably, forcing reliable send ({length} bytes)");
|
||||
successSend = Steamworks.SteamNetworking.SendP2PPacket(recipent.Value, buf, length, 0, DeliveryMethod.Reliable.ToSteam());
|
||||
sentBytes += length;
|
||||
}
|
||||
|
||||
if (!successSend)
|
||||
{
|
||||
DebugConsole.AddWarning($"Failed to send message to remote peer! ({length} bytes)");
|
||||
}
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public override void ForceTimeOut()
|
||||
{
|
||||
@@ -467,4 +498,4 @@ namespace Barotrauma.Networking
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user