(ad567dea) v0.9.7.1

This commit is contained in:
Juan Pablo Arce
2020-03-04 19:54:29 -03:00
parent 3c09ebe02f
commit 3e99a49383
212 changed files with 1970 additions and 3265 deletions
@@ -1,5 +1,4 @@
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
@@ -10,27 +9,11 @@ namespace Barotrauma
{
class DurationListElement
{
public readonly StatusEffect Parent;
public readonly Entity Entity;
public readonly List<ISerializableEntity> Targets;
public Character User { get; private set; }
public StatusEffect Parent;
public Entity Entity;
public List<ISerializableEntity> Targets;
public float Timer;
public DurationListElement(StatusEffect parentEffect, Entity parentEntity, IEnumerable<ISerializableEntity> targets, float duration, Character user)
{
Parent = parentEffect;
Entity = parentEntity;
Targets = new List<ISerializableEntity>(targets);
Timer = duration;
User = user;
}
public void Reset(float duration, Character newUser)
{
Timer = duration;
User = newUser;
}
public Character User;
}
partial class StatusEffect
@@ -71,7 +54,7 @@ namespace Barotrauma
//backwards compatibility
DebugConsole.ThrowError("Error in StatusEffect config (" + element.ToString() + ") - use item identifier instead of the name.");
string itemPrefabName = element.GetAttributeString("name", "");
ItemPrefab = ItemPrefab.Prefabs.Find(m => m.NameMatches(itemPrefabName, StringComparison.OrdinalIgnoreCase) || m.Tags.Contains(itemPrefabName));
ItemPrefab = ItemPrefab.Prefabs.Find(m => m.NameMatches(itemPrefabName) || m.Tags.Contains(itemPrefabName));
if (ItemPrefab == null)
{
DebugConsole.ThrowError("Error in StatusEffect \""+ parentDebugName + "\" - item prefab \"" + itemPrefabName + "\" not found.");
@@ -374,7 +357,7 @@ namespace Barotrauma
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - define afflictions using identifiers instead of names.");
string afflictionName = subElement.GetAttributeString("name", "").ToLowerInvariant();
afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Name.Equals(afflictionName, StringComparison.OrdinalIgnoreCase));
afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Name.ToLowerInvariant() == afflictionName);
if (afflictionPrefab == null)
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - Affliction prefab \"" + afflictionName + "\" not found.");
@@ -384,7 +367,7 @@ namespace Barotrauma
else
{
string afflictionIdentifier = subElement.GetAttributeString("identifier", "").ToLowerInvariant();
afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.Equals(afflictionIdentifier, StringComparison.OrdinalIgnoreCase));
afflictionPrefab = AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.ToLowerInvariant() == afflictionIdentifier);
if (afflictionPrefab == null)
{
DebugConsole.ThrowError("Error in StatusEffect (" + parentDebugName + ") - Affliction prefab with the identifier \"" + afflictionIdentifier + "\" not found.");
@@ -493,68 +476,41 @@ namespace Barotrauma
}
}
public bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets)
{
return HasRequiredConditions(targets, targetingContainer: false);
}
private bool HasRequiredConditions(IEnumerable<ISerializableEntity> targets, bool targetingContainer)
public virtual bool HasRequiredConditions(List<ISerializableEntity> targets)
{
if (!propertyConditionals.Any()) { return true; }
if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && !targets.Any()) { return true; }
if (requiredItems.Any() && requiredItems.All(ri => ri.MatchOnEmpty) && targets.Count == 0) { return true; }
switch (conditionalComparison)
{
case PropertyConditional.Comparison.Or:
foreach (PropertyConditional pc in propertyConditionals)
foreach (ISerializableEntity target in targets)
{
if (pc.TargetContainer && !targetingContainer)
foreach (PropertyConditional pc in propertyConditionals)
{
var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
var targetItem = target as Item ?? (target as ItemComponent)?.Item;
if (targetItem?.ParentInventory == null) { continue; }
if (targetItem.ParentInventory.Owner is Item container && HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return true; }
if (targetItem.ParentInventory.Owner is Character character && HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return true; }
}
else
{
foreach (ISerializableEntity target in targets)
if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
{
if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
{
if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
{
continue;
}
continue;
}
if (pc.Matches(target)) { return true; }
}
if (pc.Matches(target)) { return true; }
}
}
return false;
case PropertyConditional.Comparison.And:
foreach (PropertyConditional pc in propertyConditionals)
foreach (ISerializableEntity target in targets)
{
if (pc.TargetContainer && !targetingContainer)
foreach (PropertyConditional pc in propertyConditionals)
{
var target = targets.FirstOrDefault(t => t is Item || t is ItemComponent);
var targetItem = target as Item ?? (target as ItemComponent)?.Item;
if (targetItem?.ParentInventory == null) { return false; }
if (targetItem.ParentInventory.Owner is Item container && !HasRequiredConditions(container.AllPropertyObjects, targetingContainer: true)) { return false; }
if (targetItem.ParentInventory.Owner is Character character && !HasRequiredConditions(character.ToEnumerable(), targetingContainer: true)) { return false; }
}
else
{
foreach (ISerializableEntity target in targets)
if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
{
if (!string.IsNullOrEmpty(pc.TargetItemComponentName))
if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
{
if (!(target is ItemComponent ic) || ic.Name != pc.TargetItemComponentName)
{
continue;
}
continue;
}
if (!pc.Matches(target)) { return false; }
}
if (!pc.Matches(target)) { return false; }
}
}
return true;
@@ -604,26 +560,33 @@ namespace Barotrauma
public virtual void Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target, Vector2? worldPosition = null)
{
if (this.type != type || !HasRequiredItems(entity)) { return; }
if (this.type != type || !HasRequiredItems(entity)) return;
if (targetIdentifiers != null && !IsValidTarget(target)) { return; }
if (targetIdentifiers != null && !IsValidTarget(target)) return;
if (duration > 0.0f && !Stackable)
{
//ignore if not stackable and there's already an identical statuseffect
DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.FirstOrDefault() == target);
existingEffect?.Reset(Math.Max(existingEffect.Timer, duration), user);
return;
if (existingEffect != null)
{
existingEffect.Timer = Math.Max(existingEffect.Timer, duration);
existingEffect.User = user;
return;
}
}
if (!HasRequiredConditions(target.ToEnumerable())) { return; }
Apply(deltaTime, entity, target.ToEnumerable(), worldPosition);
List<ISerializableEntity> targets = new List<ISerializableEntity> { target };
if (!HasRequiredConditions(targets)) return;
Apply(deltaTime, entity, targets, worldPosition);
}
protected readonly List<ISerializableEntity> currentTargets = new List<ISerializableEntity>();
public virtual void Apply(ActionType type, float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Vector2? worldPosition = null)
{
if (this.type != type) { return; }
if (this.type != type) return;
currentTargets.Clear();
foreach (ISerializableEntity target in targets)
@@ -638,20 +601,24 @@ namespace Barotrauma
if (targetIdentifiers != null && currentTargets.Count == 0) { return; }
if (!HasRequiredItems(entity) || !HasRequiredConditions(currentTargets)) { return; }
if (!HasRequiredItems(entity) || !HasRequiredConditions(currentTargets)) return;
if (duration > 0.0f && !Stackable)
{
//ignore if not stackable and there's already an identical statuseffect
DurationListElement existingEffect = DurationList.Find(d => d.Parent == this && d.Targets.SequenceEqual(currentTargets));
existingEffect?.Reset(Math.Max(existingEffect.Timer, duration), user);
return;
if (existingEffect != null)
{
existingEffect.Timer = Math.Max(existingEffect.Timer, duration);
existingEffect.User = user;
return;
}
}
Apply(deltaTime, entity, currentTargets, worldPosition);
}
protected void Apply(float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Vector2? worldPosition = null)
protected void Apply(float deltaTime, Entity entity, List<ISerializableEntity> targets, Vector2? worldPosition = null)
{
if (lifeTime > 0)
{
@@ -718,7 +685,16 @@ namespace Barotrauma
if (duration > 0.0f)
{
DurationList.Add(new DurationListElement(this, entity, targets, duration, user));
DurationListElement element = new DurationListElement
{
Parent = this,
Timer = duration,
Entity = entity,
Targets = targets,
User = user
};
DurationList.Add(element);
}
else
{
@@ -756,7 +732,7 @@ namespace Barotrauma
character.LastDamageSource = entity;
foreach (Limb limb in character.AnimController.Limbs)
{
limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.DamageLimb(position, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability);
//only apply non-limb-specific afflictions to the first limb
if (!affliction.Prefab.LimbSpecific) { break; }
@@ -765,7 +741,7 @@ namespace Barotrauma
else if (target is Limb limb)
{
if (limb.character.Removed || limb.Removed) { continue; }
limb.character.DamageLimb(position, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.DamageLimb(position, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: affliction.Source);
limb.character.TrySeverLimbJoints(limb, SeverLimbsProbability);
}
}
@@ -788,7 +764,6 @@ namespace Barotrauma
{
float prevVitality = targetCharacter.Vitality;
targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAmount);
targetCharacter.TryAdjustAttackerSkill(user, targetCharacter.Vitality - prevVitality);
#if SERVER
GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, user, prevVitality - targetCharacter.Vitality);
#endif
@@ -878,7 +853,7 @@ namespace Barotrauma
ApplyProjSpecific(deltaTime, entity, targets, hull, position);
}
partial void ApplyProjSpecific(float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Hull currentHull, Vector2 worldPosition);
partial void ApplyProjSpecific(float deltaTime, Entity entity, List<ISerializableEntity> targets, Hull currentHull, Vector2 worldPosition);
private void ApplyToProperty(ISerializableEntity target, SerializableProperty property, object value, float deltaTime)
{
@@ -959,12 +934,12 @@ namespace Barotrauma
if (target is Character character)
{
if (character.Removed) { continue; }
character.AddDamage(character.WorldPosition, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attacker: element.User);
character.AddDamage(character.WorldPosition, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attacker: element.User);
}
else if (target is Limb limb)
{
if (limb.character.Removed || limb.Removed) { continue; }
limb.character.DamageLimb(limb.WorldPosition, limb, multipliedAffliction.ToEnumerable(), stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: element.User);
limb.character.DamageLimb(limb.WorldPosition, limb, new List<Affliction>() { multipliedAffliction }, stun: 0.0f, playSound: false, attackImpulse: 0.0f, attacker: element.User);
}
}
@@ -985,7 +960,6 @@ namespace Barotrauma
{
float prevVitality = targetCharacter.Vitality;
targetCharacter.CharacterHealth.ReduceAffliction(targetLimb, reduceAffliction.First, reduceAffliction.Second * deltaTime);
targetCharacter.TryAdjustAttackerSkill(element.User, targetCharacter.Vitality - prevVitality);
#if SERVER
GameMain.Server.KarmaManager.OnCharacterHealthChanged(targetCharacter, element.User, prevVitality - targetCharacter.Vitality);
#endif