(ad567dea) v0.9.7.1

This commit is contained in:
Juan Pablo Arce
2020-03-04 19:54:29 -03:00
parent 3c09ebe02f
commit 3e99a49383
212 changed files with 1970 additions and 3265 deletions
@@ -211,7 +211,6 @@ namespace Barotrauma.Items.Components
}
public bool AutoEquipWhenFull { get; private set; }
public bool DisplayContainedStatus { get; private set; }
public readonly int Variants;
@@ -265,7 +264,6 @@ namespace Barotrauma.Items.Components
limbType = new LimbType[spriteCount];
limb = new Limb[spriteCount];
AutoEquipWhenFull = element.GetAttributeBool("autoequipwhenfull", true);
DisplayContainedStatus = element.GetAttributeBool("displaycontainedstatus", false);
int i = 0;
foreach (XElement subElement in element.Elements())
{
@@ -286,7 +284,7 @@ namespace Barotrauma.Items.Components
foreach (XElement lightElement in subElement.Elements())
{
if (!lightElement.Name.ToString().Equals("lightcomponent", StringComparison.OrdinalIgnoreCase)) { continue; }
if (lightElement.Name.ToString().ToLowerInvariant() != "lightcomponent") continue;
wearableSprites[i].LightComponent = new LightComponent(item, lightElement)
{
Parent = this