Unstable v0.19.3.0
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@@ -723,7 +723,7 @@ namespace Barotrauma
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AssignOnExecute("explosion", (string[] args) =>
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{
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Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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Vector2 explosionPos = Screen.Selected.Cam.ScreenToWorld(PlayerInput.MousePosition);
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float range = 500, force = 10, damage = 50, structureDamage = 20, itemDamage = 100, empStrength = 0.0f, ballastFloraStrength = 50f;
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if (args.Length > 0) float.TryParse(args[0], out range);
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if (args.Length > 1) float.TryParse(args[1], out force);
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@@ -3056,6 +3056,11 @@ namespace Barotrauma
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commands.Add(new Command("reloadwearables", "Reloads the sprites of all limbs and wearable sprites (clothing) of the controlled character. Provide id or name if you want to target another character.", args =>
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{
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if (GameMain.GameSession != null)
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{
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ThrowError("Using the command is not allowed during an active game session: the command is intended to be used in the character editor or in the main menu.");
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return;
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}
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var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
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if (character == null)
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{
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@@ -3067,6 +3072,11 @@ namespace Barotrauma
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commands.Add(new Command("loadwearable", "Force select certain variant for the selected character.", args =>
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{
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if (GameMain.GameSession != null)
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{
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ThrowError("Using the command is not allowed during an active game session: the command is intended to be used in the character editor or in the main menu.");
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return;
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}
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var character = Character.Controlled;
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if (character == null)
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{
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