Unstable v0.19.3.0
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@@ -166,10 +166,10 @@ namespace Barotrauma.Items.Components
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List<VineTile> tiles = new List<VineTile>();
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for (int i = 0; i < vineCount; i++)
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{
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VineTileType vineType = (VineTileType) msg.ReadRangedInteger(0b0000, 0b1111);
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VineTileType vineType = (VineTileType)msg.ReadRangedInteger(0b0000, 0b1111);
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int flowerConfig = msg.ReadRangedInteger(0, 0xFFF);
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int leafConfig = msg.ReadRangedInteger(0, 0xFFF);
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sbyte posX = (sbyte) msg.ReadByte(), posY = (sbyte) msg.ReadByte();
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sbyte posX = (sbyte)msg.ReadByte(), posY = (sbyte)msg.ReadByte();
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Vector2 pos = new Vector2(posX * VineTile.Size, posY * VineTile.Size);
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tiles.Add(new VineTile(this, pos, vineType, FoliageConfig.Deserialize(flowerConfig), FoliageConfig.Deserialize(leafConfig)));
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