GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
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@@ -300,8 +300,6 @@ namespace Barotrauma
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if (!paused) Screen.Selected.Update(deltaTime);
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GUI.Update((float)deltaTime);
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if (NetworkMember != null)
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{
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NetworkMember.Update((float)deltaTime);
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@@ -310,6 +308,9 @@ namespace Barotrauma
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{
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NetworkEvent.Events.Clear();
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}
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GUI.Update((float)deltaTime);
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}
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CoroutineManager.Update((float)deltaTime, paused ? 0.0f : (float)deltaTime);
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