(c4338b107) Disable aiming when interacting with an item other than ladders.
This commit is contained in:
@@ -489,7 +489,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
scaledHandlePos[0] = handlePos[0] * item.Scale;
|
||||
scaledHandlePos[1] = handlePos[1] * item.Scale;
|
||||
picker.AnimController.HoldItem(deltaTime, item, scaledHandlePos, holdPos + swing, aimPos + swing, picker.IsKeyDown(InputType.Aim) && aimPos != Vector2.Zero, holdAngle);
|
||||
bool aim = picker.IsKeyDown(InputType.Aim) && aimPos != Vector2.Zero && (picker.SelectedConstruction == null || picker.SelectedConstruction.GetComponent<Ladder>() != null);
|
||||
picker.AnimController.HoldItem(deltaTime, item, scaledHandlePos, holdPos + swing, aimPos + swing, aim, holdAngle);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user