Unstable v0.19.3.0
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@@ -25,6 +25,10 @@ namespace Barotrauma
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{
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get; private set;
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}
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public static Rectangle TutorialObjectiveListArea
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{
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get; private set;
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}
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public static Rectangle MessageAreaTop
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{
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@@ -167,6 +171,10 @@ namespace Barotrauma
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HealthWindowAreaLeft = new Rectangle(healthWindowX, healthWindowY, healthWindowWidth, healthWindowHeight);
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int objectiveListAreaX = HealthWindowAreaLeft.Right + Padding;
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int objectiveListAreaY = ButtonAreaTop.Bottom + Padding;
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TutorialObjectiveListArea = new Rectangle(objectiveListAreaX, objectiveListAreaY, (GameMain.GraphicsWidth - Padding) - objectiveListAreaX, (AfflictionAreaLeft.Top - Padding) - objectiveListAreaY);
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int votingAreaWidth = (int)(400 * GUI.Scale);
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int votingAreaX = GameMain.GraphicsWidth - Padding - votingAreaWidth;
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int votingAreaY = Padding + ButtonAreaTop.Height;
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@@ -179,16 +187,19 @@ namespace Barotrauma
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public static void Draw(SpriteBatch spriteBatch)
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{
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GUI.DrawRectangle(spriteBatch, ButtonAreaTop, Color.White * 0.5f);
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GUI.DrawRectangle(spriteBatch, MessageAreaTop, GUIStyle.Orange * 0.5f);
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GUI.DrawRectangle(spriteBatch, CrewArea, Color.Blue * 0.5f);
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GUI.DrawRectangle(spriteBatch, ChatBoxArea, Color.Cyan * 0.5f);
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GUI.DrawRectangle(spriteBatch, HealthBarArea, Color.Red * 0.5f);
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GUI.DrawRectangle(spriteBatch, AfflictionAreaLeft, Color.Red * 0.5f);
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GUI.DrawRectangle(spriteBatch, InventoryAreaLower, Color.Yellow * 0.5f);
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GUI.DrawRectangle(spriteBatch, HealthWindowAreaLeft, Color.Red * 0.5f);
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GUI.DrawRectangle(spriteBatch, BottomRightInfoArea, Color.Green * 0.5f);
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GUI.DrawRectangle(spriteBatch, ItemHUDArea, Color.Magenta * 0.3f);
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DrawRectangle(ButtonAreaTop, Color.White * 0.5f);
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DrawRectangle(TutorialObjectiveListArea, GUIStyle.Blue * 0.5f);
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DrawRectangle(MessageAreaTop, GUIStyle.Orange * 0.5f);
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DrawRectangle(CrewArea, Color.Blue * 0.5f);
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DrawRectangle(ChatBoxArea, Color.Cyan * 0.5f);
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DrawRectangle(HealthBarArea, Color.Red * 0.5f);
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DrawRectangle(AfflictionAreaLeft, Color.Red * 0.5f);
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DrawRectangle(InventoryAreaLower, Color.Yellow * 0.5f);
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DrawRectangle(HealthWindowAreaLeft, Color.Red * 0.5f);
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DrawRectangle(BottomRightInfoArea, Color.Green * 0.5f);
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DrawRectangle(ItemHUDArea, Color.Magenta * 0.3f);
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void DrawRectangle(Rectangle r, Color c) => GUI.DrawRectangle(spriteBatch, r, c);
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}
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}
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