GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
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@@ -1132,6 +1132,8 @@ namespace FarseerPhysics.Dynamics
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Debug.Assert(!_bodyRemoveList.Contains(body),
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"The body is already marked for removal. You are removing the body more than once.");
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Debug.Assert(body != null);
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if (!_bodyRemoveList.Contains(body))
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_bodyRemoveList.Add(body);
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