Unstable v0.19.3.0
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@@ -510,7 +510,7 @@ namespace Barotrauma.Items.Components
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Vector2 origin = weaponSprite.Origin;
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float scale = parentWidth / Math.Max(weaponSprite.size.X, weaponSprite.size.Y);
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Color color = !hasPower ? NoPowerColor : turret.ActiveUser is null ? Color.DimGray : GUIStyle.Green;
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weaponSprite.Draw(batch, center, color, origin, rotation, scale, it.SpriteEffects);
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weaponSprite.Draw(batch, center, color, origin, rotation, scale, SpriteEffects.None);
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}
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});
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