Unstable v0.19.3.0
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@@ -179,9 +179,9 @@ namespace Barotrauma
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{
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if (Character.Controlled != null && !Character.Controlled.IsDead) { return; }
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msg.Write((byte)ClientNetObject.SPECTATING_POS);
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msg.Write(position.X);
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msg.Write(position.Y);
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msg.WriteByte((byte)ClientNetObject.SPECTATING_POS);
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msg.WriteSingle(position.X);
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msg.WriteSingle(position.Y);
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}
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private void CreateMatrices()
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